ActorMessageSenderComponentSystem.cs 1.5 KB

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  1. using System.Collections.Generic;
  2. using ETModel;
  3. namespace ETHotfix
  4. {
  5. [ObjectSystem]
  6. public class ActorMessageSenderComponentSystem : StartSystem<ActorMessageSenderComponent>
  7. {
  8. // 每10s扫描一次过期的actorproxy进行回收,过期时间是1分钟
  9. public override async void Start(ActorMessageSenderComponent self)
  10. {
  11. List<long> timeoutActorProxyIds = new List<long>();
  12. while (true)
  13. {
  14. await Game.Scene.GetComponent<TimerComponent>().WaitAsync(10000);
  15. if (self.IsDisposed)
  16. {
  17. return;
  18. }
  19. timeoutActorProxyIds.Clear();
  20. long timeNow = TimeHelper.Now();
  21. foreach (long id in self.ActorMessageSenders.Keys)
  22. {
  23. ActorMessageSender actorMessageSender = self.Get(id);
  24. if (actorMessageSender == null)
  25. {
  26. continue;
  27. }
  28. if (timeNow < actorMessageSender.LastSendTime + 60 * 1000)
  29. {
  30. continue;
  31. }
  32. actorMessageSender.Error = ErrorCode.ERR_ActorTimeOut;
  33. timeoutActorProxyIds.Add(id);
  34. }
  35. foreach (long id in timeoutActorProxyIds)
  36. {
  37. self.Remove(id);
  38. }
  39. }
  40. }
  41. }
  42. }