ActorLocationSenderSystem.cs 3.7 KB

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  1. using System;
  2. using ETModel;
  3. namespace ETHotfix
  4. {
  5. [ObjectSystem]
  6. public class ActorLocationSenderAwakeSystem : AwakeSystem<ActorLocationSender>
  7. {
  8. public override void Awake(ActorLocationSender self)
  9. {
  10. self.LastRecvTime = TimeHelper.Now();
  11. self.FailTimes = 0;
  12. self.ActorId = 0;
  13. StartAsync(self).Coroutine();
  14. }
  15. public async ETVoid StartAsync(ActorLocationSender self)
  16. {
  17. using (await CoroutineLockComponent.Instance.Wait(self.Id))
  18. {
  19. self.ActorId = await Game.Scene.GetComponent<LocationProxyComponent>().Get(self.Id);
  20. }
  21. }
  22. }
  23. [ObjectSystem]
  24. public class ActorLocationSenderDestroySystem : DestroySystem<ActorLocationSender>
  25. {
  26. public override void Destroy(ActorLocationSender self)
  27. {
  28. self.Id = 0;
  29. self.LastRecvTime = 0;
  30. self.ActorId = 0;
  31. self.FailTimes = 0;
  32. }
  33. }
  34. public static class ActorLocationSenderSystem
  35. {
  36. private static async ETTask<IActorResponse> Run(this ActorLocationSender self, IActorRequest iActorRequest)
  37. {
  38. long instanceId = self.InstanceId;
  39. using (await CoroutineLockComponent.Instance.Wait(self.Id))
  40. {
  41. if (self.InstanceId != instanceId)
  42. {
  43. throw new RpcException(ErrorCode.ERR_ActorRemove, "");
  44. }
  45. ActorMessageSender actorMessageSender = Game.Scene.GetComponent<ActorMessageSenderComponent>().Get(self.ActorId);
  46. try
  47. {
  48. // ERR_NotFoundActor是需要抛异常的,但是这里不能抛
  49. IActorResponse response = await actorMessageSender.CallWithoutException(iActorRequest);
  50. switch (response.Error)
  51. {
  52. case ErrorCode.ERR_NotFoundActor:
  53. // 如果没找到Actor,重试
  54. ++self.FailTimes;
  55. // 失败MaxFailTimes次则清空actor发送队列,返回失败
  56. if (self.FailTimes > ActorLocationSender.MaxFailTimes)
  57. {
  58. // 失败直接删除actorproxy
  59. Log.Info($"actor send message fail, actorid: {self.Id}");
  60. self.GetParent<ActorLocationSenderComponent>().Remove(self.Id);
  61. throw new RpcException(response.Error, "");
  62. }
  63. // 等待0.5s再发送
  64. await Game.Scene.GetComponent<TimerComponent>().WaitAsync(500);
  65. if (self.InstanceId != instanceId)
  66. {
  67. throw new RpcException(ErrorCode.ERR_ActorRemove, "");
  68. }
  69. self.ActorId = await Game.Scene.GetComponent<LocationProxyComponent>().Get(self.Id);
  70. IActorResponse iActorResponse = await Run(self, iActorRequest);
  71. if (self.InstanceId != instanceId)
  72. {
  73. throw new RpcException(ErrorCode.ERR_ActorRemove, "");
  74. }
  75. return iActorResponse;
  76. case ErrorCode.ERR_ActorNoMailBoxComponent:
  77. self.GetParent<ActorLocationSenderComponent>().Remove(self.Id);
  78. throw new RpcException(response.Error, "");
  79. default:
  80. self.LastRecvTime = TimeHelper.Now();
  81. self.FailTimes = 0;
  82. break;
  83. }
  84. return response;
  85. }
  86. catch (Exception)
  87. {
  88. self.GetParent<ActorLocationSenderComponent>().Remove(self.Id);
  89. throw;
  90. }
  91. }
  92. }
  93. public static async ETVoid Send(this ActorLocationSender self, IActorLocationMessage request)
  94. {
  95. if (request == null)
  96. {
  97. throw new Exception($"actor location send message is null");
  98. }
  99. await Run(self, request);
  100. }
  101. public static async ETTask<IActorLocationResponse> Call(this ActorLocationSender self, IActorLocationRequest request)
  102. {
  103. if (request == null)
  104. {
  105. throw new Exception($"actor location call message is null");
  106. }
  107. return await Run(self, request) as IActorLocationResponse;
  108. }
  109. }
  110. }