tanghai 7fae93d362 增加协程锁组件,locationComponent跟actor都使用协程锁来实现队列机制,代码大大简化,并且非常好懂。 há 6 anos atrás
..
AMActorHandler.cs e28dae5d56 优化服务端消息处理,服务端的rpc消息处理不需要自己去new Response消息了,不需要try catch ReplyError了 há 6 anos atrás
AMActorRpcHandler.cs e28dae5d56 优化服务端消息处理,服务端的rpc消息处理不需要自己去new Response消息了,不需要try catch ReplyError了 há 6 anos atrás
ActorMessageAttribute.cs 1ff6f566e9 为了避免命名空间冲突,Model改成ETModel,Hotfix改成ETHotfix há 7 anos atrás
ActorMessageDispatcherComponent.cs 67e4883c82 重构了一下Actor消息,把拦截器的概念去掉了,改成MailboxType,不同的mailbox类型有相应的处理,比如: há 7 anos atrás
ActorMessageHandlerAttribute.cs 67e4883c82 重构了一下Actor消息,把拦截器的概念去掉了,改成MailboxType,不同的mailbox类型有相应的处理,比如: há 7 anos atrás
ActorMessageSender.cs d46412ffd8 限制ActorLocationSender的Call方法返回值类型必须是IActorLocationResponse há 7 anos atrás
ActorMessageSenderComponent.cs 2026d35bb4 1.目前一秒可以生成65535个Id,InstanceId也占用了这个空间,其实InstanceId跟Id是不会冲突的,所以没必要占用Id的空间,直接自增就行了,不需要带上时间戳 há 6 anos atrás
ActorResponse.cs 6a831e6bdd 增加AMActorLocationHandler跟AMActorLocationRpcHandler,顾名思义,location actor的服务端处理需要继承这两个类 há 7 anos atrás
ActorTask.cs 27d21587f7 增加自定义Task ETTask,ETTask不会使用同步上下文,必须保证调用跟回调都在主线程。Unity跟ETServer都是单线程逻辑,所以这一修改将大大提高性能 há 7 anos atrás
IMActorHandler.cs 67e4883c82 重构了一下Actor消息,把拦截器的概念去掉了,改成MailboxType,不同的mailbox类型有相应的处理,比如: há 7 anos atrás
IMailboxHandler.cs 67e4883c82 重构了一下Actor消息,把拦截器的概念去掉了,改成MailboxType,不同的mailbox类型有相应的处理,比如: há 7 anos atrás
MailBoxComponent.cs 7fae93d362 增加协程锁组件,locationComponent跟actor都使用协程锁来实现队列机制,代码大大简化,并且非常好懂。 há 6 anos atrás
MailboxDispatcherComponent.cs 67e4883c82 重构了一下Actor消息,把拦截器的概念去掉了,改成MailboxType,不同的mailbox类型有相应的处理,比如: há 7 anos atrás
MailboxHandlerAttribute.cs 67e4883c82 重构了一下Actor消息,把拦截器的概念去掉了,改成MailboxType,不同的mailbox类型有相应的处理,比如: há 7 anos atrás
MailboxType.cs 67e4883c82 重构了一下Actor消息,把拦截器的概念去掉了,改成MailboxType,不同的mailbox类型有相应的处理,比如: há 7 anos atrás