InitSceneStartEvent_InitGame.cs 762 B

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  1. using System;
  2. using System.Reflection;
  3. using Base;
  4. using Model;
  5. using UnityEngine;
  6. using Object = Base.Object;
  7. namespace Controller
  8. {
  9. /// <summary>
  10. /// 初始化游戏
  11. /// </summary>
  12. [Event(EventIdType.InitSceneStart)]
  13. public class InitSceneStartEvent_InitGame: IEvent
  14. {
  15. public async void Run()
  16. {
  17. Game.Scene.AddComponent<MessageComponent>();
  18. Game.Scene.AddComponent<ChildrenComponent>();
  19. try
  20. {
  21. S2C_Login s2CLogin = await Game.Scene.GetComponent<MessageComponent>().CallAsync<S2C_Login>(new C2S_Login {Account = "tanghai", Password = "1111111"});
  22. Log.Info(MongoHelper.ToJson(s2CLogin));
  23. }
  24. catch (RpcException e)
  25. {
  26. Log.Error(e.ToString());
  27. }
  28. catch (Exception e)
  29. {
  30. Log.Error(e.ToString());
  31. }
  32. }
  33. }
  34. }