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- using System;
- using System.Reflection;
- using Base;
- using Model;
- using UnityEngine;
- using Object = Base.Object;
- namespace Controller
- {
- /// <summary>
- /// 初始化游戏
- /// </summary>
- [Event(EventIdType.InitSceneStart)]
- public class InitSceneStartEvent_InitGame: IEvent
- {
- public async void Run()
- {
- Game.Scene.AddComponent<MessageComponent>();
- Game.Scene.AddComponent<ChildrenComponent>();
- try
- {
- S2C_Login s2CLogin = await Game.Scene.GetComponent<MessageComponent>().CallAsync<S2C_Login>(new C2S_Login {Account = "tanghai", Password = "1111111"});
- Log.Info(MongoHelper.ToJson(s2CLogin));
- }
- catch (RpcException e)
- {
- Log.Error(e.ToString());
- }
- catch (Exception e)
- {
- Log.Error(e.ToString());
- }
- }
- }
- }
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