Game.cs 1.7 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using System.Text;
  4. namespace Model
  5. {
  6. public static class Game
  7. {
  8. private static HashSet<Disposer> disposers;
  9. private static EntityEventManager entityEventManager;
  10. private static Scene scene;
  11. static Game()
  12. {
  13. disposers = new HashSet<Disposer>();
  14. entityEventManager = new EntityEventManager();
  15. entityEventManager.Register("Model", typeof(Game).Assembly);
  16. entityEventManager.Register("Controller", DllHelper.GetController());
  17. scene = new Scene();
  18. scene.AddComponent<EventComponent>();
  19. }
  20. public static Scene Scene
  21. {
  22. get
  23. {
  24. return scene;
  25. }
  26. }
  27. public static HashSet<Disposer> Disposers
  28. {
  29. get
  30. {
  31. return disposers;
  32. }
  33. }
  34. public static void CloseScene()
  35. {
  36. scene.Dispose();
  37. scene = null;
  38. }
  39. public static void ClearDisposers()
  40. {
  41. foreach (Disposer disposer in Disposers)
  42. {
  43. disposer.Dispose();
  44. }
  45. disposers.Clear();
  46. disposers = null;
  47. }
  48. public static EntityEventManager EntityEventManager
  49. {
  50. get
  51. {
  52. return entityEventManager;
  53. }
  54. set
  55. {
  56. entityEventManager = value;
  57. }
  58. }
  59. public static string DisposerInfo()
  60. {
  61. var info = new Dictionary<string, int>();
  62. foreach (Disposer disposer in Disposers)
  63. {
  64. if (info.ContainsKey(disposer.GetType().Name))
  65. {
  66. info[disposer.GetType().Name] += 1;
  67. }
  68. else
  69. {
  70. info[disposer.GetType().Name] = 1;
  71. }
  72. }
  73. info = info.OrderByDescending(s => s.Value).ToDictionary(p => p.Key, p => p.Value);
  74. StringBuilder sb = new StringBuilder();
  75. sb.Append("\r\n");
  76. foreach (string key in info.Keys)
  77. {
  78. sb.Append($"{info[key],10} {key}\r\n");
  79. }
  80. return sb.ToString();
  81. }
  82. }
  83. }