M2A_ReloadHandler.cs 383 B

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  1. using System;
  2. using ETModel;
  3. namespace ETHotfix
  4. {
  5. [MessageHandler]
  6. public class M2A_ReloadHandler : AMRpcHandler<M2A_Reload, A2M_Reload>
  7. {
  8. protected override async ETTask Run(Session session, M2A_Reload request, A2M_Reload response, Action reply)
  9. {
  10. Game.EventSystem.Add(DLLType.Hotfix, DllHelper.GetHotfixAssembly());
  11. reply();
  12. await ETTask.CompletedTask;
  13. }
  14. }
  15. }