OuterMessageDispatcher.cs 2.2 KB

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  1. using System;
  2. using ETModel;
  3. namespace ETHotfix
  4. {
  5. public class OuterMessageDispatcher: IMessageDispatcher
  6. {
  7. public async void Dispatch(Session session, Packet packet)
  8. {
  9. ushort opcode = packet.Opcode();
  10. Type messageType = session.Network.Entity.GetComponent<OpcodeTypeComponent>().GetType(opcode);
  11. object message = session.Network.MessagePacker.DeserializeFrom(messageType, packet.Bytes, Packet.Index, packet.Length - Packet.Index);
  12. //Log.Debug($"recv: {JsonHelper.ToJson(message)}");
  13. switch (message)
  14. {
  15. case IFrameMessage iFrameMessage: // 如果是帧消息,构造成OneFrameMessage发给对应的unit
  16. {
  17. long unitId = session.GetComponent<SessionPlayerComponent>().Player.UnitId;
  18. ActorProxy actorProxy = Game.Scene.GetComponent<ActorProxyComponent>().Get(unitId);
  19. // 这里设置了帧消息的id,防止客户端伪造
  20. iFrameMessage.Id = unitId;
  21. OneFrameMessage oneFrameMessage = new OneFrameMessage
  22. {
  23. Op = opcode,
  24. AMessage = session.Network.MessagePacker.SerializeToByteArray(iFrameMessage)
  25. };
  26. actorProxy.Send(oneFrameMessage);
  27. return;
  28. }
  29. case IActorRequest iActorRequest: // gate session收到actor rpc消息,先向actor 发送rpc请求,再将请求结果返回客户端
  30. {
  31. long unitId = session.GetComponent<SessionPlayerComponent>().Player.UnitId;
  32. ActorProxy actorProxy = Game.Scene.GetComponent<ActorProxyComponent>().Get(unitId);
  33. int rpcId = iActorRequest.RpcId; // 这里要保存客户端的rpcId
  34. IResponse response = await actorProxy.Call(iActorRequest);
  35. response.RpcId = rpcId;
  36. session.Reply(response);
  37. return;
  38. }
  39. case IActorMessage iActorMessage: // gate session收到actor消息直接转发给actor自己去处理
  40. {
  41. long unitId = session.GetComponent<SessionPlayerComponent>().Player.UnitId;
  42. ActorProxy actorProxy = Game.Scene.GetComponent<ActorProxyComponent>().Get(unitId);
  43. actorProxy.Send(iActorMessage);
  44. return;
  45. }
  46. }
  47. if (message != null)
  48. {
  49. Game.Scene.GetComponent<MessageDispatherComponent>().Handle(session, new MessageInfo(opcode, message));
  50. return;
  51. }
  52. throw new Exception($"message type error: {message.GetType().FullName}");
  53. }
  54. }
  55. }