EditorInit.cs 288 B

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  1. using Model;
  2. using UnityEditor;
  3. namespace MyEditor
  4. {
  5. [InitializeOnLoad]
  6. internal class EditorInit
  7. {
  8. static EditorInit()
  9. {
  10. Game.EntityEventManager.Register("Model", typeof (Game).Assembly);
  11. Game.EntityEventManager.Register("Editor", typeof (EditorInit).Assembly);
  12. }
  13. }
  14. }