Program.cs 3.4 KB

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  1. using System;
  2. using System.Threading;
  3. using Base;
  4. using Model;
  5. using NLog;
  6. namespace App
  7. {
  8. internal static class Program
  9. {
  10. private static void Main(string[] args)
  11. {
  12. // 异步方法全部会回掉到主线程
  13. SynchronizationContext.SetSynchronizationContext(new OneThreadSynchronizationContext());
  14. try
  15. {
  16. ObjectEvents.Instance.Register("Model", typeof(Game).Assembly);
  17. ObjectEvents.Instance.Register("Hotfix", DllHelper.GetHotfixAssembly());
  18. Options options = Game.Scene.AddComponent<OptionComponent, string[]>(args).Options;
  19. StartConfig startConfig = Game.Scene.AddComponent<StartConfigComponent, string, int>(options.Config, options.AppId).StartConfig;
  20. IdGenerater.AppId = options.AppId;
  21. LogManager.Configuration.Variables["appType"] = startConfig.AppType.ToString();
  22. LogManager.Configuration.Variables["appId"] = startConfig.AppId.ToString();
  23. Log.Info("server start........................");
  24. Game.Scene.AddComponent<MessageDispatherComponent, AppType>(startConfig.AppType);
  25. // 根据不同的AppType添加不同的组件
  26. OuterConfig outerConfig = startConfig.GetComponent<OuterConfig>();
  27. InnerConfig innerConfig = startConfig.GetComponent<InnerConfig>();
  28. ClientConfig clientConfig = startConfig.GetComponent<ClientConfig>();
  29. switch (startConfig.AppType)
  30. {
  31. case AppType.Manager:
  32. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  33. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  34. Game.Scene.AddComponent<AppManagerComponent>();
  35. break;
  36. case AppType.Realm:
  37. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  38. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  39. Game.Scene.AddComponent<RealmGateAddressComponent>();
  40. break;
  41. case AppType.Gate:
  42. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  43. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  44. Game.Scene.AddComponent<GateSessionKeyComponent>();
  45. break;
  46. case AppType.Location:
  47. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  48. Game.Scene.AddComponent<LocationComponent>();
  49. break;
  50. case AppType.AllServer:
  51. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  52. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  53. Game.Scene.AddComponent<LocationComponent>();
  54. Game.Scene.AddComponent<AppManagerComponent>();
  55. Game.Scene.AddComponent<RealmGateAddressComponent>();
  56. Game.Scene.AddComponent<GateSessionKeyComponent>();
  57. break;
  58. case AppType.Benchmark:
  59. Game.Scene.AddComponent<NetOuterComponent>();
  60. Game.Scene.AddComponent<BenchmarkComponent, string>(clientConfig.Address);
  61. break;
  62. default:
  63. throw new Exception($"命令行参数没有设置正确的AppType: {startConfig.AppType}");
  64. }
  65. while (true)
  66. {
  67. try
  68. {
  69. Thread.Sleep(1);
  70. Game.Poller.Update();
  71. ObjectEvents.Instance.Update();
  72. }
  73. catch (Exception e)
  74. {
  75. Log.Error(e.ToString());
  76. }
  77. }
  78. }
  79. catch (Exception e)
  80. {
  81. Log.Error(e.ToString());
  82. }
  83. }
  84. }
  85. }