| 1234567891011121314151617181920212223242526272829303132333435363738394041 |
- using PF;
- namespace ETModel
- {
- public enum UnitType
- {
- Hero,
- Npc
- }
- [ObjectSystem]
- public class UnitAwakeSystem : AwakeSystem<Unit, UnitType>
- {
- public override void Awake(Unit self, UnitType a)
- {
- self.Awake(a);
- }
- }
- public sealed class Unit: Entity
- {
- public UnitType UnitType { get; private set; }
-
- public Vector3 Position { get; set; }
-
- public void Awake(UnitType unitType)
- {
- this.UnitType = unitType;
- }
- public override void Dispose()
- {
- if (this.IsDisposed)
- {
- return;
- }
- base.Dispose();
- }
- }
- }
|