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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Threading.Tasks;
- using UnityEngine;
- #if UNITY_EDITOR
- using UnityEditor;
- #endif
- namespace ETModel
- {
- public static class ResourcesHelper
- {
- public static UnityEngine.Object Load(string path)
- {
- return Resources.Load(path);
- }
- }
- }
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