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- using System;
- namespace ET
- {
- [ObjectSystem]
- public class ZoneSceneManagerComponentAwakeSystem: AwakeSystem<ZoneSceneManagerComponent>
- {
- public override void Awake(ZoneSceneManagerComponent self)
- {
- ZoneSceneManagerComponent.Instance = self;
- }
- }
- [ObjectSystem]
- public class ZoneSceneManagerComponentDestroySystem: DestroySystem<ZoneSceneManagerComponent>
- {
- public override void Destroy(ZoneSceneManagerComponent self)
- {
- self.ZoneScenes.Clear();
- }
- }
- public static class ZoneSceneManagerComponentSystem
- {
- public static Scene ZoneScene(this Entity entity)
- {
- return ZoneSceneManagerComponent.Instance.Get(entity.DomainZone());
- }
-
- public static void Add(this ZoneSceneManagerComponent self, Scene zoneScene)
- {
- self.ZoneScenes.Add(zoneScene.Zone, zoneScene);
- }
-
- public static Scene Get(this ZoneSceneManagerComponent self, int zone)
- {
- self.ZoneScenes.TryGetValue(zone, out Scene scene);
- return scene;
- }
-
- public static void Remove(this ZoneSceneManagerComponent self, int zone)
- {
- self.ZoneScenes.Remove(zone);
- }
- }
- }
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