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- using System;
- using MongoDB.Bson.Serialization;
- using MongoDB.Bson.Serialization.Conventions;
- using UnityEngine;
- namespace ET
- {
- public static class MongoRegister
- {
- static MongoRegister()
- {
- // 自动注册IgnoreExtraElements
- ConventionPack conventionPack = new ConventionPack { new IgnoreExtraElementsConvention(true) };
- ConventionRegistry.Register("IgnoreExtraElements", conventionPack, type => true);
- #if SERVER
- BsonSerializer.RegisterSerializer(typeof(Vector3), new StructBsonSerialize<Vector3>());
- BsonSerializer.RegisterSerializer(typeof(Vector4), new StructBsonSerialize<Vector4>());
- BsonSerializer.RegisterSerializer(typeof(Quaternion), new StructBsonSerialize<Quaternion>());
- #elif ROBOT
- BsonSerializer.RegisterSerializer(typeof(Quaternion), new StructBsonSerialize<Quaternion>());
- BsonSerializer.RegisterSerializer(typeof(Vector3), new StructBsonSerialize<Vector3>());
- BsonSerializer.RegisterSerializer(typeof(Vector4), new StructBsonSerialize<Vector4>());
- #else
- BsonSerializer.RegisterSerializer(typeof (Vector4), new StructBsonSerialize<Vector4>());
- BsonSerializer.RegisterSerializer(typeof (Vector3), new StructBsonSerialize<Vector3>());
- #endif
- var types = Game.EventSystem.GetTypes();
- foreach (Type type in types.Values)
- {
- if (!type.IsSubclassOf(typeof (Object)))
- {
- continue;
- }
- if (type.IsGenericType)
- {
- continue;
- }
- BsonClassMap.LookupClassMap(type);
- }
- }
- public static void Init()
- {
-
- }
- }
- }
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