UnitComponent.cs 959 B

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. namespace ETModel
  4. {
  5. public class UnitComponent: Component
  6. {
  7. private readonly Dictionary<long, Unit> idUnits = new Dictionary<long, Unit>();
  8. public override void Dispose()
  9. {
  10. if (this.IsDisposed)
  11. {
  12. return;
  13. }
  14. base.Dispose();
  15. foreach (Unit unit in this.idUnits.Values)
  16. {
  17. unit.Dispose();
  18. }
  19. this.idUnits.Clear();
  20. }
  21. public void Add(Unit unit)
  22. {
  23. this.idUnits.Add(unit.Id, unit);
  24. }
  25. public Unit Get(long id)
  26. {
  27. this.idUnits.TryGetValue(id, out Unit unit);
  28. return unit;
  29. }
  30. public void Remove(long id)
  31. {
  32. Unit unit;
  33. this.idUnits.TryGetValue(id, out unit);
  34. this.idUnits.Remove(id);
  35. unit?.Dispose();
  36. }
  37. public void RemoveNoDispose(long id)
  38. {
  39. this.idUnits.Remove(id);
  40. }
  41. public int Count
  42. {
  43. get
  44. {
  45. return this.idUnits.Count;
  46. }
  47. }
  48. public Unit[] GetAll()
  49. {
  50. return this.idUnits.Values.ToArray();
  51. }
  52. }
  53. }