Unity.sln 1.6 KB

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  1. 
  2. Microsoft Visual Studio Solution File, Format Version 11.00
  3. # Visual Studio 2010
  4. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Mono", "Unity.Mono.csproj", "{5910fa29-5797-199c-985b-fc9fc473328e}"
  5. EndProject
  6. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.ThirdParty", "Unity.ThirdParty.csproj", "{d2ad5be1-263a-9a30-ab0f-dc5b08044350}"
  7. EndProject
  8. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.Editor", "Unity.Editor.csproj", "{041131cd-3018-19b1-81b6-5dbee2467ffb}"
  9. EndProject
  10. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{03938ccd-4b40-8dfb-6b9b-21988d5cac0a}"
  11. EndProject
  12. Global
  13. GlobalSection(SolutionConfigurationPlatforms) = preSolution
  14. Debug|Any CPU = Debug|Any CPU
  15. EndGlobalSection
  16. GlobalSection(ProjectConfigurationPlatforms) = postSolution
  17. {5910fa29-5797-199c-985b-fc9fc473328e}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  18. {5910fa29-5797-199c-985b-fc9fc473328e}.Debug|Any CPU.Build.0 = Debug|Any CPU
  19. {d2ad5be1-263a-9a30-ab0f-dc5b08044350}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  20. {d2ad5be1-263a-9a30-ab0f-dc5b08044350}.Debug|Any CPU.Build.0 = Debug|Any CPU
  21. {041131cd-3018-19b1-81b6-5dbee2467ffb}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  22. {041131cd-3018-19b1-81b6-5dbee2467ffb}.Debug|Any CPU.Build.0 = Debug|Any CPU
  23. {03938ccd-4b40-8dfb-6b9b-21988d5cac0a}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  24. {03938ccd-4b40-8dfb-6b9b-21988d5cac0a}.Debug|Any CPU.Build.0 = Debug|Any CPU
  25. EndGlobalSection
  26. GlobalSection(SolutionProperties) = preSolution
  27. HideSolutionNode = FALSE
  28. EndGlobalSection
  29. EndGlobal