tanghai ce3a0ac402 更新readme 6 years ago
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AudioManager.asset f11b40f8b1 修复server编译错误 9 years ago
ClusterInputManager.asset f11b40f8b1 修复server编译错误 9 years ago
DynamicsManager.asset f11b40f8b1 修复server编译错误 9 years ago
EditorBuildSettings.asset ecc328c290 增加ComponentView功能,客户端可视化 7 years ago
EditorSettings.asset cb9c557edb 服务端recast寻路,带一个状态同步的demo 7 years ago
GraphicsSettings.asset 22a86995d9 UIComponent增加Get方法 7 years ago
InputManager.asset f11b40f8b1 修复server编译错误 9 years ago
NavMeshAreas.asset f11b40f8b1 修复server编译错误 9 years ago
NavMeshLayers.asset 44566e81d1 Unity3d使用LSharp热更新逻辑代码例子 11 years ago
NetworkManager.asset f11b40f8b1 修复server编译错误 9 years ago
Physics2DSettings.asset f11b40f8b1 修复server编译错误 9 years ago
PresetManager.asset f5e140156c 升级到Unity2018.3版本,修改了ILRuntime加载pdb的一点点代码,否则加载不成功 7 years ago
ProjectSettings.asset ce3a0ac402 更新readme 6 years ago
ProjectVersion.txt 9a2400719d EventSystem.Get方法参数名改成InstanceId,防止大家误会 6 years ago
QualitySettings.asset d1b7debaf0 修复打包后ui花屏的bug,原因是3d摄像机被我挪到map场景了,ui没有背景,加上了一个backgroud摄像机专门用来显示默认背景颜色 7 years ago
TagManager.asset ecc328c290 增加ComponentView功能,客户端可视化 7 years ago
TimeManager.asset f11b40f8b1 修复server编译错误 9 years ago
UnityConnectSettings.asset 30bb0d06ba 修复打包错误 7 years ago
VFXManager.asset f5e140156c 升级到Unity2018.3版本,修改了ILRuntime加载pdb的一点点代码,否则加载不成功 7 years ago