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- using System;
- using System.Runtime.InteropServices;
- namespace UNet
- {
- internal enum EventType
- {
- None = 0,
- Connect = 1,
- Disconnect = 2,
- Receive = 3
- }
- internal enum PeerState
- {
- Uninitialized = -1,
- Disconnected = 0,
- Connecting = 1,
- AcknowledgingConnect = 2,
- ConnectionPending = 3,
- ConnectionSucceeded = 4,
- Connected = 5,
- DisconnectLater = 6,
- Disconnecting = 7,
- AcknowledgingDisconnect = 8,
- Zombie = 9
- }
-
- [StructLayout(LayoutKind.Sequential)]
- internal struct ENetAddress
- {
- public uint Host;
- public ushort Port;
- }
- // ENetEvent
- [StructLayout(LayoutKind.Sequential)]
- internal class ENetEvent
- {
- public EventType Type;
- public IntPtr Peer;
- public byte ChannelID;
- public uint Data;
- public IntPtr Packet;
- }
- [StructLayout(LayoutKind.Sequential)]
- internal class ENetListNode
- {
- public IntPtr Next;
- public IntPtr Previous;
- }
- [StructLayout(LayoutKind.Sequential)]
- internal struct ENetPacket
- {
- public uint ReferenceCount;
- public uint Flags;
- public IntPtr Data;
- public uint DataLength;
- public IntPtr FreeCallback;
- public IntPtr UserData;
- }
- [StructLayout(LayoutKind.Sequential)]
- internal struct ENetPeer
- {
- public ENetListNode DispatchList;
- public IntPtr Host;
- public ushort OutgoingPeerID;
- public ushort IncomingPeerID;
- public uint ConnectID;
- public byte OutgoingSessionID;
- public byte IncomingSessionID;
- public ENetAddress Address;
- public IntPtr Data;
- }
- }
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