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- using System;
- using System.Linq;
- namespace ET
- {
- public static class RobotManagerComponentSystem
- {
- public static async ETTask<Scene> NewRobot(this RobotManagerComponent self, int zone)
- {
- Scene zoneScene = null;
- try
- {
- zoneScene = SceneFactory.CreateZoneScene(zone, "Robot", self);
- await LoginHelper.Login(zoneScene, ConstValue.LoginAddress, zone.ToString(), zone.ToString());
- await EnterMapHelper.EnterMapAsync(zoneScene);
- Log.Debug($"create robot ok: {zone}");
- return zoneScene;
- }
- catch (Exception e)
- {
- zoneScene?.Dispose();
- throw new Exception($"RobotSceneManagerComponent create robot fail, zone: {zone}", e);
- }
- }
-
- public static void RemoveAll(this RobotManagerComponent self)
- {
- foreach (Entity robot in self.Children.Values.ToArray())
- {
- robot.Dispose();
- }
- }
-
- public static void Remove(this RobotManagerComponent self, long id)
- {
- self.GetChild<Scene>(id)?.Dispose();
- }
- public static void Clear(this RobotManagerComponent self)
- {
- foreach (Entity entity in self.Children.Values.ToArray())
- {
- entity.Dispose();
- }
- }
- }
- }
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