ActorLocationSenderComponentSystem.cs 8.2 KB

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  1. using System;
  2. using System.IO;
  3. namespace ET
  4. {
  5. [Timer(TimerType.ActorLocationSenderChecker)]
  6. public class ActorLocationSenderChecker: ATimer<ActorLocationSenderComponent>
  7. {
  8. public override void Run(ActorLocationSenderComponent self)
  9. {
  10. try
  11. {
  12. self.Check();
  13. }
  14. catch (Exception e)
  15. {
  16. Log.Error($"move timer error: {self.Id}\n{e}");
  17. }
  18. }
  19. }
  20. [ObjectSystem]
  21. public class ActorLocationSenderComponentAwakeSystem: AwakeSystem<ActorLocationSenderComponent>
  22. {
  23. public override void Awake(ActorLocationSenderComponent self)
  24. {
  25. ActorLocationSenderComponent.Instance = self;
  26. // 每10s扫描一次过期的actorproxy进行回收,过期时间是2分钟
  27. // 可能由于bug或者进程挂掉,导致ActorLocationSender发送的消息没有确认,结果无法自动删除,每一分钟清理一次这种ActorLocationSender
  28. self.CheckTimer = TimerComponent.Instance.NewRepeatedTimer(10 * 1000, TimerType.ActorLocationSenderChecker, self);
  29. }
  30. }
  31. [ObjectSystem]
  32. public class ActorLocationSenderComponentDestroySystem: DestroySystem<ActorLocationSenderComponent>
  33. {
  34. public override void Destroy(ActorLocationSenderComponent self)
  35. {
  36. ActorLocationSenderComponent.Instance = null;
  37. TimerComponent.Instance.Remove(ref self.CheckTimer);
  38. }
  39. }
  40. public static class ActorLocationSenderComponentSystem
  41. {
  42. public static void Check(this ActorLocationSenderComponent self)
  43. {
  44. using (ListComponent<long> list = ListComponent<long>.Create())
  45. {
  46. long timeNow = TimeHelper.ServerNow();
  47. foreach ((long key, Entity value) in self.Children)
  48. {
  49. ActorLocationSender actorLocationMessageSender = (ActorLocationSender) value;
  50. if (timeNow > actorLocationMessageSender.LastSendOrRecvTime + ActorLocationSenderComponent.TIMEOUT_TIME)
  51. {
  52. list.Add(key);
  53. }
  54. }
  55. foreach (long id in list)
  56. {
  57. self.Remove(id);
  58. }
  59. }
  60. }
  61. private static ActorLocationSender GetOrCreate(this ActorLocationSenderComponent self, long id)
  62. {
  63. if (id == 0)
  64. {
  65. throw new Exception($"actor id is 0");
  66. }
  67. if (self.Children.TryGetValue(id, out Entity actorLocationSender))
  68. {
  69. return (ActorLocationSender) actorLocationSender;
  70. }
  71. actorLocationSender = self.AddChildWithId<ActorLocationSender>(id);
  72. return (ActorLocationSender) actorLocationSender;
  73. }
  74. private static void Remove(this ActorLocationSenderComponent self, long id)
  75. {
  76. if (!self.Children.TryGetValue(id, out Entity actorMessageSender))
  77. {
  78. return;
  79. }
  80. actorMessageSender.Dispose();
  81. }
  82. public static void Send(this ActorLocationSenderComponent self, long entityId, IActorRequest message)
  83. {
  84. self.Call(entityId, message).Coroutine();
  85. }
  86. public static async ETTask<IActorResponse> Call(this ActorLocationSenderComponent self, long entityId, IActorRequest iActorRequest)
  87. {
  88. ActorLocationSender actorLocationSender = self.GetOrCreate(entityId);
  89. // 先序列化好
  90. int rpcId = ActorMessageSenderComponent.Instance.GetRpcId();
  91. iActorRequest.RpcId = rpcId;
  92. (ushort _, MemoryStream stream) = MessageSerializeHelper.MessageToStream(0, iActorRequest);
  93. long actorLocationSenderInstanceId = actorLocationSender.InstanceId;
  94. using (await CoroutineLockComponent.Instance.Wait(CoroutineLockType.ActorLocationSender, entityId))
  95. {
  96. if (actorLocationSender.InstanceId != actorLocationSenderInstanceId)
  97. {
  98. throw new RpcException(ErrorCore.ERR_ActorTimeout, $"{stream.ToActorMessage()}");
  99. }
  100. // 队列中没处理的消息返回跟上个消息一样的报错
  101. if (actorLocationSender.Error == ErrorCore.ERR_NotFoundActor)
  102. {
  103. return ActorHelper.CreateResponse(iActorRequest, actorLocationSender.Error);
  104. }
  105. try
  106. {
  107. return await self.CallInner(actorLocationSender, rpcId, stream);
  108. }
  109. catch (RpcException)
  110. {
  111. self.Remove(actorLocationSender.Id);
  112. throw;
  113. }
  114. catch (Exception e)
  115. {
  116. self.Remove(actorLocationSender.Id);
  117. throw new Exception($"{stream.ToActorMessage()}", e);
  118. }
  119. }
  120. }
  121. private static async ETTask<IActorResponse> CallInner(this ActorLocationSenderComponent self, ActorLocationSender actorLocationSender, int rpcId, MemoryStream memoryStream)
  122. {
  123. int failTimes = 0;
  124. long instanceId = actorLocationSender.InstanceId;
  125. actorLocationSender.LastSendOrRecvTime = TimeHelper.ServerNow();
  126. while (true)
  127. {
  128. if (actorLocationSender.ActorId == 0)
  129. {
  130. actorLocationSender.ActorId = await LocationProxyComponent.Instance.Get(actorLocationSender.Id);
  131. if (actorLocationSender.InstanceId != instanceId)
  132. {
  133. throw new RpcException(ErrorCore.ERR_ActorLocationSenderTimeout2, $"{memoryStream.ToActorMessage()}");
  134. }
  135. }
  136. if (actorLocationSender.ActorId == 0)
  137. {
  138. IActorRequest iActorRequest = (IActorRequest)memoryStream.ToActorMessage();
  139. return ActorHelper.CreateResponse(iActorRequest, ErrorCore.ERR_NotFoundActor);
  140. }
  141. IActorResponse response = await ActorMessageSenderComponent.Instance.Call(actorLocationSender.ActorId, rpcId, memoryStream, false);
  142. if (actorLocationSender.InstanceId != instanceId)
  143. {
  144. throw new RpcException(ErrorCore.ERR_ActorLocationSenderTimeout3, $"{memoryStream.ToActorMessage()}");
  145. }
  146. switch (response.Error)
  147. {
  148. case ErrorCore.ERR_NotFoundActor:
  149. {
  150. // 如果没找到Actor,重试
  151. ++failTimes;
  152. if (failTimes > 20)
  153. {
  154. Log.Debug($"actor send message fail, actorid: {actorLocationSender.Id}");
  155. actorLocationSender.Error = ErrorCore.ERR_NotFoundActor;
  156. // 这里不能删除actor,要让后面等待发送的消息也返回ERR_NotFoundActor,直到超时删除
  157. return response;
  158. }
  159. // 等待0.5s再发送
  160. await TimerComponent.Instance.WaitAsync(500);
  161. if (actorLocationSender.InstanceId != instanceId)
  162. {
  163. throw new RpcException(ErrorCore.ERR_ActorLocationSenderTimeout4, $"{memoryStream.ToActorMessage()}");
  164. }
  165. actorLocationSender.ActorId = 0;
  166. continue;
  167. }
  168. case ErrorCore.ERR_ActorTimeout:
  169. {
  170. throw new RpcException(response.Error, $"{memoryStream.ToActorMessage()}");
  171. }
  172. }
  173. if (ErrorCore.IsRpcNeedThrowException(response.Error))
  174. {
  175. throw new RpcException(response.Error, $"Message: {response.Message} Request: {memoryStream.ToActorMessage()}");
  176. }
  177. return response;
  178. }
  179. }
  180. }
  181. }