Program.cs 5.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Net;
  4. using System.Threading;
  5. using ETModel;
  6. using NLog;
  7. namespace App
  8. {
  9. internal static class Program
  10. {
  11. private static void Main(string[] args)
  12. {
  13. // 异步方法全部会回掉到主线程
  14. SynchronizationContext.SetSynchronizationContext(OneThreadSynchronizationContext.Instance);
  15. try
  16. {
  17. Game.EventSystem.Add(DLLType.Model, typeof(Game).Assembly);
  18. Game.EventSystem.Add(DLLType.Hotfix, DllHelper.GetHotfixAssembly());
  19. Options options = Game.Scene.AddComponent<OptionComponent, string[]>(args).Options;
  20. StartConfig startConfig = Game.Scene.AddComponent<StartConfigComponent, string, int>(options.Config, options.AppId).StartConfig;
  21. if (!options.AppType.Is(startConfig.AppType))
  22. {
  23. Log.Error("命令行参数apptype与配置不一致");
  24. return;
  25. }
  26. IdGenerater.AppId = options.AppId;
  27. LogManager.Configuration.Variables["appType"] = startConfig.AppType.ToString();
  28. LogManager.Configuration.Variables["appId"] = startConfig.AppId.ToString();
  29. LogManager.Configuration.Variables["appTypeFormat"] = $"{startConfig.AppType,-8}";
  30. LogManager.Configuration.Variables["appIdFormat"] = $"{startConfig.AppId:D3}";
  31. Log.Info($"server start........................ {startConfig.AppId} {startConfig.AppType}");
  32. Game.Scene.AddComponent<OpcodeTypeComponent>();
  33. Game.Scene.AddComponent<MessageDispatherComponent>();
  34. // 根据不同的AppType添加不同的组件
  35. OuterConfig outerConfig = startConfig.GetComponent<OuterConfig>();
  36. InnerConfig innerConfig = startConfig.GetComponent<InnerConfig>();
  37. ClientConfig clientConfig = startConfig.GetComponent<ClientConfig>();
  38. switch (startConfig.AppType)
  39. {
  40. case AppType.Manager:
  41. //Game.Scene.AddComponent<NetInnerComponent, IPEndPoint>(innerConfig.IPEndPoint);
  42. //Game.Scene.AddComponent<NetOuterComponent, IPEndPoint>(outerConfig.IPEndPoint);
  43. Game.Scene.AddComponent<NetOuterComponent, List<string>>(new List<string>() {"http://*:8080/"});
  44. Game.Scene.AddComponent<AppManagerComponent>();
  45. break;
  46. case AppType.Realm:
  47. Game.Scene.AddComponent<ActorMessageDispatherComponent>();
  48. Game.Scene.AddComponent<NetInnerComponent, IPEndPoint>(innerConfig.IPEndPoint);
  49. Game.Scene.AddComponent<NetOuterComponent, IPEndPoint>(outerConfig.IPEndPoint);
  50. Game.Scene.AddComponent<LocationProxyComponent>();
  51. Game.Scene.AddComponent<RealmGateAddressComponent>();
  52. break;
  53. case AppType.Gate:
  54. Game.Scene.AddComponent<PlayerComponent>();
  55. Game.Scene.AddComponent<ActorMessageDispatherComponent>();
  56. Game.Scene.AddComponent<NetInnerComponent, IPEndPoint>(innerConfig.IPEndPoint);
  57. Game.Scene.AddComponent<NetOuterComponent, IPEndPoint>(outerConfig.IPEndPoint);
  58. Game.Scene.AddComponent<LocationProxyComponent>();
  59. Game.Scene.AddComponent<ActorMessageSenderComponent>();
  60. Game.Scene.AddComponent<GateSessionKeyComponent>();
  61. break;
  62. case AppType.Location:
  63. Game.Scene.AddComponent<NetInnerComponent, IPEndPoint>(innerConfig.IPEndPoint);
  64. Game.Scene.AddComponent<LocationComponent>();
  65. break;
  66. case AppType.Map:
  67. Game.Scene.AddComponent<NetInnerComponent, IPEndPoint>(innerConfig.IPEndPoint);
  68. Game.Scene.AddComponent<UnitComponent>();
  69. Game.Scene.AddComponent<LocationProxyComponent>();
  70. Game.Scene.AddComponent<ActorMessageSenderComponent>();
  71. Game.Scene.AddComponent<ActorMessageDispatherComponent>();
  72. Game.Scene.AddComponent<ServerFrameComponent>();
  73. break;
  74. case AppType.AllServer:
  75. Game.Scene.AddComponent<ActorMessageSenderComponent>();
  76. Game.Scene.AddComponent<PlayerComponent>();
  77. Game.Scene.AddComponent<UnitComponent>();
  78. Game.Scene.AddComponent<DBComponent>();
  79. Game.Scene.AddComponent<DBProxyComponent>();
  80. Game.Scene.AddComponent<DBCacheComponent>();
  81. Game.Scene.AddComponent<LocationComponent>();
  82. Game.Scene.AddComponent<ActorMessageDispatherComponent>();
  83. Game.Scene.AddComponent<NetInnerComponent, IPEndPoint>(innerConfig.IPEndPoint);
  84. Game.Scene.AddComponent<NetOuterComponent, IPEndPoint>(outerConfig.IPEndPoint);
  85. Game.Scene.AddComponent<LocationProxyComponent>();
  86. Game.Scene.AddComponent<AppManagerComponent>();
  87. Game.Scene.AddComponent<RealmGateAddressComponent>();
  88. Game.Scene.AddComponent<GateSessionKeyComponent>();
  89. Game.Scene.AddComponent<ConfigComponent>();
  90. Game.Scene.AddComponent<ServerFrameComponent>();
  91. // Game.Scene.AddComponent<HttpComponent>();
  92. break;
  93. case AppType.Benchmark:
  94. //Game.Scene.AddComponent<NetOuterComponent>();
  95. //Game.Scene.AddComponent<BenchmarkComponent, IPEndPoint>(clientConfig.IPEndPoint);
  96. Game.Scene.AddComponent<NetOuterComponent>();
  97. Game.Scene.AddComponent<WebSocketBenchmarkComponent>();
  98. break;
  99. default:
  100. throw new Exception($"命令行参数没有设置正确的AppType: {startConfig.AppType}");
  101. }
  102. while (true)
  103. {
  104. try
  105. {
  106. Thread.Sleep(1);
  107. OneThreadSynchronizationContext.Instance.Update();
  108. Game.EventSystem.Update();
  109. }
  110. catch (Exception e)
  111. {
  112. Log.Error(e);
  113. }
  114. }
  115. }
  116. catch (Exception e)
  117. {
  118. Log.Error(e);
  119. }
  120. }
  121. }
  122. }