Program.cs 6.1 KB

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  1. using System;
  2. using System.Threading;
  3. using ETModel;
  4. using NLog;
  5. namespace App
  6. {
  7. internal static class Program
  8. {
  9. private static void Main(string[] args)
  10. {
  11. // 异步方法全部会回掉到主线程
  12. SynchronizationContext.SetSynchronizationContext(OneThreadSynchronizationContext.Instance);
  13. try
  14. {
  15. Game.EventSystem.Add(DLLType.Model, typeof(Game).Assembly);
  16. Game.EventSystem.Add(DLLType.Hotfix, DllHelper.GetHotfixAssembly());
  17. Options options = Game.Scene.AddComponent<OptionComponent, string[]>(args).Options;
  18. StartConfig startConfig = Game.Scene.AddComponent<StartConfigComponent, string, int>(options.Config, options.AppId).StartConfig;
  19. if (!options.AppType.Is(startConfig.AppType))
  20. {
  21. Log.Error("命令行参数apptype与配置不一致");
  22. return;
  23. }
  24. IdGenerater.AppId = options.AppId;
  25. LogManager.Configuration.Variables["appType"] = startConfig.AppType.ToString();
  26. LogManager.Configuration.Variables["appId"] = startConfig.AppId.ToString();
  27. LogManager.Configuration.Variables["appTypeFormat"] = $"{startConfig.AppType,-8}";
  28. LogManager.Configuration.Variables["appIdFormat"] = $"{startConfig.AppId:D3}";
  29. Log.Info($"server start........................ {startConfig.AppId} {startConfig.AppType}");
  30. Game.Scene.AddComponent<OpcodeTypeComponent>();
  31. Game.Scene.AddComponent<MessageDispatcherComponent>();
  32. // 根据不同的AppType添加不同的组件
  33. OuterConfig outerConfig = startConfig.GetComponent<OuterConfig>();
  34. InnerConfig innerConfig = startConfig.GetComponent<InnerConfig>();
  35. ClientConfig clientConfig = startConfig.GetComponent<ClientConfig>();
  36. switch (startConfig.AppType)
  37. {
  38. case AppType.Manager:
  39. Game.Scene.AddComponent<AppManagerComponent>();
  40. Game.Scene.AddComponent<NetInnerComponent, string>(innerConfig.Address);
  41. Game.Scene.AddComponent<NetOuterComponent, string>(outerConfig.Address);
  42. break;
  43. case AppType.Realm:
  44. Game.Scene.AddComponent<MailboxDispatcherComponent>();
  45. Game.Scene.AddComponent<ActorMessageDispatcherComponent>();
  46. Game.Scene.AddComponent<NetInnerComponent, string>(innerConfig.Address);
  47. Game.Scene.AddComponent<NetOuterComponent, string>(outerConfig.Address);
  48. Game.Scene.AddComponent<LocationProxyComponent>();
  49. Game.Scene.AddComponent<RealmGateAddressComponent>();
  50. break;
  51. case AppType.Gate:
  52. Game.Scene.AddComponent<PlayerComponent>();
  53. Game.Scene.AddComponent<MailboxDispatcherComponent>();
  54. Game.Scene.AddComponent<ActorMessageDispatcherComponent>();
  55. Game.Scene.AddComponent<NetInnerComponent, string>(innerConfig.Address);
  56. Game.Scene.AddComponent<NetOuterComponent, string>(outerConfig.Address);
  57. Game.Scene.AddComponent<LocationProxyComponent>();
  58. Game.Scene.AddComponent<ActorMessageSenderComponent>();
  59. Game.Scene.AddComponent<ActorLocationSenderComponent>();
  60. Game.Scene.AddComponent<GateSessionKeyComponent>();
  61. break;
  62. case AppType.Location:
  63. Game.Scene.AddComponent<NetInnerComponent, string>(innerConfig.Address);
  64. Game.Scene.AddComponent<LocationComponent>();
  65. break;
  66. case AppType.Map:
  67. Game.Scene.AddComponent<NetInnerComponent, string>(innerConfig.Address);
  68. Game.Scene.AddComponent<UnitComponent>();
  69. Game.Scene.AddComponent<LocationProxyComponent>();
  70. Game.Scene.AddComponent<ActorMessageSenderComponent>();
  71. Game.Scene.AddComponent<ActorLocationSenderComponent>();
  72. Game.Scene.AddComponent<MailboxDispatcherComponent>();
  73. Game.Scene.AddComponent<ActorMessageDispatcherComponent>();
  74. Game.Scene.AddComponent<PathfindingComponent>();
  75. break;
  76. case AppType.AllServer:
  77. // 发送普通actor消息
  78. Game.Scene.AddComponent<ActorMessageSenderComponent>();
  79. // 发送location actor消息
  80. Game.Scene.AddComponent<ActorLocationSenderComponent>();
  81. //Game.Scene.AddComponent<DBComponent>();
  82. //Game.Scene.AddComponent<DBProxyComponent>();
  83. // location server需要的组件
  84. Game.Scene.AddComponent<LocationComponent>();
  85. // 访问location server的组件
  86. Game.Scene.AddComponent<LocationProxyComponent>();
  87. // 这两个组件是处理actor消息使用的
  88. Game.Scene.AddComponent<MailboxDispatcherComponent>();
  89. Game.Scene.AddComponent<ActorMessageDispatcherComponent>();
  90. // 内网消息组件
  91. Game.Scene.AddComponent<NetInnerComponent, string>(innerConfig.Address);
  92. // 外网消息组件
  93. Game.Scene.AddComponent<NetOuterComponent, string>(outerConfig.Address);
  94. // manager server组件,用来管理其它进程使用
  95. Game.Scene.AddComponent<AppManagerComponent>();
  96. Game.Scene.AddComponent<RealmGateAddressComponent>();
  97. Game.Scene.AddComponent<GateSessionKeyComponent>();
  98. // 配置管理
  99. Game.Scene.AddComponent<ConfigComponent>();
  100. // recast寻路组件
  101. Game.Scene.AddComponent<PathfindingComponent>();
  102. Game.Scene.AddComponent<PlayerComponent>();
  103. Game.Scene.AddComponent<UnitComponent>();
  104. Game.Scene.AddComponent<ReplComponent>();
  105. // Game.Scene.AddComponent<HttpComponent>();
  106. break;
  107. case AppType.Benchmark:
  108. Game.Scene.AddComponent<NetOuterComponent>();
  109. Game.Scene.AddComponent<BenchmarkComponent, string>(clientConfig.Address);
  110. break;
  111. case AppType.BenchmarkWebsocketServer:
  112. Game.Scene.AddComponent<NetOuterComponent, string>(outerConfig.Address);
  113. break;
  114. case AppType.BenchmarkWebsocketClient:
  115. Game.Scene.AddComponent<NetOuterComponent>();
  116. Game.Scene.AddComponent<WebSocketBenchmarkComponent, string>(clientConfig.Address);
  117. break;
  118. default:
  119. throw new Exception($"命令行参数没有设置正确的AppType: {startConfig.AppType}");
  120. }
  121. while (true)
  122. {
  123. try
  124. {
  125. Thread.Sleep(1);
  126. OneThreadSynchronizationContext.Instance.Update();
  127. Game.EventSystem.Update();
  128. }
  129. catch (Exception e)
  130. {
  131. Log.Error(e);
  132. }
  133. }
  134. }
  135. catch (Exception e)
  136. {
  137. Log.Error(e);
  138. }
  139. }
  140. }
  141. }