Program.cs 3.2 KB

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  1. using System;
  2. using System.Threading;
  3. using Base;
  4. using Model;
  5. using NLog;
  6. namespace App
  7. {
  8. internal static class Program
  9. {
  10. private static void Main(string[] args)
  11. {
  12. // 异步方法全部会回掉到主线程
  13. SynchronizationContext.SetSynchronizationContext(new OneThreadSynchronizationContext());
  14. try
  15. {
  16. Game.EntityEventManager.Register("Model", typeof(Game).Assembly);
  17. Game.EntityEventManager.Register("Hotfix", DllHelper.GetHotfixAssembly());
  18. Options options = Game.Scene.AddComponent<OptionComponent, string[]>(args).Options;
  19. StartConfig startConfig = Game.Scene.AddComponent<StartConfigComponent, string, int>(options.Config, options.AppId).StartConfig;
  20. IdGenerater.AppId = options.AppId;
  21. LogManager.Configuration.Variables["appType"] = startConfig.AppType.ToString();
  22. LogManager.Configuration.Variables["appId"] = startConfig.AppId.ToString();
  23. Log.Info("server start........................");
  24. Game.Scene.AddComponent<MessageDispatherComponent, AppType>(startConfig.AppType);
  25. // 根据不同的AppType添加不同的组件
  26. OuterConfig outerConfig = startConfig.GetComponent<OuterConfig>();
  27. InnerConfig innerConfig = startConfig.GetComponent<InnerConfig>();
  28. ClientConfig clientConfig = startConfig.GetComponent<ClientConfig>();
  29. switch (startConfig.AppType)
  30. {
  31. case AppType.Manager:
  32. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  33. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  34. Game.Scene.AddComponent<AppManagerComponent>();
  35. break;
  36. case AppType.Realm:
  37. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  38. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  39. Game.Scene.AddComponent<RealmGateAddressComponent>();
  40. break;
  41. case AppType.Gate:
  42. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  43. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  44. Game.Scene.AddComponent<GateSessionKeyComponent>();
  45. break;
  46. case AppType.AllServer:
  47. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  48. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  49. Game.Scene.AddComponent<AppManagerComponent>();
  50. Game.Scene.AddComponent<RealmGateAddressComponent>();
  51. Game.Scene.AddComponent<GateSessionKeyComponent>();
  52. break;
  53. case AppType.Benchmark:
  54. Game.Scene.AddComponent<NetOuterComponent>();
  55. Game.Scene.AddComponent<BenchmarkComponent, string>(clientConfig.Address);
  56. break;
  57. default:
  58. throw new Exception($"命令行参数没有设置正确的AppType: {startConfig.AppType}");
  59. }
  60. while (true)
  61. {
  62. try
  63. {
  64. Thread.Sleep(1);
  65. Game.Poller.Update();
  66. Game.EntityEventManager.Update();
  67. }
  68. catch (Exception e)
  69. {
  70. Log.Error(e.ToString());
  71. }
  72. }
  73. }
  74. catch (Exception e)
  75. {
  76. Log.Error(e.ToString());
  77. }
  78. }
  79. }
  80. }