ObjectManagerToolsWindow.cs 382 B

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  1. using Base;
  2. using Model;
  3. using UnityEditor;
  4. public class ObjectManagerToolsWindow: EditorWindow
  5. {
  6. [MenuItem("Tools/ObjectManagerTools/显示未Dispose的对象")]
  7. private static void ShowUnDisposeObjects()
  8. {
  9. Log.Info(Game.DisposerInfo());
  10. }
  11. [MenuItem("Tools/ObjectManagerTools/清除所有对象")]
  12. private static void ClearAllObjects()
  13. {
  14. Game.ClearDisposers();
  15. }
  16. }