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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace ET
- {
-
- public class UIViewComponentAwakeSystem : AwakeSystem<UIViewComponent>
- {
- public override void Awake(UIViewComponent self)
- {
- }
- }
-
- /// <summary>
- /// 管理所有UI
- /// </summary>
- public class UIViewComponent: Entity
- {
- }
- }
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