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- using System;
- using System.Collections.Generic;
- using MongoDB.Bson.Serialization;
- using MongoDB.Bson.Serialization.Conventions;
- using TrueSync;
- using Unity.Mathematics;
- namespace ET
- {
- public static class MongoRegister
- {
- private static void RegisterStruct<T>() where T : struct
- {
- BsonSerializer.RegisterSerializer(typeof (T), new StructBsonSerialize<T>());
- }
-
- public static void Register()
- {
- // 自动注册IgnoreExtraElements
- ConventionPack conventionPack = new() { new IgnoreExtraElementsConvention(true) };
- ConventionRegistry.Register("IgnoreExtraElements", conventionPack, type => true);
- RegisterStruct<float2>();
- RegisterStruct<float3>();
- RegisterStruct<float4>();
- RegisterStruct<quaternion>();
- RegisterStruct<FP>();
- RegisterStruct<TSVector>();
- RegisterStruct<TSVector2>();
- RegisterStruct<TSVector4>();
- RegisterStruct<TSQuaternion>();
- RegisterStruct<LSInput>();
- Dictionary<string, Type> types = CodeTypes.Instance.GetTypes();
- foreach (Type type in types.Values)
- {
- if (!type.IsSubclassOf(typeof (Object)))
- {
- continue;
- }
- if (type.IsGenericType)
- {
- continue;
- }
- BsonClassMap.LookupClassMap(type);
- }
- }
- }
- }
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