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- using System;
- public struct VRect
- {
- private int m_XMin;
- private int m_YMin;
- private int m_Width;
- private int m_Height;
- public int x
- {
- get
- {
- return this.m_XMin;
- }
- set
- {
- this.m_XMin = value;
- }
- }
- public int y
- {
- get
- {
- return this.m_YMin;
- }
- set
- {
- this.m_YMin = value;
- }
- }
- public VInt2 position
- {
- get
- {
- return new VInt2(this.m_XMin, this.m_YMin);
- }
- set
- {
- this.m_XMin = value.x;
- this.m_YMin = value.y;
- }
- }
- public VInt2 center
- {
- get
- {
- return new VInt2(this.x + (this.m_Width >> 1), this.y + (this.m_Height >> 1));
- }
- set
- {
- this.m_XMin = value.x - (this.m_Width >> 1);
- this.m_YMin = value.y - (this.m_Height >> 1);
- }
- }
- public VInt2 min
- {
- get
- {
- return new VInt2(this.xMin, this.yMin);
- }
- set
- {
- this.xMin = value.x;
- this.yMin = value.y;
- }
- }
- public VInt2 max
- {
- get
- {
- return new VInt2(this.xMax, this.yMax);
- }
- set
- {
- this.xMax = value.x;
- this.yMax = value.y;
- }
- }
- public int width
- {
- get
- {
- return this.m_Width;
- }
- set
- {
- this.m_Width = value;
- }
- }
- public int height
- {
- get
- {
- return this.m_Height;
- }
- set
- {
- this.m_Height = value;
- }
- }
- public VInt2 size
- {
- get
- {
- return new VInt2(this.m_Width, this.m_Height);
- }
- set
- {
- this.m_Width = value.x;
- this.m_Height = value.y;
- }
- }
- public int xMin
- {
- get
- {
- return this.m_XMin;
- }
- set
- {
- int xMax = this.xMax;
- this.m_XMin = value;
- this.m_Width = xMax - this.m_XMin;
- }
- }
- public int yMin
- {
- get
- {
- return this.m_YMin;
- }
- set
- {
- int yMax = this.yMax;
- this.m_YMin = value;
- this.m_Height = yMax - this.m_YMin;
- }
- }
- public int xMax
- {
- get
- {
- return this.m_Width + this.m_XMin;
- }
- set
- {
- this.m_Width = value - this.m_XMin;
- }
- }
- public int yMax
- {
- get
- {
- return this.m_Height + this.m_YMin;
- }
- set
- {
- this.m_Height = value - this.m_YMin;
- }
- }
- public VRect(int left, int top, int width, int height)
- {
- this.m_XMin = left;
- this.m_YMin = top;
- this.m_Width = width;
- this.m_Height = height;
- }
- public VRect(VRect source)
- {
- this.m_XMin = source.m_XMin;
- this.m_YMin = source.m_YMin;
- this.m_Width = source.m_Width;
- this.m_Height = source.m_Height;
- }
- public static VRect MinMaxRect(int left, int top, int right, int bottom)
- {
- return new VRect(left, top, right - left, bottom - top);
- }
- public void Set(int left, int top, int width, int height)
- {
- this.m_XMin = left;
- this.m_YMin = top;
- this.m_Width = width;
- this.m_Height = height;
- }
- public override string ToString()
- {
- object[] array = new object[]
- {
- this.x,
- this.y,
- this.width,
- this.height
- };
- return string.Format("(x:{0:F2}, y:{1:F2}, width:{2:F2}, height:{3:F2})", array);
- }
- public string ToString(string format)
- {
- object[] array = new object[]
- {
- this.x.ToString(format),
- this.y.ToString(format),
- this.width.ToString(format),
- this.height.ToString(format)
- };
- return string.Format("(x:{0}, y:{1}, width:{2}, height:{3})", array);
- }
- public bool Contains(VInt2 point)
- {
- return point.x >= this.xMin && point.x < this.xMax && point.y >= this.yMin && point.y < this.yMax;
- }
- public bool Contains(VInt3 point)
- {
- return point.x >= this.xMin && point.x < this.xMax && point.y >= this.yMin && point.y < this.yMax;
- }
- public bool Contains(VInt3 point, bool allowInverse)
- {
- if (!allowInverse)
- {
- return this.Contains(point);
- }
- bool flag = false;
- if (((float)this.width < 0f && point.x <= this.xMin && point.x > this.xMax) || ((float)this.width >= 0f && point.x >= this.xMin && point.x < this.xMax))
- {
- flag = true;
- }
- return flag && (((float)this.height < 0f && point.y <= this.yMin && point.y > this.yMax) || ((float)this.height >= 0f && point.y >= this.yMin && point.y < this.yMax));
- }
- private static VRect OrderMinMax(VRect rect)
- {
- if (rect.xMin > rect.xMax)
- {
- int xMin = rect.xMin;
- rect.xMin = rect.xMax;
- rect.xMax = xMin;
- }
- if (rect.yMin > rect.yMax)
- {
- int yMin = rect.yMin;
- rect.yMin = rect.yMax;
- rect.yMax = yMin;
- }
- return rect;
- }
- public bool Overlaps(VRect other)
- {
- return other.xMax > this.xMin && other.xMin < this.xMax && other.yMax > this.yMin && other.yMin < this.yMax;
- }
- public bool Overlaps(VRect other, bool allowInverse)
- {
- VRect rect = this;
- if (allowInverse)
- {
- rect = VRect.OrderMinMax(rect);
- other = VRect.OrderMinMax(other);
- }
- return rect.Overlaps(other);
- }
- public override int GetHashCode()
- {
- return this.x.GetHashCode() ^ this.width.GetHashCode() << 2 ^ this.y.GetHashCode() >> 2 ^ this.height.GetHashCode() >> 1;
- }
- public override bool Equals(object other)
- {
- if (!(other is VRect))
- {
- return false;
- }
- VRect vRect = (VRect)other;
- return this.x.Equals(vRect.x) && this.y.Equals(vRect.y) && this.width.Equals(vRect.width) && this.height.Equals(vRect.height);
- }
- public static bool operator !=(VRect lhs, VRect rhs)
- {
- return lhs.x != rhs.x || lhs.y != rhs.y || lhs.width != rhs.width || lhs.height != rhs.height;
- }
- public static bool operator ==(VRect lhs, VRect rhs)
- {
- return lhs.x == rhs.x && lhs.y == rhs.y && lhs.width == rhs.width && lhs.height == rhs.height;
- }
- }
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