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- using System.Collections.Generic;
- using System.Linq;
- namespace Base
- {
- public enum SceneType
- {
- Share,
- Game,
- Login,
- Lobby,
- Map,
- }
- public sealed class Scene: Entity
- {
- public string Name { get; }
- public SceneType SceneType { get; }
- public Scene(string name, SceneType sceneType)
- {
- this.Name = name;
- this.SceneType = sceneType;
- }
- public override void Dispose()
- {
- if (this.Id == 0)
- {
- return;
- }
- base.Dispose();
- }
- }
- }
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