Program.cs 3.0 KB

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  1. using System;
  2. using Base;
  3. using Model;
  4. using NLog;
  5. namespace App
  6. {
  7. internal static class Program
  8. {
  9. private static void Main(string[] args)
  10. {
  11. try
  12. {
  13. Game.EntityEventManager.Register("Model", typeof(Game).Assembly);
  14. Game.EntityEventManager.Register("Controller", DllHelper.GetController());
  15. Options options = Game.Scene.AddComponent<OptionComponent, string[]>(args).Options;
  16. StartConfig startConfig = Game.Scene.AddComponent<StartConfigComponent, string, int>(options.Config, options.AppId).StartConfig;
  17. IdGenerater.AppId = options.AppId;
  18. LogManager.Configuration.Variables["appType"] = startConfig.AppType.ToString();
  19. LogManager.Configuration.Variables["appId"] = startConfig.AppId.ToString();
  20. Log.Info("server start........................");
  21. Game.Scene.AddComponent<EventComponent>();
  22. Game.Scene.AddComponent<TimerComponent>();
  23. Game.Scene.AddComponent<MessageDispatherComponent, AppType>(startConfig.AppType);
  24. // 根据不同的AppType添加不同的组件
  25. OuterConfig outerConfig = startConfig.GetComponent<OuterConfig>();
  26. InnerConfig innerConfig = startConfig.GetComponent<InnerConfig>();
  27. ClientConfig clientConfig = startConfig.GetComponent<ClientConfig>();
  28. switch (startConfig.AppType)
  29. {
  30. case AppType.Manager:
  31. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  32. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  33. Game.Scene.AddComponent<AppManagerComponent>();
  34. break;
  35. case AppType.Realm:
  36. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  37. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  38. Game.Scene.AddComponent<RealmGateAddressComponent>();
  39. break;
  40. case AppType.Gate:
  41. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  42. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  43. Game.Scene.AddComponent<GateSessionKeyComponent>();
  44. break;
  45. case AppType.AllServer:
  46. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  47. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  48. Game.Scene.AddComponent<AppManagerComponent>();
  49. Game.Scene.AddComponent<RealmGateAddressComponent>();
  50. Game.Scene.AddComponent<GateSessionKeyComponent>();
  51. break;
  52. case AppType.Benchmark:
  53. Game.Scene.AddComponent<NetOuterComponent>();
  54. Game.Scene.AddComponent<BenchmarkComponent, string>(clientConfig.Address);
  55. break;
  56. default:
  57. throw new Exception($"命令行参数没有设置正确的AppType: {startConfig.AppType}");
  58. }
  59. while (true)
  60. {
  61. try
  62. {
  63. Game.EntityEventManager.Update();
  64. }
  65. catch (Exception e)
  66. {
  67. Log.Error(e.ToString());
  68. }
  69. }
  70. }
  71. catch (Exception e)
  72. {
  73. Log.Error(e.ToString());
  74. }
  75. }
  76. }
  77. }