LayerNames.cs 749 B

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  1. using UnityEngine;
  2. namespace Model
  3. {
  4. public static class LayerNames
  5. {
  6. /// <summary>
  7. /// UI层
  8. /// </summary>
  9. public const string UI = "UI";
  10. /// <summary>
  11. /// 游戏单位层
  12. /// </summary>
  13. public const string UNIT = "Unit";
  14. /// <summary>
  15. /// 地形层
  16. /// </summary>
  17. public const string MAP = "Map";
  18. /// <summary>
  19. /// 默认层
  20. /// </summary>
  21. public const string DEFAULT = "Default";
  22. /// <summary>
  23. /// 通过Layers名字得到对应层
  24. /// </summary>
  25. /// <param name="name"></param>
  26. /// <returns></returns>
  27. public static int GetLayerInt(string name)
  28. {
  29. return LayerMask.NameToLayer(name);
  30. }
  31. public static string GetLayerStr(int name)
  32. {
  33. return LayerMask.LayerToName(name);
  34. }
  35. }
  36. }