| 12345678910111213141516171819 |
- using Base;
- using UnityEditor;
- public class ObjectManagerToolsWindow : EditorWindow
- {
- [MenuItem("Tools/ObjectManagerTools/显示未Dispose的对象")]
- private static void ShowUnDisposeObjects()
- {
- Log.Info(Object.ObjectManager.ToString());
- }
-
- [MenuItem("Tools/ObjectManagerTools/清除所有对象")]
- private static void ClearAllObjects()
- {
- Object.ObjectManager.Dispose();
- Object.ObjectManager = new ObjectManager();
- }
- }
|