Program.cs 2.9 KB

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  1. using System;
  2. using Base;
  3. using Model;
  4. using NLog;
  5. namespace App
  6. {
  7. internal static class Program
  8. {
  9. private static void Main(string[] args)
  10. {
  11. try
  12. {
  13. Game.EntityEventManager.Register("Model", typeof(Game).Assembly);
  14. Game.EntityEventManager.Register("Hotfix", DllHelper.GetHotfixAssembly());
  15. Options options = Game.Scene.AddComponent<OptionComponent, string[]>(args).Options;
  16. StartConfig startConfig = Game.Scene.AddComponent<StartConfigComponent, string, int>(options.Config, options.AppId).StartConfig;
  17. IdGenerater.AppId = options.AppId;
  18. LogManager.Configuration.Variables["appType"] = startConfig.AppType.ToString();
  19. LogManager.Configuration.Variables["appId"] = startConfig.AppId.ToString();
  20. Log.Info("server start........................");
  21. Game.Scene.AddComponent<MessageDispatherComponent, AppType>(startConfig.AppType);
  22. // 根据不同的AppType添加不同的组件
  23. OuterConfig outerConfig = startConfig.GetComponent<OuterConfig>();
  24. InnerConfig innerConfig = startConfig.GetComponent<InnerConfig>();
  25. ClientConfig clientConfig = startConfig.GetComponent<ClientConfig>();
  26. switch (startConfig.AppType)
  27. {
  28. case AppType.Manager:
  29. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  30. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  31. Game.Scene.AddComponent<AppManagerComponent>();
  32. break;
  33. case AppType.Realm:
  34. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  35. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  36. Game.Scene.AddComponent<RealmGateAddressComponent>();
  37. break;
  38. case AppType.Gate:
  39. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  40. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  41. Game.Scene.AddComponent<GateSessionKeyComponent>();
  42. break;
  43. case AppType.AllServer:
  44. Game.Scene.AddComponent<NetInnerComponent, string, int>(innerConfig.Host, innerConfig.Port);
  45. Game.Scene.AddComponent<NetOuterComponent, string, int>(outerConfig.Host, outerConfig.Port);
  46. Game.Scene.AddComponent<AppManagerComponent>();
  47. Game.Scene.AddComponent<RealmGateAddressComponent>();
  48. Game.Scene.AddComponent<GateSessionKeyComponent>();
  49. break;
  50. case AppType.Benchmark:
  51. Game.Scene.AddComponent<NetOuterComponent>();
  52. Game.Scene.AddComponent<BenchmarkComponent, string>(clientConfig.Address);
  53. break;
  54. default:
  55. throw new Exception($"命令行参数没有设置正确的AppType: {startConfig.AppType}");
  56. }
  57. while (true)
  58. {
  59. try
  60. {
  61. Game.EntityEventManager.Update();
  62. }
  63. catch (Exception e)
  64. {
  65. Log.Error(e.ToString());
  66. }
  67. }
  68. }
  69. catch (Exception e)
  70. {
  71. Log.Error(e.ToString());
  72. }
  73. }
  74. }
  75. }