Unity.csproj 39 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  6. <ProductVersion>10.0.20506</ProductVersion>
  7. <SchemaVersion>2.0</SchemaVersion>
  8. <ProjectGuid>{CF118143-7E37-744F-BE45-3F55345FEC40}</ProjectGuid>
  9. <OutputType>Library</OutputType>
  10. <AssemblyName>Assembly-CSharp</AssemblyName>
  11. <FileAlignment>512</FileAlignment>
  12. <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  13. <TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
  14. <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
  15. <TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
  16. <CompilerResponseFile>
  17. </CompilerResponseFile>
  18. <UnityProjectType>Game:1</UnityProjectType>
  19. <UnityBuildTarget>StandaloneWindows:5</UnityBuildTarget>
  20. <UnityVersion>5.4.3f1</UnityVersion>
  21. <RootNamespace>
  22. </RootNamespace>
  23. <LangVersion>6</LangVersion>
  24. <AllowUnsafeBlocks>True</AllowUnsafeBlocks>
  25. </PropertyGroup>
  26. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  27. <DebugType>pdbonly</DebugType>
  28. <Optimize>false</Optimize>
  29. <OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
  30. <IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
  31. <ErrorReport>prompt</ErrorReport>
  32. <WarningLevel>4</WarningLevel>
  33. <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_4_3;UNITY_5_4;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_EDITOR_RETINA;ENABLE_RETINA_GUISTYLES;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE</DefineConstants>
  34. </PropertyGroup>
  35. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  36. <DebugType>pdbonly</DebugType>
  37. <Optimize>false</Optimize>
  38. <OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
  39. <IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
  40. <ErrorReport>prompt</ErrorReport>
  41. <WarningLevel>4</WarningLevel>
  42. <DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_4_3;UNITY_5_4;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_EDITOR_RETINA;ENABLE_RETINA_GUISTYLES;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_PRO_LICENSE</DefineConstants>
  43. </PropertyGroup>
  44. <ItemGroup>
  45. <Reference Include="mscorlib" />
  46. <Reference Include="System" />
  47. <Reference Include="System.XML" />
  48. <Reference Include="System.Core" />
  49. <Reference Include="Boo.Lang" />
  50. <Reference Include="UnityScript.Lang" />
  51. <Reference Include="System.Runtime.Serialization" />
  52. <Reference Include="System.Xml.Linq" />
  53. <Reference Include="UnityEngine">
  54. <HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
  55. </Reference>
  56. <Reference Include="UnityEngine.UI">
  57. <HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
  58. </Reference>
  59. <Reference Include="UnityEngine.Networking">
  60. <HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
  61. </Reference>
  62. <Reference Include="UnityEditor">
  63. <HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
  64. </Reference>
  65. <Reference Include="AsyncBridge.Net35">
  66. <HintPath>Assets\CSharp vNext Support\AsyncTools\Plugins\AsyncBridge.Net35.dll</HintPath>
  67. </Reference>
  68. <Reference Include="System.Threading">
  69. <HintPath>Assets\CSharp vNext Support\AsyncTools\Plugins\System.Threading.dll</HintPath>
  70. </Reference>
  71. <Reference Include="ICSharpCode.SharpZipLib">
  72. <HintPath>Assets\Plugins\ICSharpCode.SharpZipLib.dll</HintPath>
  73. </Reference>
  74. </ItemGroup>
  75. <ItemGroup>
  76. <ProjectReference Include="Unity.Plugins.csproj">
  77. <Project>{D1FDB199-0FB7-099D-3771-C6A942E4E326}</Project>
  78. <Name>Unity.Plugins</Name>
  79. </ProjectReference>
  80. </ItemGroup>
  81. <ItemGroup>
  82. <Compile Include="Assets\CSharp vNext Support\AsyncTools\UnityScheduler.cs" />
  83. <Compile Include="Assets\CSharp vNext Support\AsyncTools\UnitySynchronizationContext.cs" />
  84. <Compile Include="Assets\CSharp vNext Support\AsyncTools\UnityTaskScheduler.cs" />
  85. <Compile Include="Assets\CSharp vNext Support\FormattableString\FormattableString.cs" />
  86. <Compile Include="Assets\CSharp vNext Support\FormattableString\FormattableStringFactory.cs" />
  87. <Compile Include="Assets\ILRuntime\ILRuntime\CLR\Method\CLRMethod.cs" />
  88. <Compile Include="Assets\ILRuntime\ILRuntime\CLR\Method\ExceptionHandler.cs" />
  89. <Compile Include="Assets\ILRuntime\ILRuntime\CLR\Method\ILMethod.cs" />
  90. <Compile Include="Assets\ILRuntime\ILRuntime\CLR\Method\IMethod.cs" />
  91. <Compile Include="Assets\ILRuntime\ILRuntime\CLR\TypeSystem\CLRType.cs" />
  92. <Compile Include="Assets\ILRuntime\ILRuntime\CLR\TypeSystem\ILGenericParameterType.cs" />
  93. <Compile Include="Assets\ILRuntime\ILRuntime\CLR\TypeSystem\ILType.cs" />
  94. <Compile Include="Assets\ILRuntime\ILRuntime\CLR\TypeSystem\IType.cs" />
  95. <Compile Include="Assets\ILRuntime\ILRuntime\CLR\Utils\Extensions.cs" />
  96. <Compile Include="Assets\ILRuntime\ILRuntime\Other\DelegateExportAttribute.cs" />
  97. <Compile Include="Assets\ILRuntime\ILRuntime\Other\NeedAdaptorAttribute.cs" />
  98. <Compile Include="Assets\ILRuntime\ILRuntime\Reflection\Extensions.cs" />
  99. <Compile Include="Assets\ILRuntime\ILRuntime\Reflection\ILRuntimeFieldInfo.cs" />
  100. <Compile Include="Assets\ILRuntime\ILRuntime\Reflection\ILRuntimeMethodInfo.cs" />
  101. <Compile Include="Assets\ILRuntime\ILRuntime\Reflection\ILRuntimeType.cs" />
  102. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Adaptors\CLRCrossBindingAdaptors.cs" />
  103. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\CLRBinding\BindingCodeGenerator.cs" />
  104. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Debugger\BreakPointContext.cs" />
  105. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Debugger\BreakpointInfo.cs" />
  106. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Debugger\DebugMessageType.cs" />
  107. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Debugger\DebugService.cs" />
  108. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Debugger\DebugSocket.cs" />
  109. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Debugger\DebuggerServer\DebuggerServer.cs" />
  110. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Debugger\Protocol\CSBindBreakpoint.cs" />
  111. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Debugger\Protocol\CSDeleteBreakpoint.cs" />
  112. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Debugger\Protocol\CSExecute.cs" />
  113. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Debugger\Protocol\CSResolveVariable.cs" />
  114. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Debugger\Protocol\CSStep.cs" />
  115. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Debugger\Protocol\SCAttachResult.cs" />
  116. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Debugger\Protocol\SCBindBreakpointResult.cs" />
  117. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Debugger\Protocol\SCBreakpointHit.cs" />
  118. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Debugger\Protocol\SCModuleLoaded.cs" />
  119. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Debugger\Protocol\SCResolveVariableResult.cs" />
  120. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Debugger\Protocol\SCStepComplete.cs" />
  121. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Debugger\Protocol\SCThreadStarted.cs" />
  122. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Debugger\StackFrameInfo.cs" />
  123. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Debugger\StepTypes.cs" />
  124. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Debugger\VariableInfo.cs" />
  125. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Enviorment\AppDomain.cs" />
  126. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Enviorment\CLRRedirections.cs" />
  127. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Enviorment\CrossBindingAdaptor.cs" />
  128. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Enviorment\DelegateManager.cs" />
  129. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Enviorment\ILContext.cs" />
  130. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Extensions.cs" />
  131. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Intepreter\DelegateAdapter.cs" />
  132. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Intepreter\ILIntepreter.cs" />
  133. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Intepreter\ILRuntimeException.cs" />
  134. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Intepreter\ILTypeInstance.cs" />
  135. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Intepreter\OpCodes\OpCode.cs" />
  136. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Intepreter\OpCodes\OpCodeEnum.cs" />
  137. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Stack\RuntimeStack.cs" />
  138. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Stack\StackFrame.cs" />
  139. <Compile Include="Assets\ILRuntime\ILRuntime\Runtime\Stack\StackObject.cs" />
  140. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\Code.cs" />
  141. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\CodeReader.cs" />
  142. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\CodeWriter.cs" />
  143. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\Document.cs" />
  144. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\ExceptionHandler.cs" />
  145. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\ILProcessor.cs" />
  146. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\Instruction.cs" />
  147. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\MethodBody.cs" />
  148. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\OpCode.cs" />
  149. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\OpCodes.cs" />
  150. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\SequencePoint.cs" />
  151. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\Symbols.cs" />
  152. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\VariableDefinition.cs" />
  153. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\VariableReference.cs" />
  154. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\BlobHeap.cs" />
  155. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\Buffers.cs" />
  156. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\CodedIndex.cs" />
  157. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\ElementType.cs" />
  158. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\GuidHeap.cs" />
  159. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\Heap.cs" />
  160. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\MetadataToken.cs" />
  161. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\Row.cs" />
  162. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\StringHeap.cs" />
  163. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\TableHeap.cs" />
  164. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\TokenType.cs" />
  165. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\UserStringHeap.cs" />
  166. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\Utilities.cs" />
  167. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.PE\BinaryStreamReader.cs" />
  168. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.PE\BinaryStreamWriter.cs" />
  169. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.PE\ByteBuffer.cs" />
  170. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.PE\ByteBufferEqualityComparer.cs" />
  171. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.PE\DataDirectory.cs" />
  172. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.PE\Image.cs" />
  173. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.PE\ImageReader.cs" />
  174. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.PE\ImageWriter.cs" />
  175. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.PE\Section.cs" />
  176. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.PE\TextMap.cs" />
  177. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\ArrayType.cs" />
  178. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\AssemblyDefinition.cs" />
  179. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\AssemblyFlags.cs" />
  180. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\AssemblyHashAlgorithm.cs" />
  181. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\AssemblyLinkedResource.cs" />
  182. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\AssemblyNameDefinition.cs" />
  183. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\AssemblyNameReference.cs" />
  184. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\AssemblyReader.cs" />
  185. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\AssemblyWriter.cs" />
  186. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\BaseAssemblyResolver.cs" />
  187. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\CallSite.cs" />
  188. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\CustomAttribute.cs" />
  189. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\DefaultAssemblyResolver.cs" />
  190. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\EmbeddedResource.cs" />
  191. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\EventAttributes.cs" />
  192. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\EventDefinition.cs" />
  193. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\EventReference.cs" />
  194. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\ExportedType.cs" />
  195. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\FieldAttributes.cs" />
  196. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\FieldDefinition.cs" />
  197. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\FieldReference.cs" />
  198. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\FileAttributes.cs" />
  199. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\FunctionPointerType.cs" />
  200. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\GenericInstanceMethod.cs" />
  201. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\GenericInstanceType.cs" />
  202. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\GenericParameter.cs" />
  203. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\GenericParameterAttributes.cs" />
  204. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\IConstantProvider.cs" />
  205. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\ICustomAttributeProvider.cs" />
  206. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\IGenericInstance.cs" />
  207. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\IGenericParameterProvider.cs" />
  208. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\IMarshalInfoProvider.cs" />
  209. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\IMemberDefinition.cs" />
  210. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\IMetadataScope.cs" />
  211. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\IMetadataTokenProvider.cs" />
  212. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\IMethodSignature.cs" />
  213. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\Import.cs" />
  214. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\LinkedResource.cs" />
  215. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\ManifestResourceAttributes.cs" />
  216. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MarshalInfo.cs" />
  217. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MemberDefinitionCollection.cs" />
  218. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MemberReference.cs" />
  219. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MetadataResolver.cs" />
  220. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MetadataSystem.cs" />
  221. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MethodAttributes.cs" />
  222. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MethodCallingConvention.cs" />
  223. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MethodDefinition.cs" />
  224. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MethodImplAttributes.cs" />
  225. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MethodReference.cs" />
  226. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MethodReturnType.cs" />
  227. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MethodSemanticsAttributes.cs" />
  228. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MethodSpecification.cs" />
  229. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\Modifiers.cs" />
  230. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\ModuleDefinition.cs" />
  231. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\ModuleKind.cs" />
  232. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\ModuleReference.cs" />
  233. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\NativeType.cs" />
  234. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\PInvokeAttributes.cs" />
  235. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\PInvokeInfo.cs" />
  236. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\ParameterAttributes.cs" />
  237. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\ParameterDefinition.cs" />
  238. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\ParameterDefinitionCollection.cs" />
  239. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\ParameterReference.cs" />
  240. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\PinnedType.cs" />
  241. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\PointerType.cs" />
  242. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\PropertyAttributes.cs" />
  243. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\PropertyDefinition.cs" />
  244. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\PropertyReference.cs" />
  245. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\ReferenceType.cs" />
  246. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\Resource.cs" />
  247. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\SecurityDeclaration.cs" />
  248. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\SentinelType.cs" />
  249. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\TargetRuntime.cs" />
  250. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\TypeAttributes.cs" />
  251. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\TypeDefinition.cs" />
  252. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\TypeDefinitionCollection.cs" />
  253. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\TypeParser.cs" />
  254. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\TypeReference.cs" />
  255. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\TypeSpecification.cs" />
  256. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\TypeSystem.cs" />
  257. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\VariantType.cs" />
  258. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Collections.Generic\Collection.cs" />
  259. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Collections.Generic\ReadOnlyCollection.cs" />
  260. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Security.Cryptography\CryptoConvert.cs" />
  261. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Security.Cryptography\CryptoService.cs" />
  262. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono\Actions.cs" />
  263. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono\Empty.cs" />
  264. <Compile Include="Assets\ILRuntime\Mono.Cecil.20\MonoCecil\Mono\Funcs.cs" />
  265. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.Cecil.Mdb\MdbReader.cs" />
  266. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.Cecil.Mdb\MdbReaderProvider.cs" />
  267. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\AnonymousScopeEntry.cs" />
  268. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\CapturedScope.cs" />
  269. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\CapturedVariable.cs" />
  270. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\CodeBlockEntry.cs" />
  271. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\CompileUnitEntry.cs" />
  272. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\ICompileUnit.cs" />
  273. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\IMethodDef.cs" />
  274. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\ISourceFile.cs" />
  275. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\LineNumberEntry.cs" />
  276. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\LineNumberTable.cs" />
  277. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\LocalVariableEntry.cs" />
  278. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\MethodEntry.cs" />
  279. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\MonoSymbolFile.cs" />
  280. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\MonoSymbolFileException.cs" />
  281. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\MonoSymbolWriter.cs" />
  282. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\MyBinaryReader.cs" />
  283. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\MyBinaryWriter.cs" />
  284. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\NamespaceEntry.cs" />
  285. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\NamespaceInfo.cs" />
  286. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\OffsetTable.cs" />
  287. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\ScopeVariable.cs" />
  288. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\SourceFileEntry.cs" />
  289. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\SourceMethodBuilder.cs" />
  290. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\SourceMethodImpl.cs" />
  291. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\SymbolDocumentWriterImpl.cs" />
  292. <Compile Include="Assets\ILRuntime\Mono.Cecil.Mdb\mdb\Mono.CompilerServices.SymbolWriter\SymbolWriterImpl.cs" />
  293. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\BitAccess.cs" />
  294. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\BitSet.cs" />
  295. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\CvInfo.cs" />
  296. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\DataStream.cs" />
  297. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\DbiDbgHdr.cs" />
  298. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\DbiHeader.cs" />
  299. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\DbiModuleInfo.cs" />
  300. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\DbiSecCon.cs" />
  301. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\IntHashTable.cs" />
  302. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\Interfaces.cs" />
  303. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\MsfDirectory.cs" />
  304. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\PdbConstant.cs" />
  305. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\PdbDebugException.cs" />
  306. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\PdbException.cs" />
  307. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\PdbFile.cs" />
  308. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\PdbFileHeader.cs" />
  309. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\PdbFunction.cs" />
  310. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\PdbLine.cs" />
  311. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\PdbLines.cs" />
  312. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\PdbReader.cs" />
  313. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\PdbScope.cs" />
  314. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\PdbSlot.cs" />
  315. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\PdbSource.cs" />
  316. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\SourceLocationProvider.cs" />
  317. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Mono.Cecil.Pdb\ISymUnmanagedDocumentWriter.cs" />
  318. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Mono.Cecil.Pdb\ISymUnmanagedWriter2.cs" />
  319. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Mono.Cecil.Pdb\ModuleMetadata.cs" />
  320. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Mono.Cecil.Pdb\PdbHelper.cs" />
  321. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Mono.Cecil.Pdb\PdbReader.cs" />
  322. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Mono.Cecil.Pdb\PdbWriter.cs" />
  323. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Mono.Cecil.Pdb\SymDocumentWriter.cs" />
  324. <Compile Include="Assets\ILRuntime\Mono.Cecil.Pdb\pdb\Mono.Cecil.Pdb\SymWriter.cs" />
  325. <Compile Include="Assets\Scripts\BehaviorTree\BTEnv.cs" />
  326. <Compile Include="Assets\Scripts\BehaviorTree\BTEnvKey.cs" />
  327. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorNodeConfig.cs" />
  328. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTree.cs" />
  329. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeArgsDict.cs" />
  330. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeConfig.cs" />
  331. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\BTTypeBaseComponent.cs" />
  332. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\BTTypeManager.cs" />
  333. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\BaseType\BTArrayDoubleComponent.cs" />
  334. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\BaseType\BTArrayFloatComponent.cs" />
  335. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\BaseType\BTArrayInt64Component.cs" />
  336. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\BaseType\BTArrayIntComponent.cs" />
  337. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\BaseType\BTArrayStringComponent.cs" />
  338. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\BaseType\BTBoolComponent.cs" />
  339. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\BaseType\BTDoubleComponent.cs" />
  340. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\BaseType\BTEnumComponent.cs" />
  341. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\BaseType\BTFloatComponent.cs" />
  342. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\BaseType\BTInt64Component.cs" />
  343. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\BaseType\BTIntComponent.cs" />
  344. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\BaseType\BTStringComponent.cs" />
  345. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\UnityType\BTArrayAudioClipComponent.cs" />
  346. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\UnityType\BTArrayGameObjectComponent.cs" />
  347. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\UnityType\BTArrayMaterialComponent.cs" />
  348. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\UnityType\BTArrayShaderComponent.cs" />
  349. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\UnityType\BTArraySpriteComponent..cs" />
  350. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\UnityType\BTArrayTexture2DComponent..cs" />
  351. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\UnityType\BTArrayTexture3DComponent..cs" />
  352. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\UnityType\BTArrayTextureComponent.cs" />
  353. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\UnityType\BTAudioClipComponent.cs" />
  354. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\UnityType\BTGameObjectComponent.cs" />
  355. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\UnityType\BTMaterialComponent.cs" />
  356. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\UnityType\BTShaderComponent.cs" />
  357. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\UnityType\BTSpriteComponent.cs" />
  358. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\UnityType\BTTexture2DComponent.cs" />
  359. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\UnityType\BTTexture3DComponent.cs" />
  360. <Compile Include="Assets\Scripts\BehaviorTree\BehaviorTreeType\UnityType\BTTextureComponent.cs" />
  361. <Compile Include="Assets\Scripts\BehaviorTree\ClientNodeTypeProto.cs" />
  362. <Compile Include="Assets\Scripts\BehaviorTree\Node.cs" />
  363. <Compile Include="Assets\Scripts\BehaviorTree\NodeAttribute.cs" />
  364. <Compile Include="Assets\Scripts\BehaviorTree\NodeClassifyType.cs" />
  365. <Compile Include="Assets\Scripts\BehaviorTree\NodeDeprecatedAttribute.cs" />
  366. <Compile Include="Assets\Scripts\BehaviorTree\NodeDesignerProto.cs" />
  367. <Compile Include="Assets\Scripts\BehaviorTree\NodeEngineObjectAttribute.cs" />
  368. <Compile Include="Assets\Scripts\BehaviorTree\NodeFieldBaseAttribute.cs" />
  369. <Compile Include="Assets\Scripts\BehaviorTree\NodeFieldConstraintAttribute.cs" />
  370. <Compile Include="Assets\Scripts\BehaviorTree\NodeInputAttribute.cs" />
  371. <Compile Include="Assets\Scripts\BehaviorTree\NodeOutputAttribute.cs" />
  372. <Compile Include="Assets\Scripts\BehaviorTree\NodePropAttribute.cs" />
  373. <Compile Include="Assets\Scripts\BehaviorTree\NodeProto.cs" />
  374. <Compile Include="Assets\Scripts\BehaviorTree\ValueBase.cs" />
  375. <Compile Include="Assets\Scripts\BehaviorTreeNode\Root.cs" />
  376. <Compile Include="Assets\Scripts\BehaviorTreeNode\Selector.cs" />
  377. <Compile Include="Assets\Scripts\BehaviorTreeNode\Sequence.cs" />
  378. <Compile Include="Assets\Scripts\BehaviorTreeNode\True.cs" />
  379. <Compile Include="Assets\Scripts\Component\BenchmarkComponent.cs" />
  380. <Compile Include="Assets\Scripts\Component\ChildrenComponent.cs" />
  381. <Compile Include="Assets\Scripts\Component\ClientConfigComponent.cs" />
  382. <Compile Include="Assets\Scripts\Component\Config\ClientConfig.cs" />
  383. <Compile Include="Assets\Scripts\Component\Config\InnerConfig.cs" />
  384. <Compile Include="Assets\Scripts\Component\Config\OuterConfig.cs" />
  385. <Compile Include="Assets\Scripts\Component\Config\RunServerConfig.cs" />
  386. <Compile Include="Assets\Scripts\Component\ConfigComponent.cs" />
  387. <Compile Include="Assets\Scripts\Component\EventComponent.cs" />
  388. <Compile Include="Assets\Scripts\Component\GameObjectComponent.cs" />
  389. <Compile Include="Assets\Scripts\Component\ILRuntimeComponent.cs" />
  390. <Compile Include="Assets\Scripts\Component\KVComponent.cs" />
  391. <Compile Include="Assets\Scripts\Component\MessageDispatherComponent.cs" />
  392. <Compile Include="Assets\Scripts\Component\NetInnerComponent.cs" />
  393. <Compile Include="Assets\Scripts\Component\NetOuterComponent.cs" />
  394. <Compile Include="Assets\Scripts\Component\NetworkComponent.cs" />
  395. <Compile Include="Assets\Scripts\Component\ResourcesComponent.cs" />
  396. <Compile Include="Assets\Scripts\Component\RobotComponent.cs" />
  397. <Compile Include="Assets\Scripts\Component\TimeComponent.cs" />
  398. <Compile Include="Assets\Scripts\Component\TimerComponent.cs" />
  399. <Compile Include="Assets\Scripts\Component\UIComponent.cs" />
  400. <Compile Include="Assets\Scripts\Component\UnitComponent.cs" />
  401. <Compile Include="Assets\Scripts\Config\ACategory.cs" />
  402. <Compile Include="Assets\Scripts\Config\AConfig.cs" />
  403. <Compile Include="Assets\Scripts\Config\AConfigComponent.cs" />
  404. <Compile Include="Assets\Scripts\Config\ConfigAttribute.cs" />
  405. <Compile Include="Assets\Scripts\Config\ConfigHelper.cs" />
  406. <Compile Include="Assets\Scripts\Config\ICategory.cs" />
  407. <Compile Include="Assets\Scripts\Entity\Config\BuffConfig.cs" />
  408. <Compile Include="Assets\Scripts\Entity\Config\StartConfig.cs" />
  409. <Compile Include="Assets\Scripts\Entity\Game.cs" />
  410. <Compile Include="Assets\Scripts\Entity\Message\InnerMessage.cs" />
  411. <Compile Include="Assets\Scripts\Entity\Message\OuterMessage.cs" />
  412. <Compile Include="Assets\Scripts\Entity\Scene.cs" />
  413. <Compile Include="Assets\Scripts\Entity\Session.cs" />
  414. <Compile Include="Assets\Scripts\Entity\UI.cs" />
  415. <Compile Include="Assets\Scripts\Entity\Unit.cs" />
  416. <Compile Include="Assets\Scripts\Event\AEventAttribute.cs" />
  417. <Compile Include="Assets\Scripts\Event\Env.cs" />
  418. <Compile Include="Assets\Scripts\Event\EnvKey.cs" />
  419. <Compile Include="Assets\Scripts\Event\EventAttribute.cs" />
  420. <Compile Include="Assets\Scripts\Event\EventIdType.cs" />
  421. <Compile Include="Assets\Scripts\Event\IEvent.cs" />
  422. <Compile Include="Assets\Scripts\GameObjectHelper.cs" />
  423. <Compile Include="Assets\Scripts\Helper\AssetBundleHelper.cs" />
  424. <Compile Include="Assets\Scripts\Helper\DllHelper.cs" />
  425. <Compile Include="Assets\Scripts\ILAdaptor\IAsyncStateMachineAdaptor.cs" />
  426. <Compile Include="Assets\Scripts\Init.cs" />
  427. <Compile Include="Assets\Scripts\Message\AMHandler.cs" />
  428. <Compile Include="Assets\Scripts\Message\AMessage.cs" />
  429. <Compile Include="Assets\Scripts\Message\AppType.cs" />
  430. <Compile Include="Assets\Scripts\Message\ErrorCode.cs" />
  431. <Compile Include="Assets\Scripts\Message\IMHandler.cs" />
  432. <Compile Include="Assets\Scripts\Message\MessageAttribute.cs" />
  433. <Compile Include="Assets\Scripts\Message\MessageHandlerAttribute.cs" />
  434. <Compile Include="Assets\Scripts\Message\OpcodeHelper.cs" />
  435. <Compile Include="Assets\Scripts\Message\RpcException.cs" />
  436. <Compile Include="Assets\Scripts\Object\Component.cs" />
  437. <Compile Include="Assets\Scripts\Object\Disposer.cs" />
  438. <Compile Include="Assets\Scripts\Object\Entity.cs" />
  439. <Compile Include="Assets\Scripts\Object\EntityEventAttribute.cs" />
  440. <Compile Include="Assets\Scripts\Object\EntityEventManager.cs" />
  441. <Compile Include="Assets\Scripts\Object\EntityType.cs" />
  442. <Compile Include="Assets\Scripts\Object\Object.cs" />
  443. <Compile Include="Assets\Scripts\Other\Define.cs" />
  444. <Compile Include="Assets\Scripts\Other\GameException.cs" />
  445. <Compile Include="Assets\Scripts\Other\ILAdapterAttribute.cs" />
  446. <Compile Include="Assets\Scripts\Other\IUIFactory.cs" />
  447. <Compile Include="Assets\Scripts\Other\LayerNames.cs" />
  448. <Compile Include="Assets\Scripts\Other\Options.cs" />
  449. <Compile Include="Assets\Scripts\Other\UIFactoryAttribute.cs" />
  450. <Compile Include="Assets\Scripts\Other\UIType.cs" />
  451. <Compile Include="Assets\Scripts\ReferenceCollector.cs" />
  452. </ItemGroup>
  453. <ItemGroup>
  454. <None Include="Assets\CSharp vNext Support\AsyncTools\Plugins\AsyncBridge.Net35.xml" />
  455. <None Include="Assets\CSharp vNext Support\AsyncTools\Plugins\System.Threading.xml" />
  456. </ItemGroup>
  457. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  458. <Target Name="GenerateTargetFrameworkMonikerAttribute" />
  459. </Project>