Unit.cs 577 B

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  1. using Quaternion = UnityEngine.Quaternion;
  2. using Vector3 = UnityEngine.Vector3;
  3. namespace ET
  4. {
  5. public sealed class Unit: Entity
  6. {
  7. public int ConfigId;
  8. public UnitConfig Config
  9. {
  10. get
  11. {
  12. return UnitConfigCategory.Instance.Get(this.ConfigId);
  13. }
  14. }
  15. private Vector3 position;
  16. public Vector3 Position
  17. {
  18. get
  19. {
  20. return position;
  21. }
  22. set
  23. {
  24. this.position = value;
  25. }
  26. }
  27. private Quaternion rotation;
  28. public Quaternion Rotation
  29. {
  30. get
  31. {
  32. return rotation;
  33. }
  34. set
  35. {
  36. this.rotation = value;
  37. }
  38. }
  39. }
  40. }