- namespace ET.Server
- {
- public static class Entry
- {
- public static void Start()
- {
- StartAsync().Coroutine();
- }
-
- private static async ETTask StartAsync()
- {
- await Game.EventSystem.Callback<ETTask>(CallbackType.InitShare);
- await Game.EventSystem.Callback<ETTask>(CallbackType.InitServer);
- }
- }
- }
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