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AfterUnitCreate_CreateUnitView.cs
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f7ad4f6ea8
Addressable太难用了,删掉了,用YooAsset代替,我只是简单用来打个包,有各种问题请看文档 https://www.yooasset.com/
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2 jaren geleden |
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AfterUnitCreate_CreateUnitView.cs.meta
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53da4a87b0
调整代码结构
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2 jaren geleden |
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AnimatorComponentSystem.cs
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fec3740757
Log.Error也改成FiberLog
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2 jaren geleden |
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AnimatorComponentSystem.cs.meta
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1a2417b327
同时兼容帧同步跟状态同步的demo
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2 jaren geleden |
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ChangePosition_SyncGameObjectPos.cs
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1dab41aea8
去掉EventType的命名空间,不太方便
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2 jaren geleden |
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ChangePosition_SyncGameObjectPos.cs.meta
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53da4a87b0
调整代码结构
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2 jaren geleden |
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ChangeRotation_SyncGameObjectRotation.cs
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1dab41aea8
去掉EventType的命名空间,不太方便
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2 jaren geleden |
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ChangeRotation_SyncGameObjectRotation.cs.meta
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53da4a87b0
调整代码结构
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2 jaren geleden |
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GameObjectComponentSystem.cs
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9df7eda211
合并了@susices(sj)的EntitySystemOf分析器,ET8改动太大,只能手动合并过来了
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2 jaren geleden |
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GameObjectComponentSystem.cs.meta
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53da4a87b0
调整代码结构
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2 jaren geleden |