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- using UnityEngine;
- namespace Model
- {
- [MessageHandler(Opcode.Frame_ClickMap)]
- public class Frame_ClickMapHandler : AMHandler<Frame_ClickMap>
- {
- protected override void Run(Frame_ClickMap message)
- {
- Unit unit = Game.Scene.GetComponent<UnitComponent>().Get(message.Id);
- MoveComponent moveComponent = unit.GetComponent<MoveComponent>();
- Vector3 dest = new Vector3(message.X / 1000f, 0, message.Z / 1000f);
- moveComponent.MoveToDest(dest, 1);
- moveComponent.Turn2D(dest - unit.Position);
- }
- }
- }
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