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- using System.Collections.Generic;
- using Model;
- using UnityEngine;
- namespace Hotfix
- {
- public sealed class UI: Entity
- {
- public Scene Scene { get; set; }
- public UIType UIType { get; }
- public string Name
- {
- get
- {
- return this.GameObject.name;
- }
- }
- public GameObject GameObject { get; }
- public Dictionary<string, UI> children = new Dictionary<string, UI>();
- public override void Dispose()
- {
- if (this.Id == 0)
- {
- return;
- }
- base.Dispose();
- foreach (UI ui in this.children.Values)
- {
- ui.Dispose();
- }
- UnityEngine.Object.Destroy(this.GameObject);
- }
- public void SetAsFirstSibling()
- {
- this.GameObject.transform.SetAsFirstSibling();
- }
- public UI(Scene scene, UIType uiType, UI parent, GameObject gameObject)
- {
- this.Scene = scene;
- this.UIType = uiType;
- if (parent != null)
- {
- gameObject.transform.SetParent(parent.GameObject.transform, false);
- }
- this.GameObject = gameObject;
- }
- public void Add(UI ui)
- {
- this.children.Add(ui.Name, ui);
- }
- public void Remove(string name)
- {
- UI ui;
- if (!this.children.TryGetValue(name, out ui))
- {
- return;
- }
- this.children.Remove(name);
- ui.Dispose();
- }
- }
- }
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