using System;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.InteropServices;

using ILRuntime.CLR.TypeSystem;
using ILRuntime.CLR.Method;
using ILRuntime.Runtime.Enviorment;
using ILRuntime.Runtime.Intepreter;
using ILRuntime.Runtime.Stack;
using ILRuntime.Reflection;
using ILRuntime.CLR.Utils;

namespace ILRuntime.Runtime.Generated
{
    unsafe class UnityEngine_Object_Binding
    {
        public static void Register(ILRuntime.Runtime.Enviorment.AppDomain app)
        {
            BindingFlags flag = BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static | BindingFlags.DeclaredOnly;
            MethodBase method;
            Type[] args;
            Type type = typeof(UnityEngine.Object);
            args = new Type[]{};
            method = type.GetMethod("get_name", flag, null, args, null);
            app.RegisterCLRMethodRedirection(method, get_name_0);
            args = new Type[]{typeof(UnityEngine.Object)};
            method = type.GetMethod("Destroy", flag, null, args, null);
            app.RegisterCLRMethodRedirection(method, Destroy_1);
            args = new Type[]{typeof(UnityEngine.Object), typeof(UnityEngine.Object)};
            method = type.GetMethod("op_Equality", flag, null, args, null);
            app.RegisterCLRMethodRedirection(method, op_Equality_2);
            Dictionary<string, List<MethodInfo>> genericMethods = new Dictionary<string, List<MethodInfo>>();
            List<MethodInfo> lst = null;                    
            foreach(var m in type.GetMethods())
            {
                if(m.IsGenericMethodDefinition)
                {
                    if (!genericMethods.TryGetValue(m.Name, out lst))
                    {
                        lst = new List<MethodInfo>();
                        genericMethods[m.Name] = lst;
                    }
                    lst.Add(m);
                }
            }
            args = new Type[]{typeof(UnityEngine.GameObject)};
            if (genericMethods.TryGetValue("Instantiate", out lst))
            {
                foreach(var m in lst)
                {
                    if(m.GetParameters().Length == 1)
                    {
                        method = m.MakeGenericMethod(args);
                        app.RegisterCLRMethodRedirection(method, Instantiate_3);

                        break;
                    }
                }
            }


        }


        static StackObject* get_name_0(ILIntepreter __intp, StackObject* __esp, IList<object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject* ptr_of_this_method;
            StackObject* __ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Object instance_of_this_method = (UnityEngine.Object)typeof(UnityEngine.Object).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.name;

            return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method);
        }

        static StackObject* Destroy_1(ILIntepreter __intp, StackObject* __esp, IList<object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject* ptr_of_this_method;
            StackObject* __ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Object @obj = (UnityEngine.Object)typeof(UnityEngine.Object).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);


            UnityEngine.Object.Destroy(@obj);

            return __ret;
        }

        static StackObject* op_Equality_2(ILIntepreter __intp, StackObject* __esp, IList<object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject* ptr_of_this_method;
            StackObject* __ret = ILIntepreter.Minus(__esp, 2);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Object @y = (UnityEngine.Object)typeof(UnityEngine.Object).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.Object @x = (UnityEngine.Object)typeof(UnityEngine.Object).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);


            var result_of_this_method = x == y;

            __ret->ObjectType = ObjectTypes.Integer;
            __ret->Value = result_of_this_method ? 1 : 0;
            return __ret + 1;
        }

        static StackObject* Instantiate_3(ILIntepreter __intp, StackObject* __esp, IList<object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject* ptr_of_this_method;
            StackObject* __ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.GameObject @original = (UnityEngine.GameObject)typeof(UnityEngine.GameObject).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);


            var result_of_this_method = UnityEngine.Object.Instantiate<UnityEngine.GameObject>(@original);

            return ILIntepreter.PushObject(__ret, __mStack, result_of_this_method);
        }



    }
}
