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@@ -7,12 +7,8 @@ namespace ET
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Game.Scene.AddComponent<TimerComponent>();
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Game.Scene.AddComponent<TimerComponent>();
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Game.Scene.AddComponent<CoroutineLockComponent>();
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Game.Scene.AddComponent<CoroutineLockComponent>();
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- // 下载ab包
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- //await BundleHelper.DownloadBundle("1111");
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-
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// 加载配置
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// 加载配置
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Game.Scene.AddComponent<ResourcesComponent>();
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Game.Scene.AddComponent<ResourcesComponent>();
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-
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ResourcesComponent.Instance.LoadBundle("config.unity3d");
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ResourcesComponent.Instance.LoadBundle("config.unity3d");
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Game.Scene.AddComponent<ConfigComponent>();
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Game.Scene.AddComponent<ConfigComponent>();
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ConfigComponent.GetAllConfigBytes = LoadConfigHelper.LoadAllConfigBytes;
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ConfigComponent.GetAllConfigBytes = LoadConfigHelper.LoadAllConfigBytes;
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@@ -21,7 +17,7 @@ namespace ET
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Game.Scene.AddComponent<OpcodeTypeComponent>();
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Game.Scene.AddComponent<OpcodeTypeComponent>();
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Game.Scene.AddComponent<MessageDispatcherComponent>();
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Game.Scene.AddComponent<MessageDispatcherComponent>();
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- Game.Scene.AddComponent<UIEventComponent>();
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+
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Game.Scene.AddComponent<NetThreadComponent>();
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Game.Scene.AddComponent<NetThreadComponent>();
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ResourcesComponent.Instance.LoadBundle("unit.unity3d");
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ResourcesComponent.Instance.LoadBundle("unit.unity3d");
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