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@@ -19,7 +19,7 @@ namespace ET.Client
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// 等待Room2C_EnterMap消息
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// 等待Room2C_EnterMap消息
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WaitType.Wait_Room2C_Start waitRoom2CStart = await root.GetComponent<ObjectWait>().Wait<WaitType.Wait_Room2C_Start>();
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WaitType.Wait_Room2C_Start waitRoom2CStart = await root.GetComponent<ObjectWait>().Wait<WaitType.Wait_Room2C_Start>();
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- room.LSWorld = room.AddChild<LSWorld, SceneType>(SceneType.LockStepClient);
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+ room.LSWorld = new LSWorld(SceneType.LockStepClient);
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room.Init(waitRoom2CStart.Message.UnitInfo, waitRoom2CStart.Message.StartTime);
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room.Init(waitRoom2CStart.Message.UnitInfo, waitRoom2CStart.Message.StartTime);
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room.AddComponent<LSClientUpdater>();
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room.AddComponent<LSClientUpdater>();
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@@ -37,7 +37,7 @@ namespace ET.Client
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room.Name = "Map1";
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room.Name = "Map1";
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room.IsReplay = true;
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room.IsReplay = true;
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room.Replay = replay;
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room.Replay = replay;
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- room.LSWorld = room.AddChild<LSWorld, SceneType>(SceneType.LockStepClient);
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+ room.LSWorld = new LSWorld(SceneType.LockStepClient);
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room.Init(replay.UnitInfos, TimeInfo.Instance.ServerFrameTime());
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room.Init(replay.UnitInfos, TimeInfo.Instance.ServerFrameTime());
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// 等待表现层订阅的事件完成
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// 等待表现层订阅的事件完成
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@@ -57,7 +57,7 @@ namespace ET.Client
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Room room = root.AddComponent<Room>();
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Room room = root.AddComponent<Room>();
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room.Name = "Map1";
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room.Name = "Map1";
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- room.LSWorld = room.AddChild<LSWorld, SceneType>(SceneType.LockStepClient);
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+ room.LSWorld = new LSWorld(SceneType.LockStepClient);
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room.Init(message.UnitInfos, message.StartTime, message.Frame);
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room.Init(message.UnitInfos, message.StartTime, message.Frame);
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// 等待表现层订阅的事件完成
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// 等待表现层订阅的事件完成
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