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@@ -21,20 +21,20 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// }}
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// {{ AOT generic types
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- // ET.AEvent<object,ET.EventType.AfterCreateClientScene>
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- // ET.AEvent<object,ET.EventType.AfterCreateCurrentScene>
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- // ET.AEvent<object,ET.EventType.AfterUnitCreate>
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- // ET.AEvent<object,ET.EventType.AppStartInitFinish>
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- // ET.AEvent<object,ET.EventType.ChangePosition>
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- // ET.AEvent<object,ET.EventType.ChangeRotation>
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- // ET.AEvent<object,ET.EventType.EntryEvent1>
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- // ET.AEvent<object,ET.EventType.EntryEvent3>
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- // ET.AEvent<object,ET.EventType.LSSceneChangeStart>
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- // ET.AEvent<object,ET.EventType.LSSceneInitFinish>
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- // ET.AEvent<object,ET.EventType.LoginFinish>
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- // ET.AEvent<object,ET.EventType.NumbericChange>
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- // ET.AEvent<object,ET.EventType.SceneChangeFinish>
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- // ET.AEvent<object,ET.EventType.SceneChangeStart>
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+ // ET.AEvent<object,AfterCreateClientScene>
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+ // ET.AEvent<object,AfterCreateCurrentScene>
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+ // ET.AEvent<object,AfterUnitCreate>
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+ // ET.AEvent<object,AppStartInitFinish>
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+ // ET.AEvent<object,ChangePosition>
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+ // ET.AEvent<object,ChangeRotation>
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+ // ET.AEvent<object,EntryEvent1>
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+ // ET.AEvent<object,EntryEvent3>
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+ // ET.AEvent<object,LSSceneChangeStart>
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+ // ET.AEvent<object,LSSceneInitFinish>
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+ // ET.AEvent<object,LoginFinish>
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+ // ET.AEvent<object,NumbericChange>
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+ // ET.AEvent<object,SceneChangeFinish>
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+ // ET.AEvent<object,SceneChangeStart>
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// ET.AInvokeHandler<ET.FiberInit,object>
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// ET.AInvokeHandler<ET.MailBoxInvoker>
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// ET.ATimer<object>
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@@ -184,23 +184,23 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// object ET.Entity.GetParent<object>()
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// System.Void ET.Entity.RemoveComponent<object>()
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// ET.SceneType ET.EnumHelper.FromString<ET.SceneType>(string)
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- // System.Void ET.EventSystem.Publish<object,ET.EventType.AfterCreateCurrentScene>(object,ET.EventType.AfterCreateCurrentScene)
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- // System.Void ET.EventSystem.Publish<object,ET.EventType.AfterUnitCreate>(object,ET.EventType.AfterUnitCreate)
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- // System.Void ET.EventSystem.Publish<object,ET.EventType.ChangePosition>(object,ET.EventType.ChangePosition)
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- // System.Void ET.EventSystem.Publish<object,ET.EventType.ChangeRotation>(object,ET.EventType.ChangeRotation)
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- // System.Void ET.EventSystem.Publish<object,ET.EventType.EnterMapFinish>(object,ET.EventType.EnterMapFinish)
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- // System.Void ET.EventSystem.Publish<object,ET.EventType.LSSceneInitFinish>(object,ET.EventType.LSSceneInitFinish)
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- // System.Void ET.EventSystem.Publish<object,ET.EventType.MoveStart>(object,ET.EventType.MoveStart)
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- // System.Void ET.EventSystem.Publish<object,ET.EventType.MoveStop>(object,ET.EventType.MoveStop)
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- // System.Void ET.EventSystem.Publish<object,ET.EventType.NumbericChange>(object,ET.EventType.NumbericChange)
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- // System.Void ET.EventSystem.Publish<object,ET.EventType.SceneChangeFinish>(object,ET.EventType.SceneChangeFinish)
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- // System.Void ET.EventSystem.Publish<object,ET.EventType.SceneChangeStart>(object,ET.EventType.SceneChangeStart)
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- // ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.AppStartInitFinish>(object,ET.EventType.AppStartInitFinish)
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- // ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.EntryEvent1>(object,ET.EventType.EntryEvent1)
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- // ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.EntryEvent2>(object,ET.EventType.EntryEvent2)
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- // ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.EntryEvent3>(object,ET.EventType.EntryEvent3)
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- // ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.LSSceneChangeStart>(object,ET.EventType.LSSceneChangeStart)
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- // ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.LoginFinish>(object,ET.EventType.LoginFinish)
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+ // System.Void ET.EventSystem.Publish<object,AfterCreateCurrentScene>(object,AfterCreateCurrentScene)
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+ // System.Void ET.EventSystem.Publish<object,AfterUnitCreate>(object,AfterUnitCreate)
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+ // System.Void ET.EventSystem.Publish<object,ChangePosition>(object,ChangePosition)
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+ // System.Void ET.EventSystem.Publish<object,ChangeRotation>(object,ChangeRotation)
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+ // System.Void ET.EventSystem.Publish<object,EnterMapFinish>(object,EnterMapFinish)
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+ // System.Void ET.EventSystem.Publish<object,LSSceneInitFinish>(object,LSSceneInitFinish)
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+ // System.Void ET.EventSystem.Publish<object,MoveStart>(object,MoveStart)
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+ // System.Void ET.EventSystem.Publish<object,MoveStop>(object,MoveStop)
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+ // System.Void ET.EventSystem.Publish<object,NumbericChange>(object,NumbericChange)
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+ // System.Void ET.EventSystem.Publish<object,SceneChangeFinish>(object,SceneChangeFinish)
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+ // System.Void ET.EventSystem.Publish<object,SceneChangeStart>(object,SceneChangeStart)
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+ // ET.ETTask ET.EventSystem.PublishAsync<object,AppStartInitFinish>(object,AppStartInitFinish)
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+ // ET.ETTask ET.EventSystem.PublishAsync<object,EntryEvent1>(object,EntryEvent1)
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+ // ET.ETTask ET.EventSystem.PublishAsync<object,EntryEvent2>(object,EntryEvent2)
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+ // ET.ETTask ET.EventSystem.PublishAsync<object,EntryEvent3>(object,EntryEvent3)
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+ // ET.ETTask ET.EventSystem.PublishAsync<object,LSSceneChangeStart>(object,LSSceneChangeStart)
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+ // ET.ETTask ET.EventSystem.PublishAsync<object,LoginFinish>(object,LoginFinish)
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// object ET.MongoHelper.FromJson<object>(string)
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// System.Void ET.MongoHelper.RegisterStruct<ET.LSInput>()
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// System.Void ET.ObjectHelper.Swap<object>(object&,object&)
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