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修复CodeMode Refresh后还是编译错误的问题

tanghai před 1 rokem
rodič
revize
37e8f04013

+ 1 - 1
Unity/Packages/cn.etetet.statesync/Scripts/HotfixView/Client/Opera/OperaComponentSystem.cs

@@ -75,7 +75,7 @@ namespace ET.Client
             
             Log.Debug($"TestCancelAfter start");
             ETCancellationToken newCancellationToken = new();
-            await self.Fiber().Root.GetComponent<TimerComponent>().WaitAsync(3000).TimeoutAsync(newCancellationToken, 1000);
+            await self.Root().GetComponent<TimerComponent>().WaitAsync(3000).TimeoutAsync(newCancellationToken, 1000);
             if (newCancellationToken.IsCancel())
             {
                 Log.Debug($"TestCancelAfter newCancellationToken is cancel!");

+ 0 - 0
Unity/Packages/cn.etetet.yooassets/Scripts/Model/CoroutineLockType.cs → Unity/Packages/cn.etetet.yooassets/Scripts/Model/Share/CoroutineLockType.cs


+ 0 - 0
Unity/Packages/cn.etetet.yooassets/Scripts/Model/CoroutineLockType.cs.meta → Unity/Packages/cn.etetet.yooassets/Scripts/Model/Share/CoroutineLockType.cs.meta