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修复编译错误

tanghai 4 anni fa
parent
commit
40b23cd4c2

+ 0 - 2
Server/Hotfix/Demo/C2G_EnterMapHandler.cs

@@ -22,8 +22,6 @@ namespace ET
 			
 			StartSceneConfig startSceneConfig = StartSceneConfigCategory.Instance.GetBySceneName(session.DomainZone(), "Map");
 			response.MyId = player.Id;
-			response.MapName = startSceneConfig.Name;
-			response.SceneInstanceId = startSceneConfig.InstanceId;
 			reply();
 			
 			// 开始传送

+ 1 - 7
Server/Model/Generate/Message/OuterMessage.cs

@@ -85,16 +85,10 @@ namespace ET
 		[ProtoMember(3)]
 		public string Message { get; set; }
 
-// 自己unit
+// 自己unitId
 		[ProtoMember(4)]
 		public long MyId { get; set; }
 
-		[ProtoMember(5)]
-		public string MapName { get; set; }
-
-		[ProtoMember(6)]
-		public long SceneInstanceId { get; set; }
-
 	}
 
 	[Message(OuterOpcode.MoveInfo)]

+ 1 - 7
Unity/Codes/Model/Generate/Message/OuterMessage.cs

@@ -85,16 +85,10 @@ namespace ET
 		[ProtoMember(3)]
 		public string Message { get; set; }
 
-// 自己unit
+// 自己unitId
 		[ProtoMember(4)]
 		public long MyId { get; set; }
 
-		[ProtoMember(5)]
-		public string MapName { get; set; }
-
-		[ProtoMember(6)]
-		public long SceneInstanceId { get; set; }
-
 	}
 
 	[Message(OuterOpcode.MoveInfo)]