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@@ -18,107 +18,119 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// }}
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// {{ AOT generic types
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- // ET.AEvent<object,ET.EventType.LockStepSceneInitFinish>
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- // ET.AEvent<object,ET.EventType.LockStepSceneChangeStart>
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// ET.AEvent<object,ET.EventType.LSAfterUnitCreate>
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- // ET.AEvent<object,ET.EventType.ChangePosition>
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- // ET.AEvent<object,ET.EventType.AfterUnitCreate>
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- // ET.AEvent<object,ET.EventType.AppStartInitFinish>
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- // ET.AEvent<object,ET.EventType.LoginFinish>
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- // ET.AEvent<object,ET.EventType.SceneChangeFinish>
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// ET.AEvent<object,ET.EventType.SceneChangeStart>
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// ET.AEvent<object,ET.EventType.AfterCreateCurrentScene>
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// ET.AEvent<object,ET.EventType.AfterCreateClientScene>
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// ET.AEvent<object,ET.EventType.EntryEvent3>
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+ // ET.AEvent<object,ET.EventType.AppStartInitFinish>
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+ // ET.AEvent<object,ET.EventType.AfterUnitCreate>
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// ET.AEvent<object,ET.Client.NetClientComponentOnRead>
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- // ET.AEvent<object,ET.EventType.ChangeRotation>
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+ // ET.AEvent<object,ET.EventType.SceneChangeFinish>
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// ET.AEvent<object,ET.EventType.NumbericChange>
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+ // ET.AEvent<object,ET.EventType.LoginFinish>
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// ET.AEvent<object,ET.EventType.EntryEvent1>
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+ // ET.AEvent<object,ET.EventType.LockStepSceneInitFinish>
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+ // ET.AEvent<object,ET.EventType.ChangeRotation>
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+ // ET.AEvent<object,ET.EventType.LockStepSceneChangeStart>
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+ // ET.AEvent<object,ET.EventType.ChangePosition>
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// ET.AInvokeHandler<ET.ConfigComponent.GetAllConfigBytes,object>
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// ET.AInvokeHandler<ET.ConfigComponent.GetOneConfigBytes,object>
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// ET.AMHandler<object>
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// ET.ATimer<object>
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// ET.AwakeSystem<object>
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- // ET.AwakeSystem<object,System.Net.Sockets.AddressFamily>
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- // ET.AwakeSystem<object,object>
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// ET.AwakeSystem<object,int>
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+ // ET.AwakeSystem<object,object>
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+ // ET.AwakeSystem<object,System.Net.Sockets.AddressFamily>
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// ET.AwakeSystem<object,object,object>
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// ET.AwakeSystem<object,object,int>
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// ET.ConfigSingleton<object>
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+ // ET.DeserializeSystem<object>
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// ET.DestroySystem<object>
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// ET.EntityRef<object>
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- // ET.ETAsyncTaskMethodBuilder<int>
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// ET.ETAsyncTaskMethodBuilder<byte>
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- // ET.ETAsyncTaskMethodBuilder<uint>
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+ // ET.ETAsyncTaskMethodBuilder<int>
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// ET.ETAsyncTaskMethodBuilder<System.ValueTuple<uint,object>>
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+ // ET.ETAsyncTaskMethodBuilder<uint>
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// ET.ETAsyncTaskMethodBuilder<object>
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- // ET.ETTask<int>
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- // ET.ETTask<ET.Client.Wait_SceneChangeFinish>
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+ // ET.ETTask<uint>
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+ // ET.ETTask<ET.Client.Wait_CreateMyUnit>
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// ET.ETTask<ET.Client.Wait_UnitStop>
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+ // ET.ETTask<ET.Client.Wait_SceneChangeFinish>
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// ET.ETTask<System.ValueTuple<uint,object>>
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- // ET.ETTask<uint>
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// ET.ETTask<byte>
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+ // ET.ETTask<int>
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// ET.ETTask<ET.WaitType.Wait_Room2C_Start>
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- // ET.ETTask<ET.Client.Wait_CreateMyUnit>
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// ET.ETTask<object>
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- // ET.IAwake<int>
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- // ET.IAwake<object>
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// ET.IAwake<System.Net.Sockets.AddressFamily>
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- // ET.IAwake<object,int>
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+ // ET.IAwake<object>
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+ // ET.IAwake<int>
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// ET.IAwake<object,object>
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+ // ET.IAwake<object,int>
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// ET.LateUpdateSystem<object>
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// ET.ListComponent<Unity.Mathematics.float3>
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// ET.ListComponent<object>
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// ET.LoadSystem<object>
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+ // ET.LSEntityRef<object>
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// ET.LSUpdateSystem<object>
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// ET.Singleton<object>
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+ // ET.UnOrderMultiMap<object,object>
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// ET.UpdateSystem<object>
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// MemoryPack.Formatters.ArrayFormatter<object>
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- // MemoryPack.Formatters.DictionaryFormatter<int,long>
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+ // MemoryPack.Formatters.ArrayFormatter<ET.LSInput>
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// MemoryPack.Formatters.DictionaryFormatter<long,ET.LSInput>
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+ // MemoryPack.Formatters.DictionaryFormatter<int,long>
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+ // MemoryPack.Formatters.ListFormatter<object>
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// MemoryPack.Formatters.ListFormatter<long>
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// MemoryPack.Formatters.ListFormatter<Unity.Mathematics.float3>
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- // MemoryPack.Formatters.ListFormatter<object>
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// MemoryPack.IMemoryPackable<object>
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+ // MemoryPack.IMemoryPackable<ET.LSInput>
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+ // MemoryPack.MemoryPackFormatter<ET.LSInput>
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// MemoryPack.MemoryPackFormatter<object>
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// System.Action<long,int>
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// System.Action<long,long,object>
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- // System.Collections.Generic.Dictionary<object,int>
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- // System.Collections.Generic.Dictionary<ushort,object>
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- // System.Collections.Generic.Dictionary<object,object>
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// System.Collections.Generic.Dictionary<int,object>
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+ // System.Collections.Generic.Dictionary<long,ET.LSInput>
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+ // System.Collections.Generic.Dictionary<object,object>
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+ // System.Collections.Generic.Dictionary<ushort,object>
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+ // System.Collections.Generic.Dictionary<object,int>
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+ // System.Collections.Generic.Dictionary<long,ET.LSEntityRef<object>>
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+ // System.Collections.Generic.Dictionary<int,ET.RpcInfo>
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// System.Collections.Generic.Dictionary<object,long>
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// System.Collections.Generic.Dictionary<int,long>
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- // System.Collections.Generic.Dictionary<int,ET.RpcInfo>
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- // System.Collections.Generic.Dictionary<long,ET.LSInput>
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+ // System.Collections.Generic.Dictionary.Enumerator<object,object>
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// System.Collections.Generic.Dictionary.Enumerator<long,ET.LSInput>
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// System.Collections.Generic.Dictionary.Enumerator<int,long>
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- // System.Collections.Generic.Dictionary.Enumerator<object,object>
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// System.Collections.Generic.Dictionary.Enumerator<int,object>
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// System.Collections.Generic.Dictionary.ValueCollection<int,object>
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// System.Collections.Generic.Dictionary.ValueCollection<object,object>
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// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
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// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object>
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- // System.Collections.Generic.HashSet<ushort>
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// System.Collections.Generic.HashSet<object>
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+ // System.Collections.Generic.HashSet<ushort>
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// System.Collections.Generic.HashSet.Enumerator<object>
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// System.Collections.Generic.KeyValuePair<object,object>
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- // System.Collections.Generic.KeyValuePair<long,ET.LSInput>
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+ // System.Collections.Generic.KeyValuePair<int,object>
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// System.Collections.Generic.KeyValuePair<object,int>
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+ // System.Collections.Generic.KeyValuePair<long,ET.LSInput>
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+ // System.Collections.Generic.KeyValuePair<long,object>
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// System.Collections.Generic.KeyValuePair<int,long>
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- // System.Collections.Generic.KeyValuePair<int,object>
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- // System.Collections.Generic.List<Unity.Mathematics.float3>
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// System.Collections.Generic.List<long>
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+ // System.Collections.Generic.List<Unity.Mathematics.float3>
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// System.Collections.Generic.List<object>
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- // System.Collections.Generic.List.Enumerator<long>
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// System.Collections.Generic.List.Enumerator<object>
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// System.Collections.Generic.List.Enumerator<Unity.Mathematics.float3>
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+ // System.Collections.Generic.List.Enumerator<long>
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+ // System.Collections.Generic.Queue<long>
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// System.Collections.Generic.SortedDictionary<int,object>
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// System.Collections.Generic.SortedDictionary<long,object>
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- // System.Collections.Generic.SortedDictionary.ValueCollection<long,object>
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+ // System.Collections.Generic.SortedDictionary<object,object>
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+ // System.Collections.Generic.SortedDictionary.Enumerator<long,object>
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+ // System.Collections.Generic.SortedDictionary.Enumerator<object,object>
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// System.Collections.Generic.SortedDictionary.ValueCollection<int,object>
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// System.Collections.Generic.SortedDictionary.ValueCollection.Enumerator<int,object>
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- // System.Collections.Generic.SortedDictionary.ValueCollection.Enumerator<long,object>
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+ // System.Collections.Generic.SortedSet<long>
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+ // System.Collections.Generic.SortedSet.Enumerator<long>
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// System.Func<object>
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// System.Func<System.Collections.Generic.KeyValuePair<object,int>,object>
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// System.Func<System.Collections.Generic.KeyValuePair<object,int>,int>
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@@ -126,141 +138,268 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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// System.Runtime.CompilerServices.TaskAwaiter<object>
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// System.Threading.Tasks.Task<System.ValueTuple<uint,uint>>
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// System.Threading.Tasks.Task<object>
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- // System.ValueTuple<uint,object>
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// System.ValueTuple<uint,uint>
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+ // System.ValueTuple<uint,object>
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// }}
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public void RefMethods()
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{
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// object ET.Client.GameObjectHelper.Get<object>(UnityEngine.GameObject,string)
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// object ET.Entity.AddChild<object,object,object>(object,object,bool)
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- // object ET.Entity.AddChildWithId<object,object>(long,object,bool)
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// object ET.Entity.AddChildWithId<object,int>(long,int,bool)
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// object ET.Entity.AddChildWithId<object>(long,bool)
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- // object ET.Entity.AddComponent<object,System.Net.Sockets.AddressFamily>(System.Net.Sockets.AddressFamily,bool)
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+ // object ET.Entity.AddChildWithId<object,object>(long,object,bool)
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// object ET.Entity.AddComponent<object,object,int>(object,int,bool)
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+ // object ET.Entity.AddComponent<object,System.Net.Sockets.AddressFamily>(System.Net.Sockets.AddressFamily,bool)
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// object ET.Entity.AddComponent<object>(bool)
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// object ET.Entity.GetChild<object>(long)
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// object ET.Entity.GetComponent<object>()
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// object ET.Entity.GetParent<object>()
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// System.Void ET.Entity.RemoveComponent<object>()
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- // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<uint,uint>>,object>(System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<uint,uint>>&,object&)
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- // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,object>(System.Runtime.CompilerServices.TaskAwaiter<object>&,object&)
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- // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,object>(ET.ETTaskCompleted&,object&)
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- // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,object>(object&,object&)
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- // System.Void ET.ETAsyncTaskMethodBuilder.Start<object>(object&)
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- // System.Void ET.ETAsyncTaskMethodBuilder<System.ValueTuple<uint,object>>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
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- // System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,object>(System.Runtime.CompilerServices.TaskAwaiter<object>&,object&)
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- // System.Void ET.ETAsyncTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
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- // System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,object>(ET.ETTaskCompleted&,object&)
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- // System.Void ET.ETAsyncTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
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- // System.Void ET.ETAsyncTaskMethodBuilder<uint>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
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- // System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
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- // System.Void ET.ETAsyncTaskMethodBuilder<System.ValueTuple<uint,object>>.Start<object>(object&)
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- // System.Void ET.ETAsyncTaskMethodBuilder<byte>.Start<object>(object&)
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- // System.Void ET.ETAsyncTaskMethodBuilder<object>.Start<object>(object&)
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- // System.Void ET.ETAsyncTaskMethodBuilder<uint>.Start<object>(object&)
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- // System.Void ET.ETAsyncTaskMethodBuilder<int>.Start<object>(object&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<uint,uint>>,ET.Client.RouterCheckComponentAwakeSystem.<CheckAsync>d__1>(System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<uint,uint>>&,ET.Client.RouterCheckComponentAwakeSystem.<CheckAsync>d__1&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.M2C_PathfindingResultHandler.<Run>d__0>(object&,ET.Client.M2C_PathfindingResultHandler.<Run>d__0&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.RouterAddressComponentSystem.<WaitTenMinGetAllRouter>d__3>(object&,ET.Client.RouterAddressComponentSystem.<WaitTenMinGetAllRouter>d__3&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.RouterAddressComponentSystem.<Init>d__1>(object&,ET.Client.RouterAddressComponentSystem.<Init>d__1&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.RouterAddressComponentSystem.<GetAllRouter>d__2>(object&,ET.Client.RouterAddressComponentSystem.<GetAllRouter>d__2&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.PingComponentAwakeSystem.<PingAsync>d__1>(object&,ET.Client.PingComponentAwakeSystem.<PingAsync>d__1&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.MoveHelper.<MoveToAsync>d__1>(object&,ET.Client.MoveHelper.<MoveToAsync>d__1&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.M2C_StopHandler.<Run>d__0>(ET.ETTaskCompleted&,ET.Client.M2C_StopHandler.<Run>d__0&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.RouterCheckComponentAwakeSystem.<CheckAsync>d__1>(object&,ET.Client.RouterCheckComponentAwakeSystem.<CheckAsync>d__1&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.AI_Attack.<Execute>d__1>(object&,ET.Client.AI_Attack.<Execute>d__1&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.EnterMapHelper.<Match>d__1>(object&,ET.Client.EnterMapHelper.<Match>d__1&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.EnterMapHelper.<EnterMapAsync>d__0>(object&,ET.Client.EnterMapHelper.<EnterMapAsync>d__0&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.AI_XunLuo.<Execute>d__1>(object&,ET.Client.AI_XunLuo.<Execute>d__1&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.M2C_StartSceneChangeHandler.<Run>d__0>(object&,ET.Client.M2C_StartSceneChangeHandler.<Run>d__0&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.NumericChangeEvent_NotifyWatcher.<Run>d__0>(ET.ETTaskCompleted&,ET.NumericChangeEvent_NotifyWatcher.<Run>d__0&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.ReloadDllConsoleHandler.<Run>d__0>(ET.ETTaskCompleted&,ET.ReloadDllConsoleHandler.<Run>d__0&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.ReloadConfigConsoleHandler.<Run>d__0>(ET.ETTaskCompleted&,ET.ReloadConfigConsoleHandler.<Run>d__0&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.ConsoleComponentSystem.<Start>d__3>(object&,ET.ConsoleComponentSystem.<Start>d__3&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,ET.ConsoleComponentSystem.<Start>d__3>(System.Runtime.CompilerServices.TaskAwaiter<object>&,ET.ConsoleComponentSystem.<Start>d__3&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.EntryEvent1_InitShare.<Run>d__0>(ET.ETTaskCompleted&,ET.EntryEvent1_InitShare.<Run>d__0&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Entry.<StartAsync>d__2>(object&,ET.Entry.<StartAsync>d__2&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.LoginHelper.<Login>d__0>(object&,ET.Client.LoginHelper.<Login>d__0&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.SceneChangeHelper.<SceneChangeTo>d__0>(object&,ET.Client.SceneChangeHelper.<SceneChangeTo>d__0&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.ResourcesLoaderComponentSystem.ResourcesLoaderComponentDestroySystem.<>c__DisplayClass0_0.<<Destroy>g__UnLoadAsync|0>d>(object&,ET.Client.ResourcesLoaderComponentSystem.ResourcesLoaderComponentDestroySystem.<>c__DisplayClass0_0.<<Destroy>g__UnLoadAsync|0>d&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.M2C_CreateMyUnitHandler.<Run>d__0>(ET.ETTaskCompleted&,ET.Client.M2C_CreateMyUnitHandler.<Run>d__0&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.LockStepSceneChangeStart_AddComponent.<Run>d__0>(object&,ET.Client.LockStepSceneChangeStart_AddComponent.<Run>d__0&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.LockStepAfterUnitCreate_CreateUnitFView.<Run>d__0>(ET.ETTaskCompleted&,ET.Client.LockStepAfterUnitCreate_CreateUnitFView.<Run>d__0&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.ChangeRotation_SyncGameObjectRotation.<Run>d__0>(ET.ETTaskCompleted&,ET.Client.ChangeRotation_SyncGameObjectRotation.<Run>d__0&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.ChangePosition_SyncGameObjectPos.<Run>d__0>(ET.ETTaskCompleted&,ET.Client.ChangePosition_SyncGameObjectPos.<Run>d__0&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.NetClientComponentOnReadEvent.<Run>d__0>(ET.ETTaskCompleted&,ET.Client.NetClientComponentOnReadEvent.<Run>d__0&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.LockStepSceneInitFinish_Finish.<Run>d__0>(ET.ETTaskCompleted&,ET.Client.LockStepSceneInitFinish_Finish.<Run>d__0&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.ResourcesComponentSystem.<>c__DisplayClass13_0.<<LoadBundleAsync>g__LoadDependency|0>d>(object&,ET.Client.ResourcesComponentSystem.<>c__DisplayClass13_0.<<LoadBundleAsync>g__LoadDependency|0>d&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.AfterUnitCreate_CreateUnitView.<Run>d__0>(ET.ETTaskCompleted&,ET.Client.AfterUnitCreate_CreateUnitView.<Run>d__0&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.LoginFinish_RemoveLoginUI.<Run>d__0>(object&,ET.Client.LoginFinish_RemoveLoginUI.<Run>d__0&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.AppStartInitFinish_CreateLoginUI.<Run>d__0>(object&,ET.Client.AppStartInitFinish_CreateLoginUI.<Run>d__0&)
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+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.LoginFinish_CreateLobbyUI.<Run>d__0>(object&,ET.Client.LoginFinish_CreateLobbyUI.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.UIHelper.<Remove>d__1>(ET.ETTaskCompleted&,ET.Client.UIHelper.<Remove>d__1&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.SceneChangeFinishEvent_CreateUIHelp.<Run>d__0>(object&,ET.Client.SceneChangeFinishEvent_CreateUIHelp.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.SceneChangeStart_AddComponent.<Run>d__0>(object&,ET.Client.SceneChangeStart_AddComponent.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.AfterCreateCurrentScene_AddComponent.<Run>d__0>(ET.ETTaskCompleted&,ET.Client.AfterCreateCurrentScene_AddComponent.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.UILobbyComponentSystem.<EnterMap>d__1>(object&,ET.Client.UILobbyComponentSystem.<EnterMap>d__1&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.EntryEvent3_InitClient.<Run>d__0>(object&,ET.Client.EntryEvent3_InitClient.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.LSSceneChangeHelper.<SceneChangeTo>d__0>(object&,ET.Client.LSSceneChangeHelper.<SceneChangeTo>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.OneFrameMessagesHandler.<Run>d__0>(ET.ETTaskCompleted&,ET.Client.OneFrameMessagesHandler.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.AfterCreateClientScene_AddComponent.<Run>d__0>(ET.ETTaskCompleted&,ET.Client.AfterCreateClientScene_AddComponent.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.Room2C_AdjustUpdateTimeHandler.<Run>d__0>(ET.ETTaskCompleted&,ET.Client.Room2C_AdjustUpdateTimeHandler.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.Room2C_EnterMapHandler.<Run>d__0>(ET.ETTaskCompleted&,ET.Client.Room2C_EnterMapHandler.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.Match2G_NotifyMatchSuccessHandler.<Run>d__0>(object&,ET.Client.Match2G_NotifyMatchSuccessHandler.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.M2C_RemoveUnitsHandler.<Run>d__0>(ET.ETTaskCompleted&,ET.Client.M2C_RemoveUnitsHandler.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.ResourcesComponentSystem.<LoadBundleAsync>d__13>(object&,ET.Client.ResourcesComponentSystem.<LoadBundleAsync>d__13&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.ResourcesComponentSystem.<LoadOneBundleAllAssets>d__15>(object&,ET.Client.ResourcesComponentSystem.<LoadOneBundleAllAssets>d__15&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.ResourcesComponentSystem.<UnloadBundleAsync>d__7>(object&,ET.Client.ResourcesComponentSystem.<UnloadBundleAsync>d__7&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,ET.Client.ResourcesLoaderComponentSystem.<LoadAsync>d__1>(object&,ET.Client.ResourcesLoaderComponentSystem.<LoadAsync>d__1&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.M2C_CreateUnitsHandler.<Run>d__0>(ET.ETTaskCompleted&,ET.Client.M2C_CreateUnitsHandler.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.ResourcesComponentSystem.<LoadBundleAsync>d__13>(ET.Client.ResourcesComponentSystem.<LoadBundleAsync>d__13&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.Room2C_EnterMapHandler.<Run>d__0>(ET.Client.Room2C_EnterMapHandler.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.ResourcesComponentSystem.<LoadOneBundleAllAssets>d__15>(ET.Client.ResourcesComponentSystem.<LoadOneBundleAllAssets>d__15&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.ResourcesComponentSystem.<UnloadBundleAsync>d__7>(ET.Client.ResourcesComponentSystem.<UnloadBundleAsync>d__7&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.LSSceneChangeHelper.<SceneChangeTo>d__0>(ET.Client.LSSceneChangeHelper.<SceneChangeTo>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.OneFrameMessagesHandler.<Run>d__0>(ET.Client.OneFrameMessagesHandler.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.Match2G_NotifyMatchSuccessHandler.<Run>d__0>(ET.Client.Match2G_NotifyMatchSuccessHandler.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.M2C_RemoveUnitsHandler.<Run>d__0>(ET.Client.M2C_RemoveUnitsHandler.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.M2C_CreateMyUnitHandler.<Run>d__0>(ET.Client.M2C_CreateMyUnitHandler.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.ResourcesLoaderComponentSystem.<LoadAsync>d__1>(ET.Client.ResourcesLoaderComponentSystem.<LoadAsync>d__1&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.M2C_CreateUnitsHandler.<Run>d__0>(ET.Client.M2C_CreateUnitsHandler.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.Room2C_AdjustUpdateTimeHandler.<Run>d__0>(ET.Client.Room2C_AdjustUpdateTimeHandler.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.EntryEvent3_InitClient.<Run>d__0>(ET.Client.EntryEvent3_InitClient.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.AfterUnitCreate_CreateUnitView.<Run>d__0>(ET.Client.AfterUnitCreate_CreateUnitView.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.ResourcesLoaderComponentSystem.ResourcesLoaderComponentDestroySystem.<>c__DisplayClass0_0.<<Destroy>g__UnLoadAsync|0>d>(ET.Client.ResourcesLoaderComponentSystem.ResourcesLoaderComponentDestroySystem.<>c__DisplayClass0_0.<<Destroy>g__UnLoadAsync|0>d&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.ResourcesComponentSystem.<>c__DisplayClass13_0.<<LoadBundleAsync>g__LoadDependency|0>d>(ET.Client.ResourcesComponentSystem.<>c__DisplayClass13_0.<<LoadBundleAsync>g__LoadDependency|0>d&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.NetClientComponentOnReadEvent.<Run>d__0>(ET.Client.NetClientComponentOnReadEvent.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.LockStepSceneInitFinish_Finish.<Run>d__0>(ET.Client.LockStepSceneInitFinish_Finish.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.LockStepSceneChangeStart_AddComponent.<Run>d__0>(ET.Client.LockStepSceneChangeStart_AddComponent.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.LockStepAfterUnitCreate_CreateUnitFView.<Run>d__0>(ET.Client.LockStepAfterUnitCreate_CreateUnitFView.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.ChangeRotation_SyncGameObjectRotation.<Run>d__0>(ET.Client.ChangeRotation_SyncGameObjectRotation.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.AfterCreateClientScene_AddComponent.<Run>d__0>(ET.Client.AfterCreateClientScene_AddComponent.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.ChangePosition_SyncGameObjectPos.<Run>d__0>(ET.Client.ChangePosition_SyncGameObjectPos.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.AppStartInitFinish_CreateLoginUI.<Run>d__0>(ET.Client.AppStartInitFinish_CreateLoginUI.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.UILobbyComponentSystem.<EnterMap>d__1>(ET.Client.UILobbyComponentSystem.<EnterMap>d__1&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.LoginFinish_CreateLobbyUI.<Run>d__0>(ET.Client.LoginFinish_CreateLobbyUI.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.UIHelper.<Remove>d__1>(ET.Client.UIHelper.<Remove>d__1&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.SceneChangeFinishEvent_CreateUIHelp.<Run>d__0>(ET.Client.SceneChangeFinishEvent_CreateUIHelp.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.SceneChangeStart_AddComponent.<Run>d__0>(ET.Client.SceneChangeStart_AddComponent.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.LoginFinish_RemoveLoginUI.<Run>d__0>(ET.Client.LoginFinish_RemoveLoginUI.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.SceneChangeHelper.<SceneChangeTo>d__0>(ET.Client.SceneChangeHelper.<SceneChangeTo>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.AfterCreateCurrentScene_AddComponent.<Run>d__0>(ET.Client.AfterCreateCurrentScene_AddComponent.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Entry.<StartAsync>d__2>(ET.Entry.<StartAsync>d__2&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.M2C_PathfindingResultHandler.<Run>d__0>(ET.Client.M2C_PathfindingResultHandler.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.EntryEvent1_InitShare.<Run>d__0>(ET.EntryEvent1_InitShare.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.EnterMapHelper.<EnterMapAsync>d__0>(ET.Client.EnterMapHelper.<EnterMapAsync>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.AI_XunLuo.<Execute>d__1>(ET.Client.AI_XunLuo.<Execute>d__1&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.AI_Attack.<Execute>d__1>(ET.Client.AI_Attack.<Execute>d__1&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.M2C_StartSceneChangeHandler.<Run>d__0>(ET.Client.M2C_StartSceneChangeHandler.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.M2C_StopHandler.<Run>d__0>(ET.Client.M2C_StopHandler.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.NumericChangeEvent_NotifyWatcher.<Run>d__0>(ET.NumericChangeEvent_NotifyWatcher.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.LoginHelper.<Login>d__0>(ET.Client.LoginHelper.<Login>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.PingComponentAwakeSystem.<PingAsync>d__1>(ET.Client.PingComponentAwakeSystem.<PingAsync>d__1&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.MoveHelper.<MoveToAsync>d__1>(ET.Client.MoveHelper.<MoveToAsync>d__1&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.RouterAddressComponentSystem.<Init>d__1>(ET.Client.RouterAddressComponentSystem.<Init>d__1&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.RouterAddressComponentSystem.<GetAllRouter>d__2>(ET.Client.RouterAddressComponentSystem.<GetAllRouter>d__2&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.RouterAddressComponentSystem.<WaitTenMinGetAllRouter>d__3>(ET.Client.RouterAddressComponentSystem.<WaitTenMinGetAllRouter>d__3&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.RouterCheckComponentAwakeSystem.<CheckAsync>d__1>(ET.Client.RouterCheckComponentAwakeSystem.<CheckAsync>d__1&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.ReloadDllConsoleHandler.<Run>d__0>(ET.ReloadDllConsoleHandler.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.ReloadConfigConsoleHandler.<Run>d__0>(ET.ReloadConfigConsoleHandler.<Run>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.ConsoleComponentSystem.<Start>d__3>(ET.ConsoleComponentSystem.<Start>d__3&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder.Start<ET.Client.EnterMapHelper.<Match>d__1>(ET.Client.EnterMapHelper.<Match>d__1&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<object,ET.SessionSystem.<Call>d__4>(object&,ET.SessionSystem.<Call>d__4&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<object,ET.Client.MoveHelper.<MoveToAsync>d__0>(object&,ET.Client.MoveHelper.<MoveToAsync>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<object,ET.SessionSystem.<Call>d__3>(object&,ET.SessionSystem.<Call>d__3&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,ET.Client.HttpClientHelper.<Get>d__0>(System.Runtime.CompilerServices.TaskAwaiter<object>&,ET.Client.HttpClientHelper.<Get>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<object,ET.MoveComponentSystem.<MoveToAsync>d__5>(object&,ET.MoveComponentSystem.<MoveToAsync>d__5&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<object,ET.Client.RouterHelper.<CreateRouterSession>d__0>(object&,ET.Client.RouterHelper.<CreateRouterSession>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<System.ValueTuple<uint,object>>.AwaitUnsafeOnCompleted<object,ET.Client.RouterHelper.<GetRouterAddress>d__1>(object&,ET.Client.RouterHelper.<GetRouterAddress>d__1&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.SceneFactory.<CreateClientScene>d__0>(ET.ETTaskCompleted&,ET.Client.SceneFactory.<CreateClientScene>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<object,ET.Client.ResourcesComponentSystem.<LoadOneBundleAsync>d__14>(object&,ET.Client.ResourcesComponentSystem.<LoadOneBundleAsync>d__14&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<object,ET.Client.UIHelpEvent.<OnCreate>d__0>(object&,ET.Client.UIHelpEvent.<OnCreate>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<object,ET.Client.UIHelper.<Create>d__0>(object&,ET.Client.UIHelper.<Create>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,ET.Client.UILobbyEvent.<OnCreate>d__0>(ET.ETTaskCompleted&,ET.Client.UILobbyEvent.<OnCreate>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<object,ET.Client.UILobbyEvent.<OnCreate>d__0>(object&,ET.Client.UILobbyEvent.<OnCreate>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<object,ET.Client.UILoginEvent.<OnCreate>d__0>(object&,ET.Client.UILoginEvent.<OnCreate>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<object,ET.Client.UIComponentSystem.<Create>d__0>(object&,ET.Client.UIComponentSystem.<Create>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<object,ET.Client.UIEventComponentSystem.<OnCreate>d__1>(object&,ET.Client.UIEventComponentSystem.<OnCreate>d__1&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<uint>.AwaitUnsafeOnCompleted<object,ET.Client.RouterHelper.<Connect>d__2>(object&,ET.Client.RouterHelper.<Connect>d__2&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.Start<ET.SessionSystem.<Call>d__4>(ET.SessionSystem.<Call>d__4&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.Start<ET.SessionSystem.<Call>d__3>(ET.SessionSystem.<Call>d__3&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.Start<ET.Client.UIEventComponentSystem.<OnCreate>d__1>(ET.Client.UIEventComponentSystem.<OnCreate>d__1&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.Start<ET.Client.UIComponentSystem.<Create>d__0>(ET.Client.UIComponentSystem.<Create>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.Start<ET.Client.UILoginEvent.<OnCreate>d__0>(ET.Client.UILoginEvent.<OnCreate>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<uint>.Start<ET.Client.RouterHelper.<Connect>d__2>(ET.Client.RouterHelper.<Connect>d__2&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.Start<ET.Client.UIHelpEvent.<OnCreate>d__0>(ET.Client.UIHelpEvent.<OnCreate>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.Start<ET.Client.UIHelper.<Create>d__0>(ET.Client.UIHelper.<Create>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<int>.Start<ET.Client.MoveHelper.<MoveToAsync>d__0>(ET.Client.MoveHelper.<MoveToAsync>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<byte>.Start<ET.MoveComponentSystem.<MoveToAsync>d__5>(ET.MoveComponentSystem.<MoveToAsync>d__5&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.Start<ET.Client.UILobbyEvent.<OnCreate>d__0>(ET.Client.UILobbyEvent.<OnCreate>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.Start<ET.Client.HttpClientHelper.<Get>d__0>(ET.Client.HttpClientHelper.<Get>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.Start<ET.Client.RouterHelper.<CreateRouterSession>d__0>(ET.Client.RouterHelper.<CreateRouterSession>d__0&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<System.ValueTuple<uint,object>>.Start<ET.Client.RouterHelper.<GetRouterAddress>d__1>(ET.Client.RouterHelper.<GetRouterAddress>d__1&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.Start<ET.Client.ResourcesComponentSystem.<LoadOneBundleAsync>d__14>(ET.Client.ResourcesComponentSystem.<LoadOneBundleAsync>d__14&)
|
|
|
+ // System.Void ET.ETAsyncTaskMethodBuilder<object>.Start<ET.Client.SceneFactory.<CreateClientScene>d__0>(ET.Client.SceneFactory.<CreateClientScene>d__0&)
|
|
|
// object ET.EventSystem.Invoke<ET.NavmeshComponent.RecastFileLoader,object>(ET.NavmeshComponent.RecastFileLoader)
|
|
|
// System.Void ET.EventSystem.Publish<object,ET.EventType.MoveStop>(object,ET.EventType.MoveStop)
|
|
|
- // System.Void ET.EventSystem.Publish<object,ET.EventType.EnterMapFinish>(object,ET.EventType.EnterMapFinish)
|
|
|
- // System.Void ET.EventSystem.Publish<object,ET.EventType.AfterUnitCreate>(object,ET.EventType.AfterUnitCreate)
|
|
|
- // System.Void ET.EventSystem.Publish<object,ET.Client.NetClientComponentOnRead>(object,ET.Client.NetClientComponentOnRead)
|
|
|
// System.Void ET.EventSystem.Publish<object,ET.EventType.MoveStart>(object,ET.EventType.MoveStart)
|
|
|
- // System.Void ET.EventSystem.Publish<object,ET.EventType.LSAfterUnitCreate>(object,ET.EventType.LSAfterUnitCreate)
|
|
|
- // System.Void ET.EventSystem.Publish<object,ET.EventType.SceneChangeStart>(object,ET.EventType.SceneChangeStart)
|
|
|
- // System.Void ET.EventSystem.Publish<object,ET.EventType.AfterCreateCurrentScene>(object,ET.EventType.AfterCreateCurrentScene)
|
|
|
- // System.Void ET.EventSystem.Publish<object,ET.EventType.SceneChangeFinish>(object,ET.EventType.SceneChangeFinish)
|
|
|
// System.Void ET.EventSystem.Publish<object,ET.EventType.AfterCreateClientScene>(object,ET.EventType.AfterCreateClientScene)
|
|
|
// System.Void ET.EventSystem.Publish<object,ET.EventType.ChangeRotation>(object,ET.EventType.ChangeRotation)
|
|
|
// System.Void ET.EventSystem.Publish<object,ET.EventType.ChangePosition>(object,ET.EventType.ChangePosition)
|
|
|
- // System.Void ET.EventSystem.Publish<object,ET.EventType.NumbericChange>(object,ET.EventType.NumbericChange)
|
|
|
+ // System.Void ET.EventSystem.Publish<object,ET.EventType.SceneChangeFinish>(object,ET.EventType.SceneChangeFinish)
|
|
|
// System.Void ET.EventSystem.Publish<object,ET.EventType.LockStepSceneInitFinish>(object,ET.EventType.LockStepSceneInitFinish)
|
|
|
- // ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.LockStepSceneChangeStart>(object,ET.EventType.LockStepSceneChangeStart)
|
|
|
- // ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.LoginFinish>(object,ET.EventType.LoginFinish)
|
|
|
+ // System.Void ET.EventSystem.Publish<object,ET.EventType.SceneChangeStart>(object,ET.EventType.SceneChangeStart)
|
|
|
+ // System.Void ET.EventSystem.Publish<object,ET.Client.NetClientComponentOnRead>(object,ET.Client.NetClientComponentOnRead)
|
|
|
+ // System.Void ET.EventSystem.Publish<object,ET.EventType.LSAfterUnitCreate>(object,ET.EventType.LSAfterUnitCreate)
|
|
|
+ // System.Void ET.EventSystem.Publish<object,ET.EventType.AfterUnitCreate>(object,ET.EventType.AfterUnitCreate)
|
|
|
+ // System.Void ET.EventSystem.Publish<object,ET.EventType.AfterCreateCurrentScene>(object,ET.EventType.AfterCreateCurrentScene)
|
|
|
+ // System.Void ET.EventSystem.Publish<object,ET.EventType.NumbericChange>(object,ET.EventType.NumbericChange)
|
|
|
+ // System.Void ET.EventSystem.Publish<object,ET.EventType.EnterMapFinish>(object,ET.EventType.EnterMapFinish)
|
|
|
// ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.AppStartInitFinish>(object,ET.EventType.AppStartInitFinish)
|
|
|
+ // ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.LockStepSceneChangeStart>(object,ET.EventType.LockStepSceneChangeStart)
|
|
|
// ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.EntryEvent3>(object,ET.EventType.EntryEvent3)
|
|
|
// ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.EntryEvent2>(object,ET.EventType.EntryEvent2)
|
|
|
// ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.EntryEvent1>(object,ET.EventType.EntryEvent1)
|
|
|
+ // ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.LoginFinish>(object,ET.EventType.LoginFinish)
|
|
|
// object ET.Game.AddSingleton<object>()
|
|
|
// object ET.JsonHelper.FromJson<object>(string)
|
|
|
// object ET.LSEntity.AddComponent<object>(bool)
|
|
|
+ // System.Void ET.MongoHelper.RegisterStruct<ET.LSInput>()
|
|
|
// object ET.NetServices.FetchMessage<object>()
|
|
|
- // System.Void ET.ObjectWaitSystem.Notify<ET.Client.Wait_UnitStop>(ET.ObjectWait,ET.Client.Wait_UnitStop)
|
|
|
// System.Void ET.ObjectWaitSystem.Notify<ET.Client.Wait_SceneChangeFinish>(ET.ObjectWait,ET.Client.Wait_SceneChangeFinish)
|
|
|
+ // System.Void ET.ObjectWaitSystem.Notify<ET.Client.Wait_UnitStop>(ET.ObjectWait,ET.Client.Wait_UnitStop)
|
|
|
// System.Void ET.ObjectWaitSystem.Notify<ET.Client.Wait_CreateMyUnit>(ET.ObjectWait,ET.Client.Wait_CreateMyUnit)
|
|
|
// System.Void ET.ObjectWaitSystem.Notify<ET.WaitType.Wait_Room2C_Start>(ET.ObjectWait,ET.WaitType.Wait_Room2C_Start)
|
|
|
- // ET.ETTask<ET.Client.Wait_CreateMyUnit> ET.ObjectWaitSystem.Wait<ET.Client.Wait_CreateMyUnit>(ET.ObjectWait,ET.ETCancellationToken)
|
|
|
// ET.ETTask<ET.WaitType.Wait_Room2C_Start> ET.ObjectWaitSystem.Wait<ET.WaitType.Wait_Room2C_Start>(ET.ObjectWait,ET.ETCancellationToken)
|
|
|
// ET.ETTask<ET.Client.Wait_SceneChangeFinish> ET.ObjectWaitSystem.Wait<ET.Client.Wait_SceneChangeFinish>(ET.ObjectWait,ET.ETCancellationToken)
|
|
|
// ET.ETTask<ET.Client.Wait_UnitStop> ET.ObjectWaitSystem.Wait<ET.Client.Wait_UnitStop>(ET.ObjectWait,ET.ETCancellationToken)
|
|
|
+ // ET.ETTask<ET.Client.Wait_CreateMyUnit> ET.ObjectWaitSystem.Wait<ET.Client.Wait_CreateMyUnit>(ET.ObjectWait,ET.ETCancellationToken)
|
|
|
// System.Void ET.RandomGenerator.BreakRank<object>(System.Collections.Generic.List<object>)
|
|
|
// string ET.StringHelper.ArrayToString<float>(float[])
|
|
|
// System.Void MemoryPack.Formatters.ListFormatter.DeserializePackable<object>(MemoryPack.MemoryPackReader&,System.Collections.Generic.List<object>&)
|
|
|
// System.Collections.Generic.List<object> MemoryPack.Formatters.ListFormatter.DeserializePackable<object>(MemoryPack.MemoryPackReader&)
|
|
|
// System.Void MemoryPack.Formatters.ListFormatter.SerializePackable<object>(MemoryPack.MemoryPackWriter&,System.Collections.Generic.List<object>&)
|
|
|
+ // bool MemoryPack.MemoryPackFormatterProvider.IsRegistered<ET.LSInput>()
|
|
|
// bool MemoryPack.MemoryPackFormatterProvider.IsRegistered<object>()
|
|
|
// System.Void MemoryPack.MemoryPackFormatterProvider.Register<object>(MemoryPack.MemoryPackFormatter<object>)
|
|
|
- // object MemoryPack.MemoryPackReader.ReadPackable<object>()
|
|
|
+ // System.Void MemoryPack.MemoryPackFormatterProvider.Register<ET.LSInput>(MemoryPack.MemoryPackFormatter<ET.LSInput>)
|
|
|
// System.Void MemoryPack.MemoryPackReader.ReadPackable<object>(object&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,long,int,int,Unity.Mathematics.float3,Unity.Mathematics.float3>(byte&,long&,int&,int&,Unity.Mathematics.float3&,Unity.Mathematics.float3&)
|
|
|
+ // object MemoryPack.MemoryPackReader.ReadPackable<object>()
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int>(int&)
|
|
|
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,Unity.Mathematics.float3>(byte&,int&,Unity.Mathematics.float3&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<TrueSync.TSVector>(TrueSync.TSVector&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<TrueSync.TSQuaternion>(TrueSync.TSQuaternion&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,long,ET.LSInput>(byte&,int&,long&,ET.LSInput&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int>(byte&,int&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<uint>(uint&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<ET.LSInput>(ET.LSInput&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<Unity.Mathematics.quaternion>(Unity.Mathematics.quaternion&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<Unity.Mathematics.quaternion,int>(Unity.Mathematics.quaternion&,int&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<Unity.Mathematics.float3>(Unity.Mathematics.float3&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,long,TrueSync.TSVector,TrueSync.TSQuaternion>(byte&,long&,TrueSync.TSVector&,TrueSync.TSQuaternion&)
|
|
|
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte>(byte&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,long,Unity.Mathematics.float3,Unity.Mathematics.quaternion>(byte&,int&,long&,Unity.Mathematics.float3&,Unity.Mathematics.quaternion&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,int>(int&,int&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,int>(byte&,int&,int&)
|
|
|
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<long>(long&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,long>(byte&,long&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,long,long>(byte&,int&,long&,long&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,long,Unity.Mathematics.float3>(byte&,long&,Unity.Mathematics.float3&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<Unity.Mathematics.quaternion>(Unity.Mathematics.quaternion&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int>(byte&,int&)
|
|
|
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<long,long>(long&,long&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int>(int&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,long,Unity.Mathematics.float3,Unity.Mathematics.quaternion>(byte&,int&,long&,Unity.Mathematics.float3&,Unity.Mathematics.quaternion&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<Unity.Mathematics.quaternion,int>(Unity.Mathematics.quaternion&,int&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<uint>(uint&)
|
|
|
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,uint>(byte&,uint&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,long,Unity.Mathematics.float3>(byte&,long&,Unity.Mathematics.float3&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,int>(byte&,int&,int&)
|
|
|
- // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,int>(int&,int&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,long,long>(byte&,int&,long&,long&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,long,int,int,Unity.Mathematics.float3,Unity.Mathematics.float3>(byte&,long&,int&,int&,Unity.Mathematics.float3&,Unity.Mathematics.float3&)
|
|
|
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,long>(byte&,int&,long&)
|
|
|
- // object MemoryPack.MemoryPackReader.ReadValue<object>()
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<TrueSync.TSQuaternion>(TrueSync.TSQuaternion&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,long,ET.LSInput>(byte&,int&,long&,ET.LSInput&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,long,TrueSync.TSVector,TrueSync.TSQuaternion>(byte&,long&,TrueSync.TSVector&,TrueSync.TSQuaternion&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<ET.LSInput>(ET.LSInput&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<Unity.Mathematics.float3>(Unity.Mathematics.float3&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<TrueSync.TSVector>(TrueSync.TSVector&)
|
|
|
+ // System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,long>(byte&,long&)
|
|
|
// System.Void MemoryPack.MemoryPackReader.ReadValue<object>(object&)
|
|
|
+ // object MemoryPack.MemoryPackReader.ReadValue<object>()
|
|
|
// System.Void MemoryPack.MemoryPackWriter.WritePackable<object>(object&)
|
|
|
- // System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<long>(long&)
|
|
|
- // System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<Unity.Mathematics.quaternion,int>(Unity.Mathematics.quaternion&,int&)
|
|
|
- // System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<long,long>(long&,long&)
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<ET.LSInput>(ET.LSInput&)
|
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<int>(int&)
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<long,long>(long&,long&)
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<Unity.Mathematics.quaternion,int>(Unity.Mathematics.quaternion&,int&)
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<long>(long&)
|
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<int,int>(byte,int&,int&)
|
|
|
- // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,long>(byte,byte&,int&,long&)
|
|
|
- // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,int>(byte,byte&,int&,int&)
|
|
|
- // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,long,ET.LSInput>(byte,byte&,int&,long&,ET.LSInput&)
|
|
|
- // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte>(byte,byte&)
|
|
|
- // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,long,TrueSync.TSVector,TrueSync.TSQuaternion>(byte,byte&,long&,TrueSync.TSVector&,TrueSync.TSQuaternion&)
|
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,long>(byte,byte&,long&)
|
|
|
- // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int>(byte,byte&,int&)
|
|
|
- // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,long,int,int,Unity.Mathematics.float3,Unity.Mathematics.float3>(byte,byte&,long&,int&,int&,Unity.Mathematics.float3&,Unity.Mathematics.float3&)
|
|
|
- // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,long,long>(byte,byte&,int&,long&,long&)
|
|
|
- // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,Unity.Mathematics.float3>(byte,byte&,int&,Unity.Mathematics.float3&)
|
|
|
- // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,long,Unity.Mathematics.float3>(byte,byte&,long&,Unity.Mathematics.float3&)
|
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,long,Unity.Mathematics.float3,Unity.Mathematics.quaternion>(byte,byte&,int&,long&,Unity.Mathematics.float3&,Unity.Mathematics.quaternion&)
|
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,uint>(byte,byte&,uint&)
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte>(byte,byte&)
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,long,int,int,Unity.Mathematics.float3,Unity.Mathematics.float3>(byte,byte&,long&,int&,int&,Unity.Mathematics.float3&,Unity.Mathematics.float3&)
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,long,Unity.Mathematics.float3>(byte,byte&,long&,Unity.Mathematics.float3&)
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,Unity.Mathematics.float3>(byte,byte&,int&,Unity.Mathematics.float3&)
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,long,ET.LSInput>(byte,byte&,int&,long&,ET.LSInput&)
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,int>(byte,byte&,int&,int&)
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,long>(byte,byte&,int&,long&)
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int>(byte,byte&,int&)
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,long,TrueSync.TSVector,TrueSync.TSQuaternion>(byte,byte&,long&,TrueSync.TSVector&,TrueSync.TSQuaternion&)
|
|
|
+ // System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,long,long>(byte,byte&,int&,long&,long&)
|
|
|
// System.Void MemoryPack.MemoryPackWriter.WriteValue<object>(object&)
|
|
|
// object ReferenceCollector.Get<object>(string)
|
|
|
// object[] System.Array.Empty<object>()
|
|
|
// int System.HashCode.Combine<int,object>(int,object)
|
|
|
+ // int System.HashCode.Combine<TrueSync.TSVector2,int>(TrueSync.TSVector2,int)
|
|
|
// System.Linq.IOrderedEnumerable<System.Collections.Generic.KeyValuePair<object,int>> System.Linq.Enumerable.OrderBy<System.Collections.Generic.KeyValuePair<object,int>,int>(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,int>>,System.Func<System.Collections.Generic.KeyValuePair<object,int>,int>)
|
|
|
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<System.Collections.Generic.KeyValuePair<object,int>,object>(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,int>>,System.Func<System.Collections.Generic.KeyValuePair<object,int>,object>)
|
|
|
- // ET.RpcInfo[] System.Linq.Enumerable.ToArray<ET.RpcInfo>(System.Collections.Generic.IEnumerable<ET.RpcInfo>)
|
|
|
// object[] System.Linq.Enumerable.ToArray<object>(System.Collections.Generic.IEnumerable<object>)
|
|
|
+ // ET.RpcInfo[] System.Linq.Enumerable.ToArray<ET.RpcInfo>(System.Collections.Generic.IEnumerable<ET.RpcInfo>)
|
|
|
// object& System.Runtime.CompilerServices.Unsafe.AsRef<object>(object&)
|
|
|
// System.Threading.Tasks.Task<object> System.Threading.Tasks.TaskFactory.StartNew<object>(System.Func<object>,System.Threading.CancellationToken)
|
|
|
// object UnityEngine.GameObject.GetComponent<object>()
|
|
|
- // object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform)
|
|
|
// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform,bool)
|
|
|
+ // object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform)
|
|
|
// object UnityEngine.Resources.Load<object>(string)
|
|
|
}
|
|
|
}
|