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@@ -0,0 +1,22 @@
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+using System;
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+using Unity.Mathematics;
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+using UnityEditor;
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+using UnityEngine;
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+
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+namespace ET
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+{
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+ [TypeDrawer]
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+ public class QuaternionTypeDrawer: ITypeDrawer
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+ {
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+ public bool HandlesType(Type type)
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+ {
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+ return type == typeof (quaternion);
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+ }
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+
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+ public object DrawAndGetNewValue(Type memberType, string memberName, object value, object target)
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+ {
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+ Vector4 v = ((quaternion)value).value;
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+ return new quaternion(EditorGUILayout.Vector4Field(memberName, v));
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+ }
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+ }
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+}
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