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修复一个LSEntitySystemSingleton的错误

tanghai 2 years ago
parent
commit
4fec21622c

+ 1 - 1
Unity/Assets/Scripts/Model/Share/LockStep/LSEntitySystemSington.cs → Unity/Assets/Scripts/Model/Share/LockStep/LSEntitySystemSingleton.cs

@@ -35,7 +35,7 @@ namespace ET
                 TypeSystems.OneTypeSystems oneTypeSystems = this.typeSystems.GetOrCreateOneTypeSystems(iSystemType.Type());
                 oneTypeSystems.Map.Add(iSystemType.SystemType(), obj);
                 int index = iSystemType.GetInstanceQueueIndex();
-                if (index > InstanceQueueIndex.None && index < InstanceQueueIndex.Max)
+                if (index > LSQueneUpdateIndex.None && index < LSQueneUpdateIndex.Max)
                 {
                     oneTypeSystems.QueueFlag[index] = true;
                 }

+ 1 - 1
Unity/Assets/Scripts/Model/Share/LockStep/LSEntitySystemSington.cs.meta → Unity/Assets/Scripts/Model/Share/LockStep/LSEntitySystemSingleton.cs.meta

@@ -1,5 +1,5 @@
 fileFormatVersion: 2
-guid: 60b58200b36214d73abf951137a237bb
+guid: d43f6155cef5380498803ee6c4e00d63
 MonoImporter:
   externalObjects: {}
   serializedVersion: 2