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@@ -0,0 +1,216 @@
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+using System;
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+using UnityEngine;
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+
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+namespace ET
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+{
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+ public class AnimatorComponentAwakeSystem : AwakeSystem<AnimatorComponent>
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+ {
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+ public override void Awake(AnimatorComponent self)
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+ {
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+ self.Awake();
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+ }
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+ }
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+
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+ public class AnimatorComponentUpdateSystem : UpdateSystem<AnimatorComponent>
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+ {
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+ public override void Update(AnimatorComponent self)
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+ {
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+ self.Update();
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+ }
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+ }
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+
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+ public class AnimatorComponentDestroySystem : DestroySystem<AnimatorComponent>
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+ {
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+ public override void Destroy(AnimatorComponent self)
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+ {
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+ self.animationClips = null;
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+ self.Parameter = null;
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+ self.Animator = null;
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+ }
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+ }
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+
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+ public static class AnimatorComponentSystem
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+ {
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+ public static void Awake(this AnimatorComponent self)
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+ {
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+ Animator animator = self.GetParent<Unit>().GameObject.GetComponent<Animator>();
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+
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+ if (animator == null)
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+ {
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+ return;
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+ }
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+
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+ if (animator.runtimeAnimatorController == null)
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+ {
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+ return;
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+ }
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+
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+ if (animator.runtimeAnimatorController.animationClips == null)
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+ {
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+ return;
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+ }
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+ self.Animator = animator;
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+ foreach (AnimationClip animationClip in animator.runtimeAnimatorController.animationClips)
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+ {
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+ self.animationClips[animationClip.name] = animationClip;
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+ }
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+ foreach (AnimatorControllerParameter animatorControllerParameter in animator.parameters)
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+ {
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+ self.Parameter.Add(animatorControllerParameter.name);
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+ }
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+ }
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+
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+ public static void Update(this AnimatorComponent self)
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+ {
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+ if (self.isStop)
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+ {
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+ return;
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+ }
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+
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+ if (self.MotionType == MotionType.None)
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+ {
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+ return;
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+ }
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+
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+ try
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+ {
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+ self.Animator.SetFloat("MotionSpeed", self.MontionSpeed);
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+
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+ self.Animator.SetTrigger(self.MotionType.ToString());
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+
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+ self.MontionSpeed = 1;
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+ self.MotionType = MotionType.None;
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+ }
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+ catch (Exception ex)
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+ {
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+ throw new Exception($"动作播放失败: {self.MotionType}", ex);
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+ }
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+ }
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+
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+ public static bool HasParameter(this AnimatorComponent self, string parameter)
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+ {
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+ return self.Parameter.Contains(parameter);
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+ }
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+
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+ public static void PlayInTime(this AnimatorComponent self, MotionType motionType, float time)
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+ {
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+ AnimationClip animationClip;
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+ if (!self.animationClips.TryGetValue(motionType.ToString(), out animationClip))
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+ {
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+ throw new Exception($"找不到该动作: {motionType}");
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+ }
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+
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+ float motionSpeed = animationClip.length / time;
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+ if (motionSpeed < 0.01f || motionSpeed > 1000f)
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+ {
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+ Log.Error($"motionSpeed数值异常, {motionSpeed}, 此动作跳过");
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+ return;
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+ }
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+ self.MotionType = motionType;
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+ self.MontionSpeed = motionSpeed;
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+ }
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+
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+ public static void Play(this AnimatorComponent self, MotionType motionType, float motionSpeed = 1f)
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+ {
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+ if (!self.HasParameter(motionType.ToString()))
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+ {
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+ return;
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+ }
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+ self.MotionType = motionType;
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+ self.MontionSpeed = motionSpeed;
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+ }
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+
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+ public static float AnimationTime(this AnimatorComponent self, MotionType motionType)
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+ {
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+ AnimationClip animationClip;
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+ if (!self.animationClips.TryGetValue(motionType.ToString(), out animationClip))
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+ {
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+ throw new Exception($"找不到该动作: {motionType}");
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+ }
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+ return animationClip.length;
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+ }
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+
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+ public static void PauseAnimator(this AnimatorComponent self)
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+ {
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+ if (self.isStop)
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+ {
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+ return;
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+ }
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+ self.isStop = true;
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+
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+ if (self.Animator == null)
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+ {
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+ return;
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+ }
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+ self.stopSpeed = self.Animator.speed;
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+ self.Animator.speed = 0;
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+ }
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+
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+ public static void RunAnimator(this AnimatorComponent self)
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+ {
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+ if (!self.isStop)
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+ {
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+ return;
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+ }
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+
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+ self.isStop = false;
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+
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+ if (self.Animator == null)
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+ {
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+ return;
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+ }
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+ self.Animator.speed = self.stopSpeed;
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+ }
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+
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+ public static void SetBoolValue(this AnimatorComponent self, string name, bool state)
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+ {
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+ if (!self.HasParameter(name))
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+ {
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+ return;
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+ }
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+
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+ self.Animator.SetBool(name, state);
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+ }
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+
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+ public static void SetFloatValue(this AnimatorComponent self, string name, float state)
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+ {
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+ if (!self.HasParameter(name))
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+ {
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+ return;
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+ }
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+
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+ self.Animator.SetFloat(name, state);
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+ }
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+
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+ public static void SetIntValue(this AnimatorComponent self, string name, int value)
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+ {
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+ if (!self.HasParameter(name))
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+ {
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+ return;
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+ }
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+
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+ self.Animator.SetInteger(name, value);
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+ }
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+
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+ public static void SetTrigger(this AnimatorComponent self, string name)
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+ {
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+ if (!self.HasParameter(name))
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+ {
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+ return;
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+ }
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+
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+ self.Animator.SetTrigger(name);
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+ }
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+
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+ public static void SetAnimatorSpeed(this AnimatorComponent self, float speed)
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+ {
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+ self.stopSpeed = self.Animator.speed;
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+ self.Animator.speed = speed;
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+ }
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+
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+ public static void ResetAnimatorSpeed(this AnimatorComponent self)
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+ {
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+ self.Animator.speed = self.stopSpeed;
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+ }
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+ }
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+}
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