tanghai 2 лет назад
Родитель
Сommit
56c72a2ddc

+ 135 - 135
Unity/Assets/Scripts/Loader/Plugins/HybridCLR/Generated/AOTGenericReferences.cs

@@ -21,186 +21,186 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
 	// }} 
 
 	// {{ AOT generic types
-	// ET.AEvent<object,ET.EventType.EntryEvent3>
-	// ET.AEvent<object,ET.EventType.LSSceneChangeStart>
-	// ET.AEvent<object,ET.EventType.ChangeRotation>
-	// ET.AEvent<object,ET.EventType.ChangePosition>
+	// ET.AEvent<object,ET.EventType.AfterCreateClientScene>
+	// ET.AEvent<object,ET.EventType.AfterCreateCurrentScene>
 	// ET.AEvent<object,ET.EventType.AfterUnitCreate>
 	// ET.AEvent<object,ET.EventType.AppStartInitFinish>
-	// ET.AEvent<object,ET.EventType.LoginFinish>
-	// ET.AEvent<object,ET.EventType.SceneChangeFinish>
-	// ET.AEvent<object,ET.EventType.SceneChangeStart>
-	// ET.AEvent<object,ET.EventType.AfterCreateCurrentScene>
-	// ET.AEvent<object,ET.EventType.AfterCreateClientScene>
+	// ET.AEvent<object,ET.EventType.ChangePosition>
+	// ET.AEvent<object,ET.EventType.ChangeRotation>
 	// ET.AEvent<object,ET.EventType.EntryEvent1>
+	// ET.AEvent<object,ET.EventType.EntryEvent3>
+	// ET.AEvent<object,ET.EventType.LSSceneChangeStart>
 	// ET.AEvent<object,ET.EventType.LSSceneInitFinish>
+	// ET.AEvent<object,ET.EventType.LoginFinish>
 	// ET.AEvent<object,ET.EventType.NumbericChange>
-	// ET.AInvokeHandler<ET.MailBoxInvoker>
+	// ET.AEvent<object,ET.EventType.SceneChangeFinish>
+	// ET.AEvent<object,ET.EventType.SceneChangeStart>
 	// ET.AInvokeHandler<ET.FiberInit,object>
+	// ET.AInvokeHandler<ET.MailBoxInvoker>
 	// ET.ATimer<object>
-	// ET.AwakeSystem<object>
 	// ET.AwakeSystem<object,System.Net.Sockets.AddressFamily>
 	// ET.AwakeSystem<object,int>
-	// ET.AwakeSystem<object,object>
 	// ET.AwakeSystem<object,object,int>
 	// ET.AwakeSystem<object,object,object>
+	// ET.AwakeSystem<object,object>
+	// ET.AwakeSystem<object>
 	// ET.DestroySystem<object>
-	// ET.EntityRef<object>
-	// ET.ETAsyncTaskMethodBuilder<object>
-	// ET.ETAsyncTaskMethodBuilder<ET.WaitType.Wait_Room2C_Start>
-	// ET.ETAsyncTaskMethodBuilder<byte>
 	// ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_CreateMyUnit>
-	// ET.ETAsyncTaskMethodBuilder<long>
+	// ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_SceneChangeFinish>
 	// ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_UnitStop>
-	// ET.ETAsyncTaskMethodBuilder<int>
+	// ET.ETAsyncTaskMethodBuilder<ET.WaitType.Wait_Room2C_Start>
 	// ET.ETAsyncTaskMethodBuilder<System.ValueTuple<uint,object>>
+	// ET.ETAsyncTaskMethodBuilder<byte>
+	// ET.ETAsyncTaskMethodBuilder<int>
+	// ET.ETAsyncTaskMethodBuilder<long>
+	// ET.ETAsyncTaskMethodBuilder<object>
 	// ET.ETAsyncTaskMethodBuilder<uint>
-	// ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_SceneChangeFinish>
-	// ET.ETTask<ET.WaitType.Wait_Room2C_Start>
-	// ET.ETTask<uint>
-	// ET.ETTask<object>
-	// ET.ETTask<System.ValueTuple<uint,object>>
 	// ET.ETTask<ET.Client.Wait_CreateMyUnit>
-	// ET.ETTask<ET.Client.Wait_UnitStop>
 	// ET.ETTask<ET.Client.Wait_SceneChangeFinish>
+	// ET.ETTask<ET.Client.Wait_UnitStop>
+	// ET.ETTask<ET.WaitType.Wait_Room2C_Start>
+	// ET.ETTask<System.ValueTuple<uint,object>>
+	// ET.ETTask<byte>
 	// ET.ETTask<int>
 	// ET.ETTask<long>
-	// ET.ETTask<byte>
+	// ET.ETTask<object>
+	// ET.ETTask<uint>
+	// ET.EntityRef<object>
 	// ET.IAwake<System.Net.Sockets.AddressFamily>
-	// ET.IAwake<object>
 	// ET.IAwake<int>
-	// ET.IAwake<object,object>
 	// ET.IAwake<object,int>
+	// ET.IAwake<object,object>
+	// ET.IAwake<object>
 	// ET.LateUpdateSystem<object>
 	// ET.ListComponent<Unity.Mathematics.float3>
 	// ET.ListComponent<object>
 	// ET.Singleton<object>
 	// ET.UnOrderMultiMap<object,object>
 	// ET.UpdateSystem<object>
-	// MemoryPack.Formatters.ArrayFormatter<byte>
 	// MemoryPack.Formatters.ArrayFormatter<ET.LSInput>
+	// MemoryPack.Formatters.ArrayFormatter<byte>
 	// MemoryPack.Formatters.ArrayFormatter<object>
 	// MemoryPack.Formatters.DictionaryFormatter<int,long>
 	// MemoryPack.Formatters.DictionaryFormatter<long,ET.LSInput>
-	// MemoryPack.Formatters.ListFormatter<object>
-	// MemoryPack.Formatters.ListFormatter<long>
 	// MemoryPack.Formatters.ListFormatter<Unity.Mathematics.float3>
-	// MemoryPack.IMemoryPackable<object>
+	// MemoryPack.Formatters.ListFormatter<long>
+	// MemoryPack.Formatters.ListFormatter<object>
 	// MemoryPack.IMemoryPackable<ET.LSInput>
+	// MemoryPack.IMemoryPackable<object>
 	// MemoryPack.MemoryPackFormatter<ET.LSInput>
 	// MemoryPack.MemoryPackFormatter<object>
-	// System.Action<long,int>
 	// System.Action<long,ET.ActorId,object>
-	// System.Collections.Generic.Dictionary<long,ET.LSInput>
-	// System.Collections.Generic.Dictionary<object,object>
-	// System.Collections.Generic.Dictionary<int,ET.RpcInfo>
-	// System.Collections.Generic.Dictionary<long,ET.EntityRef<object>>
-	// System.Collections.Generic.Dictionary<int,object>
-	// System.Collections.Generic.Dictionary<int,long>
-	// System.Collections.Generic.Dictionary<ushort,object>
-	// System.Collections.Generic.Dictionary<object,int>
+	// System.Action<long,int>
 	// System.Collections.Generic.Dictionary.Enumerator<int,long>
-	// System.Collections.Generic.Dictionary.Enumerator<long,ET.LSInput>
 	// System.Collections.Generic.Dictionary.Enumerator<int,object>
+	// System.Collections.Generic.Dictionary.Enumerator<long,ET.LSInput>
 	// System.Collections.Generic.Dictionary.Enumerator<object,object>
-	// System.Collections.Generic.Dictionary.ValueCollection<object,object>
-	// System.Collections.Generic.Dictionary.ValueCollection<int,object>
-	// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
 	// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object>
+	// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
+	// System.Collections.Generic.Dictionary.ValueCollection<int,object>
+	// System.Collections.Generic.Dictionary.ValueCollection<object,object>
+	// System.Collections.Generic.Dictionary<int,ET.RpcInfo>
+	// System.Collections.Generic.Dictionary<int,long>
+	// System.Collections.Generic.Dictionary<int,object>
+	// System.Collections.Generic.Dictionary<long,ET.EntityRef<object>>
+	// System.Collections.Generic.Dictionary<long,ET.LSInput>
+	// System.Collections.Generic.Dictionary<object,int>
+	// System.Collections.Generic.Dictionary<object,object>
+	// System.Collections.Generic.Dictionary<ushort,object>
+	// System.Collections.Generic.HashSet.Enumerator<object>
 	// System.Collections.Generic.HashSet<object>
 	// System.Collections.Generic.HashSet<ushort>
-	// System.Collections.Generic.HashSet.Enumerator<object>
-	// System.Collections.Generic.KeyValuePair<object,object>
-	// System.Collections.Generic.KeyValuePair<object,int>
-	// System.Collections.Generic.KeyValuePair<long,object>
-	// System.Collections.Generic.KeyValuePair<long,ET.LSInput>
 	// System.Collections.Generic.KeyValuePair<int,long>
 	// System.Collections.Generic.KeyValuePair<int,object>
+	// System.Collections.Generic.KeyValuePair<long,ET.LSInput>
+	// System.Collections.Generic.KeyValuePair<long,object>
+	// System.Collections.Generic.KeyValuePair<object,int>
+	// System.Collections.Generic.KeyValuePair<object,object>
+	// System.Collections.Generic.List.Enumerator<Unity.Mathematics.float3>
+	// System.Collections.Generic.List.Enumerator<long>
+	// System.Collections.Generic.List.Enumerator<object>
 	// System.Collections.Generic.List<Unity.Mathematics.float3>
-	// System.Collections.Generic.List<object>
 	// System.Collections.Generic.List<long>
-	// System.Collections.Generic.List.Enumerator<object>
-	// System.Collections.Generic.List.Enumerator<long>
-	// System.Collections.Generic.List.Enumerator<Unity.Mathematics.float3>
-	// System.Collections.Generic.SortedDictionary<int,object>
-	// System.Collections.Generic.SortedDictionary<object,object>
-	// System.Collections.Generic.SortedDictionary<long,object>
-	// System.Collections.Generic.SortedDictionary.Enumerator<object,object>
+	// System.Collections.Generic.List<object>
 	// System.Collections.Generic.SortedDictionary.Enumerator<long,object>
-	// System.Collections.Generic.SortedDictionary.ValueCollection<int,object>
+	// System.Collections.Generic.SortedDictionary.Enumerator<object,object>
 	// System.Collections.Generic.SortedDictionary.ValueCollection.Enumerator<int,object>
-	// System.Func<object>
-	// System.Func<System.Collections.Generic.KeyValuePair<object,int>,object>
+	// System.Collections.Generic.SortedDictionary.ValueCollection<int,object>
+	// System.Collections.Generic.SortedDictionary<int,object>
+	// System.Collections.Generic.SortedDictionary<long,object>
+	// System.Collections.Generic.SortedDictionary<object,object>
 	// System.Func<System.Collections.Generic.KeyValuePair<object,int>,int>
-	// System.Runtime.CompilerServices.TaskAwaiter<object>
+	// System.Func<System.Collections.Generic.KeyValuePair<object,int>,object>
+	// System.Func<object>
 	// System.Runtime.CompilerServices.TaskAwaiter<int>
-	// System.Threading.Tasks.Task<object>
+	// System.Runtime.CompilerServices.TaskAwaiter<object>
 	// System.Threading.Tasks.Task<int>
-	// System.ValueTuple<uint,uint>
+	// System.Threading.Tasks.Task<object>
 	// System.ValueTuple<uint,object>
+	// System.ValueTuple<uint,uint>
 	// }}
 
 	public void RefMethods()
 	{
-		// object ET.Entity.AddChild<object,object,object>(object,object,bool)
-		// object ET.Entity.AddChildWithId<object,int>(long,int,bool)
-		// object ET.Entity.AddChildWithId<object>(long,bool)
-		// object ET.Entity.AddChildWithId<object,object>(long,object,bool)
-		// object ET.Entity.AddComponent<object>(bool)
-		// object ET.Entity.AddComponent<object,ET.MailBoxType>(ET.MailBoxType,bool)
-		// object ET.Entity.AddComponent<object,object,int>(object,int,bool)
-		// object ET.Entity.AddComponent<object,System.Net.Sockets.AddressFamily>(System.Net.Sockets.AddressFamily,bool)
-		// object ET.Entity.AddComponentWithId<object>(long,bool)
-		// object ET.Entity.GetChild<object>(long)
-		// object ET.Entity.GetComponent<object>()
-		// object ET.Entity.GetParent<object>()
-		// System.Void ET.Entity.RemoveComponent<object>()
-		// ET.SceneType ET.EnumHelper.FromString<ET.SceneType>(string)
-		// System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,object>(object&,object&)
-		// System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<int>,object>(System.Runtime.CompilerServices.TaskAwaiter<int>&,object&)
 		// System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,object>(ET.ETTaskCompleted&,object&)
+		// System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<int>,object>(System.Runtime.CompilerServices.TaskAwaiter<int>&,object&)
 		// System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,object>(System.Runtime.CompilerServices.TaskAwaiter<object>&,object&)
-		// System.Void ET.ETAsyncTaskMethodBuilder.Start<object>(object&)
+		// System.Void ET.ETAsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<object,object>(object&,object&)
+		// System.Void ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_CreateMyUnit>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
 		// System.Void ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_SceneChangeFinish>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
+		// System.Void ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_UnitStop>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
 		// System.Void ET.ETAsyncTaskMethodBuilder<ET.WaitType.Wait_Room2C_Start>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
-		// System.Void ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_CreateMyUnit>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
-		// System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
-		// System.Void ET.ETAsyncTaskMethodBuilder<long>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<int>,object>(System.Runtime.CompilerServices.TaskAwaiter<int>&,object&)
-		// System.Void ET.ETAsyncTaskMethodBuilder<long>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
 		// System.Void ET.ETAsyncTaskMethodBuilder<System.ValueTuple<uint,object>>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
-		// System.Void ET.ETAsyncTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
-		// System.Void ET.ETAsyncTaskMethodBuilder<uint>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
-		// System.Void ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_UnitStop>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
 		// System.Void ET.ETAsyncTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
-		// System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,object>(System.Runtime.CompilerServices.TaskAwaiter<object>&,object&)
+		// System.Void ET.ETAsyncTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
+		// System.Void ET.ETAsyncTaskMethodBuilder<long>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<int>,object>(System.Runtime.CompilerServices.TaskAwaiter<int>&,object&)
+		// System.Void ET.ETAsyncTaskMethodBuilder<long>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
 		// System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<ET.ETTaskCompleted,object>(ET.ETTaskCompleted&,object&)
-		// System.Void ET.ETAsyncTaskMethodBuilder<ET.WaitType.Wait_Room2C_Start>.Start<object>(object&)
-		// System.Void ET.ETAsyncTaskMethodBuilder<uint>.Start<object>(object&)
-		// System.Void ET.ETAsyncTaskMethodBuilder<System.ValueTuple<uint,object>>.Start<object>(object&)
+		// System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,object>(System.Runtime.CompilerServices.TaskAwaiter<object>&,object&)
+		// System.Void ET.ETAsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
+		// System.Void ET.ETAsyncTaskMethodBuilder<uint>.AwaitUnsafeOnCompleted<object,object>(object&,object&)
+		// System.Void ET.ETAsyncTaskMethodBuilder.Start<object>(object&)
 		// System.Void ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_CreateMyUnit>.Start<object>(object&)
 		// System.Void ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_SceneChangeFinish>.Start<object>(object&)
+		// System.Void ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_UnitStop>.Start<object>(object&)
+		// System.Void ET.ETAsyncTaskMethodBuilder<ET.WaitType.Wait_Room2C_Start>.Start<object>(object&)
+		// System.Void ET.ETAsyncTaskMethodBuilder<System.ValueTuple<uint,object>>.Start<object>(object&)
+		// System.Void ET.ETAsyncTaskMethodBuilder<byte>.Start<object>(object&)
 		// System.Void ET.ETAsyncTaskMethodBuilder<int>.Start<object>(object&)
 		// System.Void ET.ETAsyncTaskMethodBuilder<long>.Start<object>(object&)
-		// System.Void ET.ETAsyncTaskMethodBuilder<byte>.Start<object>(object&)
 		// System.Void ET.ETAsyncTaskMethodBuilder<object>.Start<object>(object&)
-		// System.Void ET.ETAsyncTaskMethodBuilder<ET.Client.Wait_UnitStop>.Start<object>(object&)
+		// System.Void ET.ETAsyncTaskMethodBuilder<uint>.Start<object>(object&)
+		// object ET.Entity.AddChild<object,object,object>(object,object,bool)
+		// object ET.Entity.AddChildWithId<object,int>(long,int,bool)
+		// object ET.Entity.AddChildWithId<object,object>(long,object,bool)
+		// object ET.Entity.AddChildWithId<object>(long,bool)
+		// object ET.Entity.AddComponent<object,ET.MailBoxType>(ET.MailBoxType,bool)
+		// object ET.Entity.AddComponent<object,System.Net.Sockets.AddressFamily>(System.Net.Sockets.AddressFamily,bool)
+		// object ET.Entity.AddComponent<object,object,int>(object,int,bool)
+		// object ET.Entity.AddComponent<object>(bool)
+		// object ET.Entity.AddComponentWithId<object>(long,bool)
+		// object ET.Entity.GetChild<object>(long)
+		// object ET.Entity.GetComponent<object>()
+		// object ET.Entity.GetParent<object>()
+		// System.Void ET.Entity.RemoveComponent<object>()
+		// ET.SceneType ET.EnumHelper.FromString<ET.SceneType>(string)
 		// System.Void ET.EventSystem.Publish<object,ET.EventType.AfterCreateCurrentScene>(object,ET.EventType.AfterCreateCurrentScene)
-		// System.Void ET.EventSystem.Publish<object,ET.EventType.LSSceneInitFinish>(object,ET.EventType.LSSceneInitFinish)
 		// System.Void ET.EventSystem.Publish<object,ET.EventType.AfterUnitCreate>(object,ET.EventType.AfterUnitCreate)
-		// System.Void ET.EventSystem.Publish<object,ET.EventType.SceneChangeStart>(object,ET.EventType.SceneChangeStart)
+		// System.Void ET.EventSystem.Publish<object,ET.EventType.ChangePosition>(object,ET.EventType.ChangePosition)
+		// System.Void ET.EventSystem.Publish<object,ET.EventType.ChangeRotation>(object,ET.EventType.ChangeRotation)
+		// System.Void ET.EventSystem.Publish<object,ET.EventType.EnterMapFinish>(object,ET.EventType.EnterMapFinish)
+		// System.Void ET.EventSystem.Publish<object,ET.EventType.LSSceneInitFinish>(object,ET.EventType.LSSceneInitFinish)
+		// System.Void ET.EventSystem.Publish<object,ET.EventType.MoveStart>(object,ET.EventType.MoveStart)
 		// System.Void ET.EventSystem.Publish<object,ET.EventType.MoveStop>(object,ET.EventType.MoveStop)
 		// System.Void ET.EventSystem.Publish<object,ET.EventType.NumbericChange>(object,ET.EventType.NumbericChange)
-		// System.Void ET.EventSystem.Publish<object,ET.EventType.MoveStart>(object,ET.EventType.MoveStart)
-		// System.Void ET.EventSystem.Publish<object,ET.EventType.ChangeRotation>(object,ET.EventType.ChangeRotation)
 		// System.Void ET.EventSystem.Publish<object,ET.EventType.SceneChangeFinish>(object,ET.EventType.SceneChangeFinish)
-		// System.Void ET.EventSystem.Publish<object,ET.EventType.ChangePosition>(object,ET.EventType.ChangePosition)
-		// System.Void ET.EventSystem.Publish<object,ET.EventType.EnterMapFinish>(object,ET.EventType.EnterMapFinish)
-		// ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.LoginFinish>(object,ET.EventType.LoginFinish)
+		// System.Void ET.EventSystem.Publish<object,ET.EventType.SceneChangeStart>(object,ET.EventType.SceneChangeStart)
+		// ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.AppStartInitFinish>(object,ET.EventType.AppStartInitFinish)
 		// ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.EntryEvent1>(object,ET.EventType.EntryEvent1)
-		// ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.LSSceneChangeStart>(object,ET.EventType.LSSceneChangeStart)
 		// ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.EntryEvent2>(object,ET.EventType.EntryEvent2)
-		// ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.AppStartInitFinish>(object,ET.EventType.AppStartInitFinish)
 		// ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.EntryEvent3>(object,ET.EventType.EntryEvent3)
+		// ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.LSSceneChangeStart>(object,ET.EventType.LSSceneChangeStart)
+		// ET.ETTask ET.EventSystem.PublishAsync<object,ET.EventType.LoginFinish>(object,ET.EventType.LoginFinish)
 		// object ET.MongoHelper.FromJson<object>(string)
 		// System.Void ET.MongoHelper.RegisterStruct<ET.LSInput>()
 		// System.Void ET.ObjectHelper.Swap<object>(object&,object&)
@@ -208,74 +208,74 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
 		// System.Void ET.RandomGenerator.BreakRank<object>(System.Collections.Generic.List<object>)
 		// string ET.StringHelper.ArrayToString<float>(float[])
 		// object ET.World.AddSingleton<object>()
-		// System.Void MemoryPack.Formatters.ListFormatter.DeserializePackable<object>(MemoryPack.MemoryPackReader&,System.Collections.Generic.List<object>&)
 		// System.Collections.Generic.List<object> MemoryPack.Formatters.ListFormatter.DeserializePackable<object>(MemoryPack.MemoryPackReader&)
+		// System.Void MemoryPack.Formatters.ListFormatter.DeserializePackable<object>(MemoryPack.MemoryPackReader&,System.Collections.Generic.List<object>&)
 		// System.Void MemoryPack.Formatters.ListFormatter.SerializePackable<object>(MemoryPack.MemoryPackWriter&,System.Collections.Generic.List<object>&)
-		// bool MemoryPack.MemoryPackFormatterProvider.IsRegistered<object>()
 		// bool MemoryPack.MemoryPackFormatterProvider.IsRegistered<ET.LSInput>()
-		// System.Void MemoryPack.MemoryPackFormatterProvider.Register<object>(MemoryPack.MemoryPackFormatter<object>)
+		// bool MemoryPack.MemoryPackFormatterProvider.IsRegistered<object>()
 		// System.Void MemoryPack.MemoryPackFormatterProvider.Register<ET.LSInput>(MemoryPack.MemoryPackFormatter<ET.LSInput>)
-		// object MemoryPack.MemoryPackReader.ReadPackable<object>()
+		// System.Void MemoryPack.MemoryPackFormatterProvider.Register<object>(MemoryPack.MemoryPackFormatter<object>)
 		// System.Void MemoryPack.MemoryPackReader.ReadPackable<object>(object&)
-		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,long,long>(byte&,int&,long&,long&)
-		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<TrueSync.TSQuaternion>(TrueSync.TSQuaternion&)
-		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,uint>(byte&,uint&)
-		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,long,ET.LSInput>(byte&,int&,long&,ET.LSInput&)
+		// object MemoryPack.MemoryPackReader.ReadPackable<object>()
+		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<ET.ActorId>(ET.ActorId&)
 		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<ET.LSInput>(ET.LSInput&)
+		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<TrueSync.TSQuaternion>(TrueSync.TSQuaternion&)
 		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<TrueSync.TSVector>(TrueSync.TSVector&)
-		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<uint>(uint&)
-		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,long,TrueSync.TSVector,TrueSync.TSQuaternion>(byte&,long&,TrueSync.TSVector&,TrueSync.TSQuaternion&)
+		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<Unity.Mathematics.float3>(Unity.Mathematics.float3&)
 		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<Unity.Mathematics.quaternion,int>(Unity.Mathematics.quaternion&,int&)
 		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<Unity.Mathematics.quaternion>(Unity.Mathematics.quaternion&)
-		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<ET.ActorId>(ET.ActorId&)
 		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,ET.ActorId>(byte&,int&,ET.ActorId&)
-		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,long,int,long>(byte&,long&,int&,long&)
-		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,long,int,int,Unity.Mathematics.float3,Unity.Mathematics.float3>(byte&,long&,int&,int&,Unity.Mathematics.float3&,Unity.Mathematics.float3&)
-		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,int>(byte&,int&,int&)
 		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,Unity.Mathematics.float3>(byte&,int&,Unity.Mathematics.float3&)
-		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int>(int&)
-		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,long,Unity.Mathematics.float3>(byte&,long&,Unity.Mathematics.float3&)
-		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int>(byte&,int&)
+		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,int>(byte&,int&,int&)
+		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,long,ET.LSInput>(byte&,int&,long&,ET.LSInput&)
 		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,long,Unity.Mathematics.float3,Unity.Mathematics.quaternion>(byte&,int&,long&,Unity.Mathematics.float3&,Unity.Mathematics.quaternion&)
-		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<long>(long&)
-		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<long,long>(long&,long&)
+		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,long,long>(byte&,int&,long&,long&)
+		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int>(byte&,int&)
+		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,long,TrueSync.TSVector,TrueSync.TSQuaternion>(byte&,long&,TrueSync.TSVector&,TrueSync.TSQuaternion&)
+		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,long,Unity.Mathematics.float3>(byte&,long&,Unity.Mathematics.float3&)
+		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,long,int,int,Unity.Mathematics.float3,Unity.Mathematics.float3>(byte&,long&,int&,int&,Unity.Mathematics.float3&,Unity.Mathematics.float3&)
+		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,long,int,long>(byte&,long&,int&,long&)
 		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,long>(byte&,long&)
+		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,uint>(byte&,uint&)
 		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte>(byte&)
-		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<Unity.Mathematics.float3>(Unity.Mathematics.float3&)
+		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int>(int&)
+		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<long,long>(long&,long&)
+		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<long>(long&)
+		// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<uint>(uint&)
 		// System.Void MemoryPack.MemoryPackReader.ReadUnmanagedArray<byte>(byte[]&)
 		// byte[] MemoryPack.MemoryPackReader.ReadUnmanagedArray<byte>()
-		// object MemoryPack.MemoryPackReader.ReadValue<object>()
 		// System.Void MemoryPack.MemoryPackReader.ReadValue<object>(object&)
+		// object MemoryPack.MemoryPackReader.ReadValue<object>()
 		// System.Void MemoryPack.MemoryPackWriter.WritePackable<object>(object&)
 		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<ET.LSInput>(ET.LSInput&)
-		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<long,long>(long&,long&)
 		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<Unity.Mathematics.quaternion,int>(Unity.Mathematics.quaternion&,int&)
 		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<int>(int&)
+		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<long,long>(long&,long&)
 		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<long>(long&)
 		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedArray<byte>(byte[])
-		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,long>(byte,byte&,long&)
+		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,ET.ActorId>(byte,byte&,int&,ET.ActorId&)
+		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,Unity.Mathematics.float3>(byte,byte&,int&,Unity.Mathematics.float3&)
+		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,int>(byte,byte&,int&,int&)
+		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,long,ET.LSInput>(byte,byte&,int&,long&,ET.LSInput&)
+		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,long,Unity.Mathematics.float3,Unity.Mathematics.quaternion>(byte,byte&,int&,long&,Unity.Mathematics.float3&,Unity.Mathematics.quaternion&)
 		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,long,long>(byte,byte&,int&,long&,long&)
-		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte>(byte,byte&)
 		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int>(byte,byte&,int&)
-		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,long,Unity.Mathematics.float3,Unity.Mathematics.quaternion>(byte,byte&,int&,long&,Unity.Mathematics.float3&,Unity.Mathematics.quaternion&)
+		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,long,TrueSync.TSVector,TrueSync.TSQuaternion>(byte,byte&,long&,TrueSync.TSVector&,TrueSync.TSQuaternion&)
 		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,long,Unity.Mathematics.float3>(byte,byte&,long&,Unity.Mathematics.float3&)
-		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,int>(byte,byte&,int&,int&)
-		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,Unity.Mathematics.float3>(byte,byte&,int&,Unity.Mathematics.float3&)
 		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,long,int,int,Unity.Mathematics.float3,Unity.Mathematics.float3>(byte,byte&,long&,int&,int&,Unity.Mathematics.float3&,Unity.Mathematics.float3&)
-		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,long,TrueSync.TSVector,TrueSync.TSQuaternion>(byte,byte&,long&,TrueSync.TSVector&,TrueSync.TSQuaternion&)
-		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,long,ET.LSInput>(byte,byte&,int&,long&,ET.LSInput&)
 		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,long,int,long>(byte,byte&,long&,int&,long&)
+		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,long>(byte,byte&,long&)
 		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,uint>(byte,byte&,uint&)
-		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,ET.ActorId>(byte,byte&,int&,ET.ActorId&)
+		// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte>(byte,byte&)
 		// System.Void MemoryPack.MemoryPackWriter.WriteValue<object>(object&)
 		// object ReferenceCollector.Get<object>(string)
-		// ET.Client.Wait_SceneChangeFinish System.Activator.CreateInstance<ET.Client.Wait_SceneChangeFinish>()
 		// ET.Client.Wait_CreateMyUnit System.Activator.CreateInstance<ET.Client.Wait_CreateMyUnit>()
+		// ET.Client.Wait_SceneChangeFinish System.Activator.CreateInstance<ET.Client.Wait_SceneChangeFinish>()
 		// ET.Client.Wait_UnitStop System.Activator.CreateInstance<ET.Client.Wait_UnitStop>()
 		// ET.WaitType.Wait_Room2C_Start System.Activator.CreateInstance<ET.WaitType.Wait_Room2C_Start>()
 		// object[] System.Array.Empty<object>()
-		// int System.HashCode.Combine<object>(object)
 		// int System.HashCode.Combine<TrueSync.TSVector2,int>(TrueSync.TSVector2,int)
+		// int System.HashCode.Combine<object>(object)
 		// System.Linq.IOrderedEnumerable<System.Collections.Generic.KeyValuePair<object,int>> System.Linq.Enumerable.OrderBy<System.Collections.Generic.KeyValuePair<object,int>,int>(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,int>>,System.Func<System.Collections.Generic.KeyValuePair<object,int>,int>)
 		// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<System.Collections.Generic.KeyValuePair<object,int>,object>(System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,int>>,System.Func<System.Collections.Generic.KeyValuePair<object,int>,object>)
 		// ET.RpcInfo[] System.Linq.Enumerable.ToArray<ET.RpcInfo>(System.Collections.Generic.IEnumerable<ET.RpcInfo>)
@@ -283,7 +283,7 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
 		// object& System.Runtime.CompilerServices.Unsafe.AsRef<object>(object&)
 		// System.Threading.Tasks.Task<object> System.Threading.Tasks.TaskFactory.StartNew<object>(System.Func<object>,System.Threading.CancellationToken)
 		// object UnityEngine.GameObject.GetComponent<object>()
-		// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform,bool)
 		// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform)
+		// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform,bool)
 	}
 }

+ 90 - 90
Unity/Assets/Scripts/Loader/Plugins/HybridCLR/Generated/link.xml

@@ -6,16 +6,16 @@
     <type fullname="MemoryPack.Formatters.ListFormatter" preserve="all" />
     <type fullname="MemoryPack.Formatters.ListFormatter`1" preserve="all" />
     <type fullname="MemoryPack.GenerateType" preserve="all" />
-    <type fullname="MemoryPack.IMemoryPackable`1" preserve="all" />
     <type fullname="MemoryPack.IMemoryPackFormatterRegister" preserve="all" />
+    <type fullname="MemoryPack.IMemoryPackable`1" preserve="all" />
     <type fullname="MemoryPack.Internal.PreserveAttribute" preserve="all" />
-    <type fullname="MemoryPack.MemoryPackableAttribute" preserve="all" />
-    <type fullname="MemoryPack.MemoryPackFormatter`1" preserve="all" />
     <type fullname="MemoryPack.MemoryPackFormatterProvider" preserve="all" />
+    <type fullname="MemoryPack.MemoryPackFormatter`1" preserve="all" />
     <type fullname="MemoryPack.MemoryPackOrderAttribute" preserve="all" />
     <type fullname="MemoryPack.MemoryPackReader" preserve="all" />
     <type fullname="MemoryPack.MemoryPackSerializationException" preserve="all" />
     <type fullname="MemoryPack.MemoryPackWriter" preserve="all" />
+    <type fullname="MemoryPack.MemoryPackableAttribute" preserve="all" />
   </assembly>
   <assembly fullname="MongoDB.Bson">
     <type fullname="MongoDB.Bson.Serialization.Attributes.BsonDictionaryOptionsAttribute" preserve="all" />
@@ -23,82 +23,6 @@
     <type fullname="MongoDB.Bson.Serialization.Attributes.BsonIgnoreAttribute" preserve="all" />
     <type fullname="MongoDB.Bson.Serialization.Options.DictionaryRepresentation" preserve="all" />
   </assembly>
-  <assembly fullname="mscorlib">
-    <type fullname="System.Action" preserve="all" />
-    <type fullname="System.Action`2" preserve="all" />
-    <type fullname="System.Action`3" preserve="all" />
-    <type fullname="System.Activator" preserve="all" />
-    <type fullname="System.Array" preserve="all" />
-    <type fullname="System.Attribute" preserve="all" />
-    <type fullname="System.AttributeTargets" preserve="all" />
-    <type fullname="System.AttributeUsageAttribute" preserve="all" />
-    <type fullname="System.BitConverter" preserve="all" />
-    <type fullname="System.Byte" preserve="all" />
-    <type fullname="System.Collections.Generic.Dictionary`2" preserve="all" />
-    <type fullname="System.Collections.Generic.Dictionary`2/Enumerator" preserve="all" />
-    <type fullname="System.Collections.Generic.Dictionary`2/ValueCollection" preserve="all" />
-    <type fullname="System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator" preserve="all" />
-    <type fullname="System.Collections.Generic.IEnumerable`1" preserve="all" />
-    <type fullname="System.Collections.Generic.KeyValuePair`2" preserve="all" />
-    <type fullname="System.Collections.Generic.List`1" preserve="all" />
-    <type fullname="System.Collections.Generic.List`1/Enumerator" preserve="all" />
-    <type fullname="System.Console" preserve="all" />
-    <type fullname="System.Diagnostics.DebuggableAttribute" preserve="all" />
-    <type fullname="System.Diagnostics.DebuggableAttribute/DebuggingModes" preserve="all" />
-    <type fullname="System.Diagnostics.DebuggerBrowsableAttribute" preserve="all" />
-    <type fullname="System.Diagnostics.DebuggerBrowsableState" preserve="all" />
-    <type fullname="System.Diagnostics.DebuggerDisplayAttribute" preserve="all" />
-    <type fullname="System.Diagnostics.DebuggerHiddenAttribute" preserve="all" />
-    <type fullname="System.Diagnostics.DebuggerStepThroughAttribute" preserve="all" />
-    <type fullname="System.Enum" preserve="all" />
-    <type fullname="System.Exception" preserve="all" />
-    <type fullname="System.Func`1" preserve="all" />
-    <type fullname="System.Func`2" preserve="all" />
-    <type fullname="System.HashCode" preserve="all" />
-    <type fullname="System.IDisposable" preserve="all" />
-    <type fullname="System.Int32" preserve="all" />
-    <type fullname="System.Int64" preserve="all" />
-    <type fullname="System.IntPtr" preserve="all" />
-    <type fullname="System.IO.File" preserve="all" />
-    <type fullname="System.IO.MemoryStream" preserve="all" />
-    <type fullname="System.IO.Path" preserve="all" />
-    <type fullname="System.IO.SeekOrigin" preserve="all" />
-    <type fullname="System.IO.Stream" preserve="all" />
-    <type fullname="System.IO.TextReader" preserve="all" />
-    <type fullname="System.Math" preserve="all" />
-    <type fullname="System.Object" preserve="all" />
-    <type fullname="System.Reflection.DefaultMemberAttribute" preserve="all" />
-    <type fullname="System.Reflection.MemberInfo" preserve="all" />
-    <type fullname="System.Runtime.CompilerServices.AsyncStateMachineAttribute" preserve="all" />
-    <type fullname="System.Runtime.CompilerServices.CompilationRelaxationsAttribute" preserve="all" />
-    <type fullname="System.Runtime.CompilerServices.CompilerGeneratedAttribute" preserve="all" />
-    <type fullname="System.Runtime.CompilerServices.ExtensionAttribute" preserve="all" />
-    <type fullname="System.Runtime.CompilerServices.IAsyncStateMachine" preserve="all" />
-    <type fullname="System.Runtime.CompilerServices.IsReadOnlyAttribute" preserve="all" />
-    <type fullname="System.Runtime.CompilerServices.RuntimeCompatibilityAttribute" preserve="all" />
-    <type fullname="System.Runtime.CompilerServices.RuntimeHelpers" preserve="all" />
-    <type fullname="System.Runtime.CompilerServices.TaskAwaiter`1" preserve="all" />
-    <type fullname="System.Runtime.Versioning.TargetFrameworkAttribute" preserve="all" />
-    <type fullname="System.RuntimeFieldHandle" preserve="all" />
-    <type fullname="System.RuntimeTypeHandle" preserve="all" />
-    <type fullname="System.Security.Permissions.SecurityAction" preserve="all" />
-    <type fullname="System.Security.Permissions.SecurityPermissionAttribute" preserve="all" />
-    <type fullname="System.Security.UnverifiableCodeAttribute" preserve="all" />
-    <type fullname="System.Single" preserve="all" />
-    <type fullname="System.String" preserve="all" />
-    <type fullname="System.StringSplitOptions" preserve="all" />
-    <type fullname="System.Text.StringBuilder" preserve="all" />
-    <type fullname="System.Threading.CancellationToken" preserve="all" />
-    <type fullname="System.Threading.CancellationTokenSource" preserve="all" />
-    <type fullname="System.Threading.Tasks.Task" preserve="all" />
-    <type fullname="System.Threading.Tasks.Task`1" preserve="all" />
-    <type fullname="System.Threading.Tasks.TaskFactory" preserve="all" />
-    <type fullname="System.Type" preserve="all" />
-    <type fullname="System.UInt16" preserve="all" />
-    <type fullname="System.UInt32" preserve="all" />
-    <type fullname="System.ValueTuple`2" preserve="all" />
-    <type fullname="System.ValueType" preserve="all" />
-  </assembly>
   <assembly fullname="System">
     <type fullname="System.Collections.Generic.SortedDictionary`2" preserve="all" />
     <type fullname="System.Collections.Generic.SortedDictionary`2/Enumerator" preserve="all" />
@@ -128,6 +52,11 @@
     <type fullname="System.Runtime.CompilerServices.Unsafe" preserve="all" />
   </assembly>
   <assembly fullname="Unity.Core">
+    <type fullname="ET.AEvent`2" preserve="all" />
+    <type fullname="ET.AInvokeHandler`1" preserve="all" />
+    <type fullname="ET.AInvokeHandler`2" preserve="all" />
+    <type fullname="ET.AService" preserve="all" />
+    <type fullname="ET.ATimer`1" preserve="all" />
     <type fullname="ET.ActorHelper" preserve="all" />
     <type fullname="ET.ActorId" preserve="all" />
     <type fullname="ET.ActorInnerComponent" preserve="all" />
@@ -136,12 +65,7 @@
     <type fullname="ET.ActorMessageHandlerAttribute" preserve="all" />
     <type fullname="ET.ActorMessageQueue" preserve="all" />
     <type fullname="ET.Address" preserve="all" />
-    <type fullname="ET.AEvent`2" preserve="all" />
-    <type fullname="ET.AInvokeHandler`1" preserve="all" />
-    <type fullname="ET.AInvokeHandler`2" preserve="all" />
     <type fullname="ET.AppType" preserve="all" />
-    <type fullname="ET.AService" preserve="all" />
-    <type fullname="ET.ATimer`1" preserve="all" />
     <type fullname="ET.AwakeSystem`1" preserve="all" />
     <type fullname="ET.AwakeSystem`2" preserve="all" />
     <type fullname="ET.AwakeSystem`3" preserve="all" />
@@ -187,13 +111,10 @@
     <type fullname="ET.IAwake`3" preserve="all" />
     <type fullname="ET.IConfig" preserve="all" />
     <type fullname="ET.IDestroy" preserve="all" />
-    <type fullname="ET.IdGenerater" preserve="all" />
-    <type fullname="ET.IdValueGenerater" preserve="all" />
     <type fullname="ET.ILateUpdate" preserve="all" />
     <type fullname="ET.IMActorHandler" preserve="all" />
     <type fullname="ET.IMerge" preserve="all" />
     <type fullname="ET.IMessage" preserve="all" />
-    <type fullname="ET.InvokeAttribute" preserve="all" />
     <type fullname="ET.IRequest" preserve="all" />
     <type fullname="ET.IResponse" preserve="all" />
     <type fullname="ET.IScene" preserve="all" />
@@ -202,12 +123,15 @@
     <type fullname="ET.ISystemType" preserve="all" />
     <type fullname="ET.ITransfer" preserve="all" />
     <type fullname="ET.IUpdate" preserve="all" />
+    <type fullname="ET.IdGenerater" preserve="all" />
+    <type fullname="ET.IdValueGenerater" preserve="all" />
+    <type fullname="ET.InvokeAttribute" preserve="all" />
     <type fullname="ET.KService" preserve="all" />
+    <type fullname="ET.LSEntitySystemOfAttribute" preserve="all" />
     <type fullname="ET.LateUpdateSystem`1" preserve="all" />
     <type fullname="ET.ListComponent`1" preserve="all" />
     <type fullname="ET.Log" preserve="all" />
     <type fullname="ET.Logger" preserve="all" />
-    <type fullname="ET.LSEntitySystemOfAttribute" preserve="all" />
     <type fullname="ET.MailBoxComponent" preserve="all" />
     <type fullname="ET.MailBoxInvoker" preserve="all" />
     <type fullname="ET.MailBoxType" preserve="all" />
@@ -240,8 +164,8 @@
     <type fullname="ET.TimerComponentSystem" preserve="all" />
     <type fullname="ET.TypeSystems" preserve="all" />
     <type fullname="ET.TypeSystems/OneTypeSystems" preserve="all" />
-    <type fullname="ET.UniqueIdAttribute" preserve="all" />
     <type fullname="ET.UnOrderMultiMap`2" preserve="all" />
+    <type fullname="ET.UniqueIdAttribute" preserve="all" />
     <type fullname="ET.UpdateSystem`1" preserve="all" />
     <type fullname="ET.WinPeriod" preserve="all" />
     <type fullname="ET.World" preserve="all" />
@@ -266,9 +190,9 @@
     <type fullname="ET.ETAsyncTaskMethodBuilder`1" preserve="all" />
     <type fullname="ET.ETCancellationToken" preserve="all" />
     <type fullname="ET.ETTask" preserve="all" />
-    <type fullname="ET.ETTask`1" preserve="all" />
     <type fullname="ET.ETTaskCompleted" preserve="all" />
     <type fullname="ET.ETTaskHelper" preserve="all" />
+    <type fullname="ET.ETTask`1" preserve="all" />
     <type fullname="ET.Recast" preserve="all" />
     <type fullname="TrueSync.FP" preserve="all" />
     <type fullname="TrueSync.TSMatrix" preserve="all" />
@@ -321,4 +245,80 @@
     <type fullname="UnityEngine.UI.InputField" preserve="all" />
     <type fullname="UnityEngine.UI.Text" preserve="all" />
   </assembly>
+  <assembly fullname="mscorlib">
+    <type fullname="System.Action" preserve="all" />
+    <type fullname="System.Action`2" preserve="all" />
+    <type fullname="System.Action`3" preserve="all" />
+    <type fullname="System.Activator" preserve="all" />
+    <type fullname="System.Array" preserve="all" />
+    <type fullname="System.Attribute" preserve="all" />
+    <type fullname="System.AttributeTargets" preserve="all" />
+    <type fullname="System.AttributeUsageAttribute" preserve="all" />
+    <type fullname="System.BitConverter" preserve="all" />
+    <type fullname="System.Byte" preserve="all" />
+    <type fullname="System.Collections.Generic.Dictionary`2" preserve="all" />
+    <type fullname="System.Collections.Generic.Dictionary`2/Enumerator" preserve="all" />
+    <type fullname="System.Collections.Generic.Dictionary`2/ValueCollection" preserve="all" />
+    <type fullname="System.Collections.Generic.Dictionary`2/ValueCollection/Enumerator" preserve="all" />
+    <type fullname="System.Collections.Generic.IEnumerable`1" preserve="all" />
+    <type fullname="System.Collections.Generic.KeyValuePair`2" preserve="all" />
+    <type fullname="System.Collections.Generic.List`1" preserve="all" />
+    <type fullname="System.Collections.Generic.List`1/Enumerator" preserve="all" />
+    <type fullname="System.Console" preserve="all" />
+    <type fullname="System.Diagnostics.DebuggableAttribute" preserve="all" />
+    <type fullname="System.Diagnostics.DebuggableAttribute/DebuggingModes" preserve="all" />
+    <type fullname="System.Diagnostics.DebuggerBrowsableAttribute" preserve="all" />
+    <type fullname="System.Diagnostics.DebuggerBrowsableState" preserve="all" />
+    <type fullname="System.Diagnostics.DebuggerDisplayAttribute" preserve="all" />
+    <type fullname="System.Diagnostics.DebuggerHiddenAttribute" preserve="all" />
+    <type fullname="System.Diagnostics.DebuggerStepThroughAttribute" preserve="all" />
+    <type fullname="System.Enum" preserve="all" />
+    <type fullname="System.Exception" preserve="all" />
+    <type fullname="System.Func`1" preserve="all" />
+    <type fullname="System.Func`2" preserve="all" />
+    <type fullname="System.HashCode" preserve="all" />
+    <type fullname="System.IDisposable" preserve="all" />
+    <type fullname="System.IO.File" preserve="all" />
+    <type fullname="System.IO.MemoryStream" preserve="all" />
+    <type fullname="System.IO.Path" preserve="all" />
+    <type fullname="System.IO.SeekOrigin" preserve="all" />
+    <type fullname="System.IO.Stream" preserve="all" />
+    <type fullname="System.IO.TextReader" preserve="all" />
+    <type fullname="System.Int32" preserve="all" />
+    <type fullname="System.Int64" preserve="all" />
+    <type fullname="System.IntPtr" preserve="all" />
+    <type fullname="System.Math" preserve="all" />
+    <type fullname="System.Object" preserve="all" />
+    <type fullname="System.Reflection.DefaultMemberAttribute" preserve="all" />
+    <type fullname="System.Reflection.MemberInfo" preserve="all" />
+    <type fullname="System.Runtime.CompilerServices.AsyncStateMachineAttribute" preserve="all" />
+    <type fullname="System.Runtime.CompilerServices.CompilationRelaxationsAttribute" preserve="all" />
+    <type fullname="System.Runtime.CompilerServices.CompilerGeneratedAttribute" preserve="all" />
+    <type fullname="System.Runtime.CompilerServices.ExtensionAttribute" preserve="all" />
+    <type fullname="System.Runtime.CompilerServices.IAsyncStateMachine" preserve="all" />
+    <type fullname="System.Runtime.CompilerServices.IsReadOnlyAttribute" preserve="all" />
+    <type fullname="System.Runtime.CompilerServices.RuntimeCompatibilityAttribute" preserve="all" />
+    <type fullname="System.Runtime.CompilerServices.RuntimeHelpers" preserve="all" />
+    <type fullname="System.Runtime.CompilerServices.TaskAwaiter`1" preserve="all" />
+    <type fullname="System.Runtime.Versioning.TargetFrameworkAttribute" preserve="all" />
+    <type fullname="System.RuntimeFieldHandle" preserve="all" />
+    <type fullname="System.RuntimeTypeHandle" preserve="all" />
+    <type fullname="System.Security.Permissions.SecurityAction" preserve="all" />
+    <type fullname="System.Security.Permissions.SecurityPermissionAttribute" preserve="all" />
+    <type fullname="System.Security.UnverifiableCodeAttribute" preserve="all" />
+    <type fullname="System.Single" preserve="all" />
+    <type fullname="System.String" preserve="all" />
+    <type fullname="System.StringSplitOptions" preserve="all" />
+    <type fullname="System.Text.StringBuilder" preserve="all" />
+    <type fullname="System.Threading.CancellationToken" preserve="all" />
+    <type fullname="System.Threading.CancellationTokenSource" preserve="all" />
+    <type fullname="System.Threading.Tasks.Task" preserve="all" />
+    <type fullname="System.Threading.Tasks.TaskFactory" preserve="all" />
+    <type fullname="System.Threading.Tasks.Task`1" preserve="all" />
+    <type fullname="System.Type" preserve="all" />
+    <type fullname="System.UInt16" preserve="all" />
+    <type fullname="System.UInt32" preserve="all" />
+    <type fullname="System.ValueTuple`2" preserve="all" />
+    <type fullname="System.ValueType" preserve="all" />
+  </assembly>
 </linker>

+ 1 - 1
Unity/Packages/packages-lock.json

@@ -5,7 +5,7 @@
       "depth": 0,
       "source": "git",
       "dependencies": {},
-      "hash": "8e178c0e372a396e1bf1687e450d85693a95baf4"
+      "hash": "7c7a7b16d5e3af7c4210522cec22125485e19e53"
     },
     "com.cysharp.memorypack": {
       "version": "https://github.com/Cysharp/MemoryPack.git?path=src/MemoryPack.Unity/Assets/Plugins/MemoryPack",