Prechádzať zdrojové kódy

准备在mono层也加上Entity结构

tanghai 8 rokov pred
rodič
commit
58e129be95
97 zmenil súbory, kde vykonal 130 pridanie a 848 odobranie
  1. 1 0
      .gitignore
  2. 0 9
      Unity/Assets/Scripts/Entity.meta
  3. 0 0
      Unity/Assets/Scripts/IL/ILBindingAttribute.cs
  4. 3 3
      Unity/Assets/Scripts/IL/ILBindingAttribute.cs.meta
  5. 0 12
      Unity/Hotfix/Component/BehaviorTreeComponent.cs.meta
  6. 3 3
      Unity/Hotfix/Component/BenchmarkComponent.cs
  7. 0 12
      Unity/Hotfix/Component/BenchmarkComponent.cs.meta
  8. 0 12
      Unity/Hotfix/Component/ChildrenComponent.cs.meta
  9. 0 12
      Unity/Hotfix/Component/ClientConfigComponent.cs.meta
  10. 0 9
      Unity/Hotfix/Component/Config.meta
  11. 0 12
      Unity/Hotfix/Component/Config/ClientConfig.cs.meta
  12. 0 12
      Unity/Hotfix/Component/Config/InnerConfig.cs.meta
  13. 0 12
      Unity/Hotfix/Component/Config/OuterConfig.cs.meta
  14. 0 12
      Unity/Hotfix/Component/Config/RunServerConfig.cs.meta
  15. 1 1
      Unity/Hotfix/Component/ConfigComponent.cs
  16. 0 12
      Unity/Hotfix/Component/ConfigComponent.cs.meta
  17. 1 1
      Unity/Hotfix/Component/EventComponent.cs
  18. 0 12
      Unity/Hotfix/Component/EventComponent.cs.meta
  19. 1 1
      Unity/Hotfix/Component/GameObjectComponent.cs
  20. 0 12
      Unity/Hotfix/Component/GameObjectComponent.cs.meta
  21. 1 1
      Unity/Hotfix/Component/KVComponent.cs
  22. 0 12
      Unity/Hotfix/Component/KVComponent.cs.meta
  23. 1 1
      Unity/Hotfix/Component/MessageDispatherComponent.cs
  24. 0 12
      Unity/Hotfix/Component/MessageDispatherComponent.cs.meta
  25. 0 12
      Unity/Hotfix/Component/NetInnerComponent.cs.meta
  26. 0 12
      Unity/Hotfix/Component/NetOuterComponent.cs.meta
  27. 1 1
      Unity/Hotfix/Component/NetworkComponent.cs
  28. 0 12
      Unity/Hotfix/Component/NetworkComponent.cs.meta
  29. 2 2
      Unity/Hotfix/Component/ResourcesComponent.cs
  30. 0 12
      Unity/Hotfix/Component/ResourcesComponent.cs.meta
  31. 1 1
      Unity/Hotfix/Component/RobotComponent.cs
  32. 0 12
      Unity/Hotfix/Component/RobotComponent.cs.meta
  33. 1 1
      Unity/Hotfix/Component/TimeComponent.cs
  34. 0 12
      Unity/Hotfix/Component/TimeComponent.cs.meta
  35. 1 1
      Unity/Hotfix/Component/TimerComponent.cs
  36. 0 12
      Unity/Hotfix/Component/TimerComponent.cs.meta
  37. 0 9
      Unity/Hotfix/Component/UI.meta
  38. 1 1
      Unity/Hotfix/Component/UIComponent.cs
  39. 0 12
      Unity/Hotfix/Component/UIComponent.cs.meta
  40. 1 1
      Unity/Hotfix/Component/UnitComponent.cs
  41. 0 12
      Unity/Hotfix/Component/UnitComponent.cs.meta
  42. 0 1
      Unity/Hotfix/Config/ACategory.cs
  43. 1 1
      Unity/Hotfix/Config/AConfig.cs
  44. 1 1
      Unity/Hotfix/Config/AConfigComponent.cs
  45. 1 1
      Unity/Hotfix/Entity/AssetBundleLoaderAsync.cs
  46. 0 12
      Unity/Hotfix/Entity/AssetBundleLoaderAsync.cs.meta
  47. 0 9
      Unity/Hotfix/Entity/Config.meta
  48. 0 12
      Unity/Hotfix/Entity/Config/BuffConfig.cs.meta
  49. 0 12
      Unity/Hotfix/Entity/Config/StartConfig.cs.meta
  50. 0 49
      Unity/Hotfix/Entity/Game.cs
  51. 0 12
      Unity/Hotfix/Entity/Game.cs.meta
  52. 28 0
      Unity/Hotfix/Entity/Hotfix.cs
  53. 0 9
      Unity/Hotfix/Entity/Message.meta
  54. 0 12
      Unity/Hotfix/Entity/Message/InnerMessage.cs.meta
  55. 0 12
      Unity/Hotfix/Entity/Message/Opcode.cs.meta
  56. 0 12
      Unity/Hotfix/Entity/Message/OuterMessage.cs.meta
  57. 1 1
      Unity/Hotfix/Entity/Scene.cs
  58. 0 12
      Unity/Hotfix/Entity/Scene.cs.meta
  59. 2 2
      Unity/Hotfix/Entity/Session.cs
  60. 0 12
      Unity/Hotfix/Entity/Session.cs.meta
  61. 1 1
      Unity/Hotfix/Entity/UI.cs
  62. 0 12
      Unity/Hotfix/Entity/UI.cs.meta
  63. 1 1
      Unity/Hotfix/Entity/Unit.cs
  64. 0 12
      Unity/Hotfix/Entity/Unit.cs.meta
  65. 1 1
      Unity/Hotfix/Entity/WWWAsync.cs
  66. 0 12
      Unity/Hotfix/Entity/WWWAsync.cs.meta
  67. 1 1
      Unity/Hotfix/Helper/GameObjectHelper.cs
  68. 8 8
      Unity/Hotfix/HotfixInit.cs
  69. 0 12
      Unity/Hotfix/Object/Component.cs.meta
  70. 3 3
      Unity/Hotfix/Object/Disposer.cs
  71. 0 12
      Unity/Hotfix/Object/Disposer.cs.meta
  72. 0 12
      Unity/Hotfix/Object/Entity.cs.meta
  73. 0 12
      Unity/Hotfix/Object/EntityEventAttribute.cs.meta
  74. 0 12
      Unity/Hotfix/Object/EntityEventManager.cs.meta
  75. 0 12
      Unity/Hotfix/Object/EntityType.cs.meta
  76. 6 7
      Unity/Hotfix/Object/HotfixComponent.cs
  77. 21 22
      Unity/Hotfix/Object/HotfixEntity.cs
  78. 0 12
      Unity/Hotfix/Object/Object.cs.meta
  79. 11 1
      Unity/Hotfix/Object/ObjectEvents.cs
  80. 0 12
      Unity/Hotfix/Other/Define.cs.meta
  81. 0 12
      Unity/Hotfix/Other/EntityEventId.cs.meta
  82. 0 12
      Unity/Hotfix/Other/GameException.cs.meta
  83. 0 12
      Unity/Hotfix/Other/IInstanceMethod.cs.meta
  84. 0 12
      Unity/Hotfix/Other/ILAdapterAttribute.cs.meta
  85. 0 12
      Unity/Hotfix/Other/ILMethod.cs.meta
  86. 0 12
      Unity/Hotfix/Other/IUIFactory.cs.meta
  87. 0 12
      Unity/Hotfix/Other/LayerNames.cs.meta
  88. 0 12
      Unity/Hotfix/Other/MonoMethod.cs.meta
  89. 0 12
      Unity/Hotfix/Other/Options.cs.meta
  90. 0 12
      Unity/Hotfix/Other/UIFactoryAttribute.cs.meta
  91. 0 12
      Unity/Hotfix/Other/UIType.cs.meta
  92. 3 3
      Unity/Hotfix/UI/UILobby/Component/UILobbyComponent.cs
  93. 1 1
      Unity/Hotfix/UI/UILobby/Event/InitSceneStart_CreateLobbyUI.cs
  94. 4 5
      Unity/Hotfix/Unity.Hotfix.csproj
  95. 1 13
      Unity/Unity.Editor.csproj
  96. 5 14
      Unity/Unity.Plugins.csproj
  97. 9 11
      Unity/Unity.csproj

+ 1 - 0
.gitignore

@@ -35,3 +35,4 @@ _ReSharper.CSharp/
 /Unity/CSharp60Support/compilation.log
 /.vs
 /Server/.vs/
+/Unity/.vs/

+ 0 - 9
Unity/Assets/Scripts/Entity.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: d2b1f66f808fc9a4ba043d89e5d982f9
-folderAsset: yes
-timeCreated: 1477361235
-licenseType: Pro
-DefaultImporter:
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 0
Unity/Hotfix/Other/ILBindingAttribute.cs → Unity/Assets/Scripts/IL/ILBindingAttribute.cs


+ 3 - 3
Unity/Hotfix/Other/ILBindingAttribute.cs.meta → Unity/Assets/Scripts/IL/ILBindingAttribute.cs.meta

@@ -1,7 +1,7 @@
 fileFormatVersion: 2
-guid: f7281e8ad95b8df4f9a026c2946022fc
-timeCreated: 1487213400
-licenseType: Pro
+guid: 5bc968db5a1250942b8587dd7d739972
+timeCreated: 1498116020
+licenseType: Free
 MonoImporter:
   serializedVersion: 2
   defaultReferences: []

+ 0 - 12
Unity/Hotfix/Component/BehaviorTreeComponent.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: e9bbdaba5951975479fcb38781fe8a83
-timeCreated: 1487663913
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 3 - 3
Unity/Hotfix/Component/BenchmarkComponent.cs

@@ -3,7 +3,7 @@ using Model;
 
 namespace Hotfix
 {
-	public class BenchmarkComponent: Component
+	public class BenchmarkComponent: HotfixComponent
 	{
 		private int k;
 
@@ -13,11 +13,11 @@ namespace Hotfix
 		{
 			try
 			{
-				NetOuterComponent networkComponent = Game.Scene.GetComponent<NetOuterComponent>();
+				NetOuterComponent networkComponent = Hotfix.Scene.GetComponent<NetOuterComponent>();
 
 				for (int i = 0; i < 100; i++)
 				{
-					await Game.Scene.GetComponent<TimerComponent>().WaitAsync(10);
+					await Hotfix.Scene.GetComponent<TimerComponent>().WaitAsync(10);
 					this.TestAsync(networkComponent, address, i);
 				}
 			}

+ 0 - 12
Unity/Hotfix/Component/BenchmarkComponent.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: c5ad06ffe2931aa4f897be9193d6e024
-timeCreated: 1478068700
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 12
Unity/Hotfix/Component/ChildrenComponent.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 97ef5ac3bc0b59240b674d0385978404
-timeCreated: 1475893346
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 12
Unity/Hotfix/Component/ClientConfigComponent.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 0696a6710dd544946a4fa2c3e1b4bd08
-timeCreated: 1477315726
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 9
Unity/Hotfix/Component/Config.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: e98bd4118f88e1c428e3af0983722aa8
-folderAsset: yes
-timeCreated: 1478144281
-licenseType: Pro
-DefaultImporter:
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 12
Unity/Hotfix/Component/Config/ClientConfig.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: befeb8cfbdbfc5b4ea5f967c200d4751
-timeCreated: 1478144281
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 12
Unity/Hotfix/Component/Config/InnerConfig.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 35f166fd86ee5e44aaec9326bb0a5454
-timeCreated: 1478144281
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 12
Unity/Hotfix/Component/Config/OuterConfig.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 31224cfdac2f28c42bd641d5a2e80fe8
-timeCreated: 1478144281
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 12
Unity/Hotfix/Component/Config/RunServerConfig.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: bceb49362f439a248b806059721da628
-timeCreated: 1478834038
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 1 - 1
Unity/Hotfix/Component/ConfigComponent.cs

@@ -3,7 +3,7 @@ using System.Collections.Generic;
 
 namespace Hotfix
 {
-	public class ConfigComponent: Component
+	public class ConfigComponent: HotfixComponent
 	{
 		private Dictionary<Type, ICategory> allConfig;
 

+ 0 - 12
Unity/Hotfix/Component/ConfigComponent.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: caa77cb967441e24b9ebf780fc97581f
-timeCreated: 1477904772
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 1 - 1
Unity/Hotfix/Component/EventComponent.cs

@@ -5,7 +5,7 @@ using Model;
 namespace Hotfix
 {
 	[EntityEvent(EntityEventId.EventComponent)]
-	public class EventComponent : Component, IAwake
+	public class EventComponent : HotfixComponent, IAwake
 	{
 		private Dictionary<int, List<object>> allEvents;
 

+ 0 - 12
Unity/Hotfix/Component/EventComponent.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: fdeabd62f7ad9414fa74891de319729f
-timeCreated: 1487297356
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 1 - 1
Unity/Hotfix/Component/GameObjectComponent.cs

@@ -3,7 +3,7 @@
 namespace Hotfix
 {
 	[EntityEvent(EntityEventId.GameObjectComponent)]
-	public class GameObjectComponent: Component
+	public class GameObjectComponent: HotfixComponent
 	{
 		public GameObject GameObject { get; private set; }
 

+ 0 - 12
Unity/Hotfix/Component/GameObjectComponent.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: b22c8ba7a4c107043b96baaec985d757
-timeCreated: 1475915396
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 1 - 1
Unity/Hotfix/Component/KVComponent.cs

@@ -6,7 +6,7 @@ namespace Hotfix
 	/// <summary>
 	/// Key Value组件用于保存一些数据
 	/// </summary>
-	public class KVComponent: Component
+	public class KVComponent: HotfixComponent
 	{
 		[BsonElement]
 		private readonly Dictionary<string, object> kv = new Dictionary<string, object>();

+ 0 - 12
Unity/Hotfix/Component/KVComponent.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: df17a81a4db312744a45e5756fe92bce
-timeCreated: 1476550924
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 1 - 1
Unity/Hotfix/Component/MessageDispatherComponent.cs

@@ -8,7 +8,7 @@ namespace Hotfix
 	/// 消息分发组件
 	/// </summary>
 	[EntityEvent(EntityEventId.MessageDispatherComponent)]
-	public class MessageDispatherComponent: Component, IAwake<AppType>, ILoad
+	public class MessageDispatherComponent: HotfixComponent, IAwake<AppType>, ILoad
 	{
 		private AppType AppType;
 		private Dictionary<ushort, List<IInstanceMethod>> handlers;

+ 0 - 12
Unity/Hotfix/Component/MessageDispatherComponent.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 8e97599ee372f6f40aaa5e743851a74c
-timeCreated: 1476550923
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 12
Unity/Hotfix/Component/NetInnerComponent.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 1ab11b2f08956d1499373e40ab1eba6b
-timeCreated: 1477015901
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 12
Unity/Hotfix/Component/NetOuterComponent.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 2540893057b627148a6fe09470765227
-timeCreated: 1477015901
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 1 - 1
Unity/Hotfix/Component/NetworkComponent.cs

@@ -6,7 +6,7 @@ using Model;
 
 namespace Hotfix
 {
-	public abstract class NetworkComponent: Component
+	public abstract class NetworkComponent: HotfixComponent
 	{
 		private AService Service;
 

+ 0 - 12
Unity/Hotfix/Component/NetworkComponent.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 151d2db7aab5bc8438bc039443ba0e3b
-timeCreated: 1476550922
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
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+ 2 - 2
Unity/Hotfix/Component/ResourcesComponent.cs

@@ -7,7 +7,7 @@ using UnityEngine;
 namespace Hotfix
 {
 	[EntityEvent(EntityEventId.ResourcesComponent)]
-	public class ResourcesComponent: Component
+	public class ResourcesComponent: HotfixComponent
 	{
 		public static AssetBundleManifest AssetBundleManifestObject { get; set; }
 
@@ -70,7 +70,7 @@ namespace Hotfix
 					++count;
 					if (count > 1)
 					{
-						await Game.Scene.GetComponent<TimerComponent>().WaitAsync(2000);
+						await Hotfix.Scene.GetComponent<TimerComponent>().WaitAsync(2000);
 					}
 
 					if (this.Id == 0)

+ 0 - 12
Unity/Hotfix/Component/ResourcesComponent.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 509cf7df1ed2a52438a824cb162c208a
-timeCreated: 1478516097
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 1 - 1
Unity/Hotfix/Component/RobotComponent.cs

@@ -1,7 +1,7 @@
 namespace Hotfix
 {
 	[EntityEvent(EntityEventId.RobotComponent)]
-	public class RobotComponent: Component
+	public class RobotComponent: HotfixComponent
 	{
 		public override void Dispose()
 		{

+ 0 - 12
Unity/Hotfix/Component/RobotComponent.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 8f405bc76c5688946a2a5a0ef526877a
-timeCreated: 1477643346
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 1 - 1
Unity/Hotfix/Component/TimeComponent.cs

@@ -5,7 +5,7 @@ namespace Hotfix
 	/// <summary>
 	/// 用于同步服务端和客户端时间
 	/// </summary>
-	public class TimeComponent: Component
+	public class TimeComponent: HotfixComponent
 	{
 		private long syncTime;
 

+ 0 - 12
Unity/Hotfix/Component/TimeComponent.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: ef493cd670f2eab428b7aa9d0e368212
-timeCreated: 1476550924
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 1 - 1
Unity/Hotfix/Component/TimerComponent.cs

@@ -13,7 +13,7 @@ namespace Hotfix
 	}
 
 	[EntityEvent(EntityEventId.TimerComponent)]
-	public class TimerComponent: Component, IUpdate
+	public class TimerComponent: HotfixComponent, IUpdate
 	{
 		private readonly Dictionary<long, Timer> timers = new Dictionary<long, Timer>();
 

+ 0 - 12
Unity/Hotfix/Component/TimerComponent.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 2f4a73ac996f1404aa1866a86140fe38
-timeCreated: 1476550922
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
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+ 0 - 9
Unity/Hotfix/Component/UI.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 04aa44487cc12004aaa03a8934ccfb4d
-folderAsset: yes
-timeCreated: 1487388885
-licenseType: Pro
-DefaultImporter:
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 1 - 1
Unity/Hotfix/Component/UIComponent.cs

@@ -31,7 +31,7 @@ namespace Hotfix
 	/// 管理所有UI
 	/// </summary>
 	[EntityEvent(EntityEventId.UIComponent)]
-	public class UIComponent: Component, IAwake, ILoad
+	public class UIComponent: HotfixComponent, IAwake, ILoad
 	{
 		private UI Root;
 		private Dictionary<int, IUIFactory> UiTypes;

+ 0 - 12
Unity/Hotfix/Component/UIComponent.cs.meta

@@ -1,12 +0,0 @@
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+ 1 - 1
Unity/Hotfix/Component/UnitComponent.cs

@@ -3,7 +3,7 @@
 namespace Hotfix
 {
 	[EntityEvent(EntityEventId.UnitComponent)]
-	public class UnitComponent: Component
+	public class UnitComponent: HotfixComponent
 	{
 		private readonly Dictionary<long, Unit> idUnits = new Dictionary<long, Unit>();
 

+ 0 - 12
Unity/Hotfix/Component/UnitComponent.cs.meta

@@ -1,12 +0,0 @@
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-timeCreated: 1480324632
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-  defaultReferences: []
-  executionOrder: 0
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-  userData: 
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+ 0 - 1
Unity/Hotfix/Config/ACategory.cs

@@ -1,7 +1,6 @@
 using System;
 using System.Collections.Generic;
 using System.Linq;
-using Model;
 
 namespace Hotfix
 {

+ 1 - 1
Unity/Hotfix/Config/AConfig.cs

@@ -3,7 +3,7 @@
 	/// <summary>
 	/// 每个Config的基类
 	/// </summary>
-	public abstract class AConfig: Entity
+	public abstract class AConfig: HotfixEntity
 	{
 		protected AConfig(EntityType entityType): base(entityType)
 		{

+ 1 - 1
Unity/Hotfix/Config/AConfigComponent.cs

@@ -8,7 +8,7 @@ namespace Hotfix
 	[BsonKnownTypes(typeof (ClientConfig))]
 	[BsonKnownTypes(typeof (InnerConfig))]
 	[BsonKnownTypes(typeof (OuterConfig))]
-	public abstract class AConfigComponent: Component
+	public abstract class AConfigComponent: HotfixComponent
 	{
 	}
 }

+ 1 - 1
Unity/Hotfix/Entity/AssetBundleLoaderAsync.cs

@@ -3,7 +3,7 @@ using UnityEngine;
 
 namespace Hotfix
 {
-	public class AssetBundleLoaderAsync : Entity
+	public class AssetBundleLoaderAsync : HotfixEntity
 	{
 		private AssetBundle assetBundle;
 

+ 0 - 12
Unity/Hotfix/Entity/AssetBundleLoaderAsync.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 3884a45c24f76244aa0697dcb9d95d15
-timeCreated: 1487217220
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 9
Unity/Hotfix/Entity/Config.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 1136de56973a671409ed0bf599b1f478
-folderAsset: yes
-timeCreated: 1474944857
-licenseType: Pro
-DefaultImporter:
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 12
Unity/Hotfix/Entity/Config/BuffConfig.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 8433bdafcbe56e140b3fe0c93722e0cf
-timeCreated: 1475898829
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 12
Unity/Hotfix/Entity/Config/StartConfig.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: c181dc38f15288746960812611a7767e
-timeCreated: 1476862821
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 49
Unity/Hotfix/Entity/Game.cs

@@ -1,49 +0,0 @@
-using Model;
-
-namespace Hotfix
-{
-	public static class Game
-	{
-		private static EntityEventManager entityEventManager;
-
-		public static TPoller Poller { get; } = new TPoller();
-
-		private static Scene scene;
-
-		public static Scene Scene
-		{
-			get
-			{
-				if (scene == null)
-				{
-					scene = new Scene();
-					scene.AddComponent<EventComponent>();
-					scene.AddComponent<TimerComponent>();
-				}
-				return scene;
-			}
-		}
-		
-		public static void CloseScene()
-		{
-			scene.Dispose();
-			scene = null;
-		}
-		
-		public static EntityEventManager EntityEventManager
-		{
-			get
-			{
-				if (entityEventManager == null)
-				{
-					entityEventManager = new EntityEventManager();
-				}
-				return entityEventManager;
-			}
-			set
-			{
-				entityEventManager = value;
-			}
-		}
-	}
-}

+ 0 - 12
Unity/Hotfix/Entity/Game.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 8b09c881ef13d1a468c08473032049e5
-timeCreated: 1477361446
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 28 - 0
Unity/Hotfix/Entity/Hotfix.cs

@@ -0,0 +1,28 @@
+namespace Hotfix
+{
+	public static class Hotfix
+	{
+		private static Scene scene;
+
+		public static Scene Scene
+		{
+			get
+			{
+				if (scene != null)
+				{
+					return scene;
+				}
+				scene = new Scene();
+				scene.AddComponent<EventComponent>();
+				scene.AddComponent<TimerComponent>();
+				return scene;
+			}
+		}
+		
+		public static void Close()
+		{
+			scene.Dispose();
+			scene = null;
+		}
+	}
+}

+ 0 - 9
Unity/Hotfix/Entity/Message.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: e9766182470b7474a9ac9f1cccc8edcc
-folderAsset: yes
-timeCreated: 1477905041
-licenseType: Pro
-DefaultImporter:
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 12
Unity/Hotfix/Entity/Message/InnerMessage.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 05919d549c85a004db06311ff37fc9ec
-timeCreated: 1474947336
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 12
Unity/Hotfix/Entity/Message/Opcode.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 744bed14ed54ae24b86904852fc00a5c
-timeCreated: 1487209071
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 12
Unity/Hotfix/Entity/Message/OuterMessage.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: a3ea7647c46dedb4186a28908a86005a
-timeCreated: 1479696941
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 1 - 1
Unity/Hotfix/Entity/Scene.cs

@@ -15,7 +15,7 @@
 		Realm
 	}
 	
-	public sealed class Scene: Entity
+	public sealed class Scene: HotfixEntity
 	{
 		public Scene Parent { get; set; }
 

+ 0 - 12
Unity/Hotfix/Entity/Scene.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 6a74878a3e383af45bac4995de1e0f53
-timeCreated: 1476550923
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 2 - 2
Unity/Hotfix/Entity/Session.cs

@@ -8,7 +8,7 @@ using MongoDB.Bson;
 
 namespace Hotfix
 {
-	public sealed class Session : Entity
+	public sealed class Session : HotfixEntity
 	{
 		private static uint RpcId { get; set; }
 		private readonly NetworkComponent network;
@@ -41,7 +41,7 @@ namespace Hotfix
 
 		private async void StartRecv()
 		{
-			TimerComponent timerComponent = Game.Scene.GetComponent<TimerComponent>();
+			TimerComponent timerComponent = Hotfix.Scene.GetComponent<TimerComponent>();
 			while (true)
 			{
 				if (this.Id == 0)

+ 0 - 12
Unity/Hotfix/Entity/Session.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 73d149d0c325fa24d91a94843bd520b8
-timeCreated: 1477361540
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 1 - 1
Unity/Hotfix/Entity/UI.cs

@@ -3,7 +3,7 @@ using UnityEngine;
 
 namespace Hotfix
 {
-	public sealed class UI: Entity
+	public sealed class UI: HotfixEntity
 	{
 		public Scene Scene { get; set; }
 

+ 0 - 12
Unity/Hotfix/Entity/UI.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 1ac1cd316713406438a0a904d951035d
-timeCreated: 1475915395
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 1 - 1
Unity/Hotfix/Entity/Unit.cs

@@ -6,7 +6,7 @@
 		Npc
 	}
 	
-	public sealed class Unit: Entity
+	public sealed class Unit: HotfixEntity
 	{
 		public UnitType UnitType { get; }
 

+ 0 - 12
Unity/Hotfix/Entity/Unit.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 4da2290eec277924c88e511d3e4ae7b9
-timeCreated: 1479694292
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 1 - 1
Unity/Hotfix/Entity/WWWAsync.cs

@@ -6,7 +6,7 @@ using UnityEngine;
 namespace Hotfix
 {
 	[EntityEvent(EntityEventId.WWWAsync)]
-	public class WWWAsync: Entity
+	public class WWWAsync: HotfixEntity
 	{
 		public WWW www;
 

+ 0 - 12
Unity/Hotfix/Entity/WWWAsync.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 4d789ae4ba23a73469b228352499a1d0
-timeCreated: 1487217220
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 1 - 1
Unity/Hotfix/Helper/GameObjectHelper.cs

@@ -1,7 +1,7 @@
 using System;
 using UnityEngine;
 
-namespace Model
+namespace Hotfix
 {
 	public static class GameObjectHelper
 	{

+ 8 - 8
Unity/Hotfix/HotfixInit.cs

@@ -9,12 +9,12 @@ namespace Hotfix
 		{
 			try
 			{
-				Game.Scene.AddComponent<ResourcesComponent>();
-				Game.Scene.AddComponent<UIComponent>();
-				Game.Scene.AddComponent<UnitComponent>();
-				Game.Scene.AddComponent<MessageDispatherComponent, AppType>(AppType.Client);
-				Game.Scene.AddComponent<NetOuterComponent>();
-				Game.Scene.GetComponent<EventComponent>().Run(EventIdType.InitSceneStart);
+				Hotfix.Scene.AddComponent<ResourcesComponent>();
+				Hotfix.Scene.AddComponent<UIComponent>();
+				Hotfix.Scene.AddComponent<UnitComponent>();
+				Hotfix.Scene.AddComponent<MessageDispatherComponent, AppType>(AppType.Client);
+				Hotfix.Scene.AddComponent<NetOuterComponent>();
+				Hotfix.Scene.GetComponent<EventComponent>().Run(EventIdType.InitSceneStart);
 			}
 			catch (Exception e)
 			{
@@ -26,7 +26,7 @@ namespace Hotfix
 		{
 			try
 			{
-				Game.EntityEventManager.Update();
+				ObjectEvents.Instance.Update();
 			}
 			catch (Exception e)
 			{
@@ -36,7 +36,7 @@ namespace Hotfix
 
 		private static void OnApplicationQuit()
 		{
-			Game.CloseScene();
+			Hotfix.Close();
 		}
 	}
 }

+ 0 - 12
Unity/Hotfix/Object/Component.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 596cc447d1a588e47b6105622727b588
-timeCreated: 1477040243
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 3 - 3
Unity/Hotfix/Object/Disposer.cs

@@ -6,18 +6,18 @@ namespace Hotfix
 	{
 		protected Disposer(): base(IdGenerater.GenerateId())
 		{
-			Game.EntityEventManager.Add(this);
+			ObjectEvents.Instance.Add(this);
 		}
 
 		protected Disposer(long id): base(id)
 		{
-			Game.EntityEventManager.Add(this);
+			ObjectEvents.Instance.Add(this);
 		}
 
 		public override void Dispose()
 		{
 			this.Id = 0;
-			Game.EntityEventManager.Remove(this);
+			ObjectEvents.Instance.Remove(this);
 		}
 	}
 }

+ 0 - 12
Unity/Hotfix/Object/Disposer.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 785b1815942ba374b9cea238401cd506
-timeCreated: 1479695006
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 12
Unity/Hotfix/Object/Entity.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 5bb5f664ee9566b40a7fad24bab21d2f
-timeCreated: 1474942922
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 12
Unity/Hotfix/Object/EntityEventAttribute.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: eb0dcb40ecd1ec948b3eb4720cfa739f
-timeCreated: 1474942922
-licenseType: Pro
-MonoImporter:
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-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 12
Unity/Hotfix/Object/EntityEventManager.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 9053a11c1bcabe04d8a2b53044ae0682
-timeCreated: 1479715122
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 12
Unity/Hotfix/Object/EntityType.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: a8f6aec364235394fa87b26ff5b476cf
-timeCreated: 1474944344
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 6 - 7
Unity/Hotfix/Object/Component.cs → Unity/Hotfix/Object/HotfixComponent.cs

@@ -2,27 +2,26 @@
 
 namespace Hotfix
 {
-	[ILBinding]
 	[BsonKnownTypes(typeof (AConfigComponent))]
-	public abstract class Component: Disposer
+	public abstract class HotfixComponent: Disposer
 	{
 		[BsonIgnore]
-		public Entity Owner { get; set; }
+		public HotfixEntity Owner { get; set; }
 
-		public T GetOwner<T>() where T : Entity
+		public T GetOwner<T>() where T : HotfixEntity
 		{
 			return this.Owner as T;
 		}
 
-		protected Component()
+		protected HotfixComponent()
 		{
 		}
 
-		protected Component(long id): base(id)
+		protected HotfixComponent(long id): base(id)
 		{
 		}
 
-		public T GetComponent<T>() where T : Component
+		public T GetComponent<T>() where T : HotfixComponent
 		{
 			return this.Owner.GetComponent<T>();
 		}

+ 21 - 22
Unity/Hotfix/Object/Entity.cs → Unity/Hotfix/Object/HotfixEntity.cs

@@ -5,26 +5,25 @@ using Model;
 
 namespace Hotfix
 {
-	[ILBinding]
-	public class Entity: Disposer
+	public class HotfixEntity: Disposer
 	{
 		public EntityType Type { get; set; }
 		
-		private HashSet<Component> components = new HashSet<Component>();
+		private HashSet<HotfixComponent> components = new HashSet<HotfixComponent>();
 		
-		private Dictionary<Type, Component> componentDict = new Dictionary<Type, Component>();
+		private readonly Dictionary<Type, HotfixComponent> componentDict = new Dictionary<Type, HotfixComponent>();
 
-		protected Entity()
+		protected HotfixEntity()
 		{
 			this.Type = EntityType.None;
 		}
 
-		protected Entity(EntityType entityType)
+		protected HotfixEntity(EntityType entityType)
 		{
 			this.Type = entityType;
 		}
 
-		protected Entity(long id, EntityType entityType): base(id)
+		protected HotfixEntity(long id, EntityType entityType): base(id)
 		{
 			this.Type = entityType;
 		}
@@ -38,7 +37,7 @@ namespace Hotfix
 
 			base.Dispose();
 
-			foreach (Component component in this.GetComponents())
+			foreach (HotfixComponent component in this.GetComponents())
 			{
 				try
 				{
@@ -51,7 +50,7 @@ namespace Hotfix
 			}
 		}
 
-		public K AddComponent<K>() where K : Component, new()
+		public K AddComponent<K>() where K : HotfixComponent, new()
 		{
 			K component = (K) Activator.CreateInstance(typeof (K));
 			component.Owner = this;
@@ -61,7 +60,7 @@ namespace Hotfix
 			}
 			if (this.components == null)
 			{
-				this.components = new HashSet<Component>();
+				this.components = new HashSet<HotfixComponent>();
 			}
 			this.components.Add(component);
 			this.componentDict.Add(component.GetType(), component);
@@ -70,7 +69,7 @@ namespace Hotfix
 			return component;
 		}
 
-		public K AddComponent<K, P1>(P1 p1) where K : Component, new()
+		public K AddComponent<K, P1>(P1 p1) where K : HotfixComponent, new()
 		{
 			K component = (K) Activator.CreateInstance(typeof (K));
 			component.Owner = this;
@@ -82,7 +81,7 @@ namespace Hotfix
 
 			if (this.components == null)
 			{
-				this.components = new HashSet<Component>();
+				this.components = new HashSet<HotfixComponent>();
 			}
 
 			this.components.Add(component);
@@ -92,7 +91,7 @@ namespace Hotfix
 			return component;
 		}
 
-		public K AddComponent<K, P1, P2>(P1 p1, P2 p2) where K : Component, new()
+		public K AddComponent<K, P1, P2>(P1 p1, P2 p2) where K : HotfixComponent, new()
 		{
 			K component = (K) Activator.CreateInstance(typeof (K));
 			component.Owner = this;
@@ -104,7 +103,7 @@ namespace Hotfix
 
 			if (this.components == null)
 			{
-				this.components = new HashSet<Component>();
+				this.components = new HashSet<HotfixComponent>();
 			}
 
 			this.components.Add(component);
@@ -114,7 +113,7 @@ namespace Hotfix
 			return component;
 		}
 
-		public K AddComponent<K, P1, P2, P3>(P1 p1, P2 p2, P3 p3) where K : Component, new()
+		public K AddComponent<K, P1, P2, P3>(P1 p1, P2 p2, P3 p3) where K : HotfixComponent, new()
 		{
 			K component = (K) Activator.CreateInstance(typeof (K));
 			component.Owner = this;
@@ -126,7 +125,7 @@ namespace Hotfix
 
 			if (this.components == null)
 			{
-				this.components = new HashSet<Component>();
+				this.components = new HashSet<HotfixComponent>();
 			}
 
 			this.components.Add(component);
@@ -136,9 +135,9 @@ namespace Hotfix
 			return component;
 		}
 
-		public void RemoveComponent<K>() where K : Component
+		public void RemoveComponent<K>() where K : HotfixComponent
 		{
-			Component component;
+			HotfixComponent component;
 			if (!this.componentDict.TryGetValue(typeof (K), out component))
 			{
 				return;
@@ -155,7 +154,7 @@ namespace Hotfix
 
 		public void RemoveComponent(Type type)
 		{
-			Component component;
+			HotfixComponent component;
 			if (!this.componentDict.TryGetValue(type, out component))
 			{
 				return;
@@ -170,9 +169,9 @@ namespace Hotfix
 			component.Dispose();
 		}
 
-		public K GetComponent<K>() where K : Component
+		public K GetComponent<K>() where K : HotfixComponent
 		{
-			Component component;
+			HotfixComponent component;
 			if (!this.componentDict.TryGetValue(typeof (K), out component))
 			{
 				return default(K);
@@ -180,7 +179,7 @@ namespace Hotfix
 			return (K) component;
 		}
 
-		public Component[] GetComponents()
+		public HotfixComponent[] GetComponents()
 		{
 			return components.ToArray();
 		}

+ 0 - 12
Unity/Hotfix/Object/Object.cs.meta

@@ -1,12 +0,0 @@
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-guid: 75b4e4c782482aa4d87675b28e60ca49
-timeCreated: 1474942922
-licenseType: Pro
-MonoImporter:
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-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 11 - 1
Unity/Hotfix/Object/EntityEventManager.cs → Unity/Hotfix/Object/ObjectEvents.cs

@@ -2,14 +2,24 @@
 
 namespace Hotfix
 {
-	public sealed class EntityEventManager
+	public sealed class ObjectEvents
 	{
+		private static ObjectEvents instance;
+
 		public Queue<Disposer> adds = new Queue<Disposer>();
 		public Queue<Disposer> removes = new Queue<Disposer>();
 
 		public HashSet<IUpdate> updates = new HashSet<IUpdate>();
 		public HashSet<ILoad> loads = new HashSet<ILoad>();
 
+		public static ObjectEvents Instance
+		{
+			get
+			{
+				return instance ?? (instance = new ObjectEvents());
+			}
+		}
+
 		public void Add(Disposer disposer)
 		{
 			adds.Enqueue(disposer);

+ 0 - 12
Unity/Hotfix/Other/Define.cs.meta

@@ -1,12 +0,0 @@
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-timeCreated: 1478516097
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+ 0 - 12
Unity/Hotfix/Other/EntityEventId.cs.meta

@@ -1,12 +0,0 @@
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-timeCreated: 1487316838
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+ 0 - 12
Unity/Hotfix/Other/GameException.cs.meta

@@ -1,12 +0,0 @@
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+ 0 - 12
Unity/Hotfix/Other/IInstanceMethod.cs.meta

@@ -1,12 +0,0 @@
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-  assetBundleVariant: 

+ 0 - 12
Unity/Hotfix/Other/ILAdapterAttribute.cs.meta

@@ -1,12 +0,0 @@
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-guid: 4bcd750c3779547449f9cb1a567f7ee1
-timeCreated: 1486638218
-licenseType: Pro
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-  userData: 
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+ 0 - 12
Unity/Hotfix/Other/ILMethod.cs.meta

@@ -1,12 +0,0 @@
-fileFormatVersion: 2
-guid: 6dbeba34767c3b64fbdef320fc34d2f3
-timeCreated: 1487325223
-licenseType: Pro
-MonoImporter:
-  serializedVersion: 2
-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 12
Unity/Hotfix/Other/IUIFactory.cs.meta

@@ -1,12 +0,0 @@
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-guid: 44cebd75ae43115438d62f2cdf56cc63
-timeCreated: 1478510684
-licenseType: Pro
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-  defaultReferences: []
-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
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+ 0 - 12
Unity/Hotfix/Other/LayerNames.cs.meta

@@ -1,12 +0,0 @@
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-guid: 8ef788fbad31e454bb0cb2b5c5c246c5
-timeCreated: 1478511150
-licenseType: Pro
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-  serializedVersion: 2
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-  executionOrder: 0
-  icon: {instanceID: 0}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 12
Unity/Hotfix/Other/MonoMethod.cs.meta

@@ -1,12 +0,0 @@
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-guid: 020f0b438a1168b45af68b7c653480cf
-timeCreated: 1487298529
-licenseType: Pro
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-  userData: 
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+ 0 - 12
Unity/Hotfix/Other/Options.cs.meta

@@ -1,12 +0,0 @@
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-guid: 7ba4eddc4124ae740bd2d0c3208e5541
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+ 0 - 12
Unity/Hotfix/Other/UIFactoryAttribute.cs.meta

@@ -1,12 +0,0 @@
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+ 0 - 12
Unity/Hotfix/Other/UIType.cs.meta

@@ -1,12 +0,0 @@
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+ 3 - 3
Unity/Hotfix/UI/UILobby/Component/UILobbyComponent.cs

@@ -6,7 +6,7 @@ using UnityEngine.UI;
 namespace Hotfix
 {
 	[EntityEvent(EntityEventId.UILobbyComponent)]
-	public class UILobbyComponent: Component, IAwake
+	public class UILobbyComponent: HotfixComponent, IAwake
 	{
 		public void Awake()
 		{
@@ -22,9 +22,9 @@ namespace Hotfix
 			Session session = null;
 			try
 			{
-				session = Game.Scene.GetComponent<NetOuterComponent>().Create("127.0.0.1:10001");
+				session = Hotfix.Scene.GetComponent<NetOuterComponent>().Create("127.0.0.1:10001");
 				R2C_Login r2CLogin = await session.Call<C2R_Login, R2C_Login>(new C2R_Login() { Account = "abcdef", Password = "111111" });
-				Session gateSession = Game.Scene.GetComponent<NetOuterComponent>().Create(r2CLogin.Address);
+				Session gateSession = Hotfix.Scene.GetComponent<NetOuterComponent>().Create(r2CLogin.Address);
 				G2C_LoginGate g2CLoginGate = await gateSession.Call<C2G_LoginGate, G2C_LoginGate>(new C2G_LoginGate(r2CLogin.Key));
 
 				Log.Info("登陆gate成功!");

+ 1 - 1
Unity/Hotfix/UI/UILobby/Event/InitSceneStart_CreateLobbyUI.cs

@@ -7,7 +7,7 @@ namespace Hotfix
 	{
 		public void Run()
 		{
-			UI ui = Game.Scene.GetComponent<UIComponent>().Create(UIType.Lobby);
+			UI ui = Hotfix.Scene.GetComponent<UIComponent>().Create(UIType.Lobby);
 		}
 	}
 }

+ 4 - 5
Unity/Hotfix/Unity.Hotfix.csproj

@@ -102,7 +102,7 @@
     <Compile Include="Entity\AssetBundleLoaderAsync.cs" />
     <Compile Include="Entity\Config\BuffConfig.cs" />
     <Compile Include="Entity\Config\StartConfig.cs" />
-    <Compile Include="Entity\Game.cs" />
+    <Compile Include="Entity\Hotfix.cs" />
     <Compile Include="Entity\Message\InnerMessage.cs" />
     <Compile Include="Entity\Message\Opcode.cs" />
     <Compile Include="Entity\Message\OuterMessage.cs" />
@@ -127,15 +127,14 @@
     <Compile Include="Message\MessageInfo.cs" />
     <Compile Include="Message\OpcodeHelper.cs" />
     <Compile Include="Message\RpcException.cs" />
-    <Compile Include="Object\Component.cs" />
+    <Compile Include="Object\HotfixComponent.cs" />
     <Compile Include="Object\Disposer.cs" />
-    <Compile Include="Object\Entity.cs" />
+    <Compile Include="Object\HotfixEntity.cs" />
     <Compile Include="Object\EntityEventAttribute.cs" />
-    <Compile Include="Object\EntityEventManager.cs" />
+    <Compile Include="Object\ObjectEvents.cs" />
     <Compile Include="Object\EntityType.cs" />
     <Compile Include="Object\Object.cs" />
     <Compile Include="Other\EntityEventId.cs" />
-    <Compile Include="Other\ILBindingAttribute.cs" />
     <Compile Include="Other\IUIFactory.cs" />
     <Compile Include="Other\LayerNames.cs" />
     <Compile Include="Other\UIFactoryAttribute.cs" />

+ 1 - 13
Unity/Unity.Editor.csproj

@@ -16,7 +16,7 @@
     <CompilerResponseFile></CompilerResponseFile>
     <UnityProjectType>Editor:5</UnityProjectType>
     <UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
-    <UnityVersion>2017.1.0b7</UnityVersion>
+    <UnityVersion>2017.1.0b8</UnityVersion>
     <RootNamespace></RootNamespace>
     <LangVersion>6</LangVersion>
   </PropertyGroup>
@@ -107,24 +107,12 @@
     <Reference Include="UnityEditor.Graphs">
       <HintPath>Library\UnityAssemblies\UnityEditor.Graphs.dll</HintPath>
     </Reference>
-    <Reference Include="UnityEditor.Android.Extensions">
-      <HintPath>Library\UnityAssemblies\UnityEditor.Android.Extensions.dll</HintPath>
-    </Reference>
-    <Reference Include="UnityEditor.iOS.Extensions">
-      <HintPath>Library\UnityAssemblies\UnityEditor.iOS.Extensions.dll</HintPath>
-    </Reference>
     <Reference Include="UnityEditor.WindowsStandalone.Extensions">
       <HintPath>Library\UnityAssemblies\UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
     </Reference>
     <Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
       <HintPath>Library\UnityAssemblies\SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
     </Reference>
-    <Reference Include="UnityEditor.iOS.Extensions.Xcode">
-      <HintPath>Library\UnityAssemblies\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
-    </Reference>
-    <Reference Include="UnityEditor.iOS.Extensions.Common">
-      <HintPath>Library\UnityAssemblies\UnityEditor.iOS.Extensions.Common.dll</HintPath>
-    </Reference>
     <Reference Include="ICSharpCode.SharpZipLib">
       <HintPath>Assets\Plugins\ICSharpCode.SharpZipLib.dll</HintPath>
     </Reference>

+ 5 - 14
Unity/Unity.Plugins.csproj

@@ -12,15 +12,12 @@
     <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
     <TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
     <TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
-    <TargetFrameworkProfile>
-    </TargetFrameworkProfile>
-    <CompilerResponseFile>
-    </CompilerResponseFile>
+    <TargetFrameworkProfile></TargetFrameworkProfile>
+    <CompilerResponseFile></CompilerResponseFile>
     <UnityProjectType>GamePlugins:3</UnityProjectType>
     <UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
-    <UnityVersion>2017.1.0b7</UnityVersion>
-    <RootNamespace>
-    </RootNamespace>
+    <UnityVersion>2017.1.0b8</UnityVersion>
+    <RootNamespace></RootNamespace>
     <LangVersion>6</LangVersion>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
@@ -77,12 +74,6 @@
     <Reference Include="UnityEngine.HoloLens">
       <HintPath>Library\UnityAssemblies\UnityEngine.HoloLens.dll</HintPath>
     </Reference>
-    <Reference Include="UnityEditor.iOS.Extensions.Xcode">
-      <HintPath>Library\UnityAssemblies\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
-    </Reference>
-    <Reference Include="UnityEditor.iOS.Extensions.Common">
-      <HintPath>Library\UnityAssemblies\UnityEditor.iOS.Extensions.Common.dll</HintPath>
-    </Reference>
     <Reference Include="ICSharpCode.SharpZipLib">
       <HintPath>Assets\Plugins\ICSharpCode.SharpZipLib.dll</HintPath>
     </Reference>
@@ -461,4 +452,4 @@
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Target Name="GenerateTargetFrameworkMonikerAttribute" />
-</Project>
+</Project>

+ 9 - 11
Unity/Unity.csproj

@@ -12,12 +12,15 @@
     <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
     <TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
     <TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
-    <TargetFrameworkProfile></TargetFrameworkProfile>
-    <CompilerResponseFile></CompilerResponseFile>
+    <TargetFrameworkProfile>
+    </TargetFrameworkProfile>
+    <CompilerResponseFile>
+    </CompilerResponseFile>
     <UnityProjectType>Game:1</UnityProjectType>
     <UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
-    <UnityVersion>2017.1.0b7</UnityVersion>
-    <RootNamespace></RootNamespace>
+    <UnityVersion>2017.1.0b8</UnityVersion>
+    <RootNamespace>
+    </RootNamespace>
     <LangVersion>6</LangVersion>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
@@ -74,12 +77,6 @@
     <Reference Include="UnityEngine.HoloLens">
       <HintPath>Library\UnityAssemblies\UnityEngine.HoloLens.dll</HintPath>
     </Reference>
-    <Reference Include="UnityEditor.iOS.Extensions.Xcode">
-      <HintPath>Library\UnityAssemblies\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
-    </Reference>
-    <Reference Include="UnityEditor.iOS.Extensions.Common">
-      <HintPath>Library\UnityAssemblies\UnityEditor.iOS.Extensions.Common.dll</HintPath>
-    </Reference>
     <Reference Include="ICSharpCode.SharpZipLib">
       <HintPath>Assets\Plugins\ICSharpCode.SharpZipLib.dll</HintPath>
     </Reference>
@@ -379,6 +376,7 @@
     <Compile Include="Assets\Scripts\IL\IAsyncStateMachineAdaptor.cs" />
     <Compile Include="Assets\Scripts\IL\IDisposableAdaptor.cs" />
     <Compile Include="Assets\Scripts\IL\ILAdapterAttribute.cs" />
+    <Compile Include="Assets\Scripts\IL\ILBindingAttribute.cs" />
     <Compile Include="Assets\Scripts\IL\ILRedirection.cs" />
     <Compile Include="Assets\Scripts\ILMethod.cs" />
     <Compile Include="Assets\Scripts\Init.cs" />
@@ -387,4 +385,4 @@
   </ItemGroup>
   <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
   <Target Name="GenerateTargetFrameworkMonikerAttribute" />
-</Project>
+</Project>