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@@ -17,7 +17,7 @@ namespace ET
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public static Scene CreateCurrentScene(long id, int zone, string name, CurrentScenesComponent currentScenesComponent)
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{
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- Scene currentScene = EntitySceneFactory.CreateScene(id, zone, SceneType.Current, name, currentScenesComponent);
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+ Scene currentScene = EntitySceneFactory.CreateScene(id, IdGenerater.Instance.GenerateInstanceId(), zone, SceneType.Current, name, currentScenesComponent);
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currentScenesComponent.Scene = currentScene;
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Game.EventSystem.Publish(new EventType.AfterCreateCurrentScene() {CurrentScene = currentScene});
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